Endless Sky

Endless Sky

ajk1139 Apr 5, 2018 @ 11:02am
[SPOILER] Korath Nano Swarm: Is it 'never disabled' and is the 'nano strike' outfit worthwhile?
Looking through the list of ships, I found that the swarm of nanobots made by the korath are actually tiny, invisible ships. Can someone who knows there way around the game files find out if:

A) the nano-bots have the "never disabled" tag, and
B) if their weapon, the nano-strike (or any other asset gained from their ships, for that matter), is worthwhile (e.g. for a fighter or something)?

Just curious.
Last edited by ajk1139; Apr 5, 2018 @ 11:03am
Originally posted by ajk1139:
So, to summarize,

The nanobots don't have a sprite, thus, they are permanently cloaked, therefore, they cannot be selected, targeted, nor boarded.

They can be killed with a heavy rocket launcher, because of the proximity trigger.

They, and their weapons, cannot be aquired by legitimate means.

Killing them does not anger the drak, but they do respawn.


I think that's everything relevant...
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Showing 16-25 of 25 comments
Avior Apr 6, 2018 @ 12:41pm 
Originally posted by ajk1139:
Why did MZ choose such a complex equation?
Because it works for his purposes. Try looking at a graph of its first[www.wolframalpha.com] and second[www.wolframalpha.com] derivatives.

If you don't already have an intuitive understanding of differential calculus, essentially the cooling inefficiency function initially decreases slowly, and then dramatically quickly (although it always remains positive) as it nears the minimum of the first derivative (the unique positive root of the second derivative, which is at around 5.5), and then decreases ever more slowly after that.
In Endless Sky, this means that outfits expansions are safe to use in small quantities, but rapidly drop in quality as you approach and pass an inefficiency of 5, and your ship's cooling becomes worthless after about 10.

Originally posted by ajk1139:
Wait. He used "e" in his code? Why would he bother to define a trancendental number when he could just use an integer?
Well, you know, it feels more natural...

Originally posted by ajk1139:
Is heat gain equal to

( Heat Generation ) - ( Cooling * { [ 2 + 2 / ( 1 + e ^ ( - x / 2 ) ] - 4 / [ 1 + e ^ ( - x / 4 ) ] } )

Where x is cooling inefficiency?
Based on what the guy with beer said, that's a little oversimplified, but it's sort of correct.
Last edited by Avior; Apr 6, 2018 @ 12:43pm
ajk1139 Apr 6, 2018 @ 3:16pm 
(I'm not gonna try and quote your reply half a dozen times)

1) Haven't taken calculus, and don't know derivatives.

2) I can see the point of it now, but I suspect that there's a simpler way to achive that effect.

3) I see it has something like focuses at the begining and middle, then falls off at the end, with something in between, well, in between. I have a graph with the cicles and elipse here.[www.desmos.com]

4) Nice pun.


Actually, I think the way to do it simper involves the circle and ellipse...
(If you're gonna look at the graph, I made it 10x higher for visibility).
ajk1139 Apr 6, 2018 @ 3:24pm 
Originally posted by ajk1139:
Actually, I think the way to do it simper involves the circle and ellipse...
Yeah, nevermind. There isn't a simpler way for that equation.
larrybagina Apr 6, 2018 @ 4:08pm 
Does damaging the swarm aggro the Drak?
ajk1139 Apr 6, 2018 @ 4:10pm 
Originally posted by larrybagina:
Does damaging the swarm aggro the Drak?
And do they respawn?
Originally posted by ajk1139:
Originally posted by larrybagina:
Does damaging the swarm aggro the Drak?
And do they respawn?
Damaging/Destroying the nanobots does not make the Drak hostile.

I think they respawn, but I haven't actually checked (I may just be imagining things).
A moderator of this forum has indicated that this post answers the original topic.
ajk1139 Apr 6, 2018 @ 4:17pm 
So, to summarize,

The nanobots don't have a sprite, thus, they are permanently cloaked, therefore, they cannot be selected, targeted, nor boarded.

They can be killed with a heavy rocket launcher, because of the proximity trigger.

They, and their weapons, cannot be aquired by legitimate means.

Killing them does not anger the drak, but they do respawn.


I think that's everything relevant...
Last edited by ajk1139; Apr 6, 2018 @ 4:17pm
ajk1139 Apr 6, 2018 @ 4:18pm 
Can someone quote/copy the above summerization so I can mark it as the answer?
Avior Apr 6, 2018 @ 4:21pm 
They do respawn. Probably.

A 10-nanobot fleet in Sayaiban has a value of 100, so I assume lots of them spawn each time you re-enter the system (after a short delay), although they won't respawn while you're still in the system.
larrybagina Apr 7, 2018 @ 5:05pm 
Plot idea: the swarm becomes intelligent enough to leave a jump drive intact from either a Syndicate recon or Alpha, or maybe they just hitch a ride, and they slip past their guardian Archon and start to spread.
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Date Posted: Apr 5, 2018 @ 11:02am
Posts: 25