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Large cargo space, many turret, able to take some hit, low required crew
Available reasonably early.
Although a bit difficult to mass, it is serviceable in combat
I have take earth with 500 Geocoris
Speed: as fast as a Bactri (and as a theorically faster Coalition largest transport ship)
Hulk: a bit less resilient than the Bactri but still, 19k Hull + shield can take a few hits
Cargo: 500-800 (depending the armament)
Armament: 4 turrets and 2 guns if necessary
Crew : 8-9 :-D
Behemoth
Versatile High capacity freighter that can be modified to serve as a light warship.
Equip it with the best of hai and human tech and it will take squadrons of pirate interceptops or a couple pirate cruisers to take it down
Nice, I tried a fleet of behemoth before I found my favourite
I'm quite fond of my ships, I'm making millions in Hai space just from cargo hauling and the high mission concentration up there
Haha,I got tired of hauling & went straight to completing all the missions after starting the quest chain there. Sure you can be the best FedEx or UPS, but that mean missing out on a story that is so epic. =D
Next upgrade is Behemoths, because as others have said, it's a freighter that can hold its own against pirates, or be converted into a light warship. I keep the Blackbirds around until I have 3 Behemoths, just as passenger ferries. Once I drop the Blackbirds, I can more comfortably start taking on fleets of pirates for escort missions.
Then I'll start working on my City Ship License so I can get Bactrians. Once I can get them, I've usually got a big fleet of Behemoths and they get repurposed as escorts, like a Protector with way better mobility. Long range turrets, sidewinders, and stacks of shields.
Haven't got further than that yet, probably are better alien ships to choose from.
The don't necro rule post