Endless Sky

Endless Sky

Dogeweather Oct 26, 2019 @ 11:24am
What is the best reactor??
I am currently trying to power 7 Quarg Skylances on a Kar IK Vot 349 (the big drone ship that looks pointy).

i currently have 3 of these ships and they run out of power very quickly. They each have 1 Blue Sun reactor and 2 Nanotech battery's.

When firing and moving they consume -12,600 energy.

I know i need more energy generation but i am struggling to find a solution.

Any suggestions?

Last edited by Dogeweather; Oct 26, 2019 @ 11:27am
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Showing 1-15 of 17 comments
Zarinthal Oct 26, 2019 @ 11:35am 
oh wow, thats too much haha i think your best bet is batteries, not like you will ever need sustain fire for more than .2 seconds so let the batteries flutter. free up more outfit space for batteries on the back end by cutting back on shielding and engines (and therefore cooling), wont need much of that anyway with skylance. honestly i cant see anything over 4 of them making much difference unless youre just pushing for the smallest fleet you can do a specific job with. i dont remember what the best battery to outfit ratio is, but its probably those quarg batteries. 2 of those should give you plenty as long as you can manage your ships. what does it take to get a 349 350 speed with hai engines? turning can stay around 50-70
ScaryExpert36 Oct 26, 2019 @ 6:09pm 
Right now, the best reactor would be the Blue sun reactor producing energy at 1878/s and as well some heat. However, the triple plasma core produces energy at 2616/s making a bit more energy than the blue sun reactor but the heat is enormously high at 9240 heat that you would need some extra cooling as well.
Arkhne Oct 26, 2019 @ 9:01pm 
Honestly, If your storage is sorted (Nanotech or System Cores), Heliarch Reactors are best, slightly edging out Wanderer and Korath. The difference is not huge, and in fact, if you need more storage, Wanderer is outright better. On a pure energy per heat+mass scale, Heliarch is best (Unless, of course, you go file editting and make Antimatter Cores buyable).

That said, Heliarch Reactors are almost impossible to obtain, requiring massive amounts of Reputation farming using a specific mission exploit. So yes, it IS possible to obtain them legitimately (unlike Quarg Antimatter Cores, which are unplunderable), it is highly unlikely.
Zarinthal Oct 27, 2019 @ 8:05am 
ive heard quarg ships can be captured legitimately though...
tuk0z Oct 28, 2019 @ 8:05am 
Are the Heliarch generator slightly edging out Wanderer or Korath? I ask for shifting from a Korath triple+simpla Plasma to the biggest Wanderer generator and a Coalition large battery made room for 50 more outfits (47 if I recall it correctly) in my Model 512. Most of it thanks came from the *huge* decrease in heat generation.
@OP I just met aliens (!= Quargs) with Skylances thanks to the Adamas Project plugin so I'll make sure to check out their needs after plundering one --if possible ;)
rubydreamer Oct 29, 2019 @ 7:23am 
Blue Sun + Large System core is about as good as it gets!
Jacki Oct 29, 2019 @ 12:08pm 
My 349s have "only" 4 Skylances. I thought about maxing skylances out, but then decided against it because of the energy needs and therefore cooling needs. Instead I have 3 349s in my fleet now, the only ships that never get destroyed. They have a blue sun and and additional white sun. Plasma cores or other types either have too much heat or too insufficient energy generation in relation to space used, counting the batteries in.

Originally posted by rubydreamer:
Blue Sun + Large System core is about as good as it gets!

System cores are fine, but not needed in my current setup, because I already get battery from the additional reactor, and more efiicient hull repair and shield. I think they are good if you want to have a bit of everything if you are low on space.


So it's basically only 5-7 seconds of uninterrupted skylance. But the battery recharges pretty fast if not firing. Since these are only escorts, I don't really care. They usually are better at fighting than I am in my flagship.

I like how there are so many different variations on loadouts, it's like a puzzle sometimes.

https://steamcommunity.com/sharedfiles/filedetails/?id=1901914678


Last edited by Jacki; Oct 29, 2019 @ 12:21pm
FixItYondu Oct 30, 2019 @ 1:41am 
Try the Quarg Antimatter Core; one of the best reactors in the game as of now.
rubydreamer Oct 30, 2019 @ 2:48am 
Originally posted by FixItYondu:
Try the Quarg Antimatter Core; one of the best reactors in the game as of now.
And nearly impossible to get...
Zarinthal Oct 30, 2019 @ 1:52pm 
i run hurricanes with 3 dual sunbeam turrets and a disruptor turret with 3 large system cores. currently, im running a blue and red sun combo, which is a lot of battery with the system cores as well, and it balances perfectly in combat vs even large korath ships. i considered swapping out a triple plasma core for the extra 200 power output, but the heat needed an extra 3 large heat shunts on top of the one already installed, so it turned out to be more space efficient to add wander bio reactors or even heliarch solar setups. i think the last time i was doing quarg turrets, i did dual blue suns and minimal shielding since nothing really gets close to a quarg turret
FixItYondu Oct 30, 2019 @ 4:40pm 
Originally posted by rubydreamer:
Originally posted by FixItYondu:
Try the Quarg Antimatter Core; one of the best reactors in the game as of now.
And nearly impossible to get...

Lmao yeah it's impossible unless you edit the save file I was just joking
FixItYondu Oct 30, 2019 @ 4:45pm 
Honestly, I'd say buy more ships and put a max of 3 Skylances per. My current personal armada consists of 40 Hurricanes with Quarg tech. Before that, I used 40 Shield Beetles with Quarg tech. It only took me 20 Shield Beetles and a Bactrian to take Earth, and I assume I'd need even less Hurricanes. If you want, I can post pictures of my setups for both ships.

TLDR: Use more ships with less Skylances per instead of less ships with more Skylances per.
Last edited by FixItYondu; Oct 30, 2019 @ 4:46pm
Albreo Oct 31, 2019 @ 12:33am 
One not enough? I put two. But 7 Skylances are indeed too overkill.
https://steamcommunity.com/sharedfiles/filedetails/?id=1903011342
Now, I say this as someone who hasn't played since the recent updates, but honestly.. if you have access to Quarg tech, haven't you already effectively beaten the game? And if so, aren't power concerns largely irrelevant?
Zarinthal Nov 1, 2019 @ 6:35am 
Originally posted by climbingeastofwinter:
Now, I say this as someone who hasn't played since the recent updates, but honestly.. if you have access to Quarg tech, haven't you already effectively beaten the game? And if so, aren't power concerns largely irrelevant?
i once dedicated a save strictly to getting quarg tech before free worlds. i dont recommend it, but it can be done. ill just say 8 plasma cannons and leave it at that
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Date Posted: Oct 26, 2019 @ 11:24am
Posts: 17