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Laser weapons deal damage pretty much instantly the frame they are fired, so you don't have to worry about extra unnecessary projectiles that were fired before the disabling shot reached the target hitting the target and destroying it before the ship ceases fire.
Your escorts will automatically cease fire when a ship is disabled - laser weapons tend to be the best for this work in my experience, but let your escorts do the work of bringing a weakened ship to the disabled state, which is to say, stop firing with your flagship when the shields on your target get weak. :)
Although, should I focus on heavy lasers, or regular ones... also, should I use the human ones, or is there a better alien version?
Edit: Oh, right, and the Wanderer 'Sunbeam', and Korath 'Fire Lance' , thats another two continuous beam weapons.
The best human space lasers are heavy lasers and electron lasers (when they unlock).
This was the exact problem that I had... my entire fleet was equipped for long range "artillery bombardment" style playing... but nearly every single ship that became disabled, died before I could get to it, because of all of the "extra" rounds still in route.
I was hoping that there was some kind of "disable" turret... I did manage to find the absolute BEST one for the job though... the Skylance... I installed a mod that unlocked every ship, weapon, and outfit in the game, and game me 1-trillion credits..
I played around for a few hours, and discovered that the Skylance is an absolute BEAST at disabling enemy ships... and with them equipped on a Kor Ik Vot, with its 8 turret slots... every enemy that appears before you just falls off silently floating away in mere fractions of seconds...
Now I know the goals I need to work towards in a legit game...
I discovered it by accident, when I deleted part of the code for one of the ships, and when I played it in the game, it had no guns or turrets at all... after a little playing around with the code, I figured out the coordinates system of the ships for placing turrets and guns...
Now I can literally make any ship in the game have any number of turrets... just pick a ship model that i like, and bam, I can give it ten guns and twenty turrets (if I wanted to)
With a little modding, I can remove the need to have a license to buy a "Strong Wind" [looks kind of like the Gekko State], and I can mod it to have 8 turrets and 4 guns... then, when I make friends with the Wanderers, I can buy it, and have a great ship... I like how easy it is to alter this game.