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If you have only one jump drive, your best bet is either waiting on the edge of Syndicate space for a Korath to jump in, or buying a Wanderer fleet and hunting Hai on the far east edge of Wanderer space. If you have a good fleet you can go after the Quarg but I'm never a fan of attacking friendly species (you can conquer Humanika and loot two drives from that fight without making them too angry, though).
If you don't have the money to buy fleet in Wanderer space, you can also outfit your Bactrian with minimal outfits and several ramscoops and stay cloaked in systems where the Wanderers are fighting Unfettered and uncloak and board Unfettered as they're disabled.
IMO, drop the wanderer shields when possible for a large system core, which you can get from the korath when you have a few more jump drives to take a fleet into their territory. If you are using any fore weapons, scrap them and use the extra space for shielding. And upgrade to sunbeams at your earliest convenience.
EDIT: I also bought 3 more Shield Beetles and as of now 1 of them is properly outfitted, bringing the total to 3 properly outfitted escorts. I also replaced all of their turrets with Sunbeams, and I'm wondering if I should also do that on my Flagship. Each still has Anti-Missile turrets. I'm running a bit low on cash, so I'm planning on looting pirates and the Korath for money, but I'm not sure if my Bac has enough space to make it worthwhile.
During FW parts with a lot of distance back and forth, I found my fleet was cumbersome and parked it. After I got to the Pug part of FW story and got the 1 Jump Drive I had to figure out how many Jump Drives and how to get my fleet, or at least some support, into Pug space. Time to check the "i" screen for where they are, how many, etc....
Turns out the system I parked the fleet in was 1 jump from an outfitter in Pug space already. I gotta farm jump drives to get my fleet OUT not in!!!
It's considerably more diverse in automaton-controlled territory.
I also never said raiders, I said east of syndicate space. :p
A generic plunder Bact load out in your general tech range with the qualities you desire:
3 Dual Sunbeam Turret
2 Wanderer Anti-Missile
1 Jump Drive
1 Fuel Pod
4 Mass Expansion
1 Outfit Scanner
1 Cargo Scanner
4 Wanderer Heat Sink
2 Dark Storm Shielding
1 Blue Sun Reactor
1 Hai Fissure Battery
1 A520 Atomic Thruster
1 865 Atomic Steering
Pertinent Ship Stats:
450 Cargo Space
305 Speed
95 Turning
76 crew required
245 crew space
800 Fuel
This should be a pretty versatile load out for your flag ship at the stage of the game you are in. It will be able to do just about anything you ask of it and could be very easily modified with more mass expansions to convert to a Cap Bact (loads of bunks) or Shield Bact (loads of shields) and some of its outfits can be easily down graded to get more cargo room for a Cargo Bact. You're going to be pretty nimble and have moderate speed with moderate firepower and shield strength in this default configuration.
EDIT: Each of my ships also carries 5 Wanderer Ramscoops, and all my Shield Beetles have 2 Dark Storm shields, 2 of each of the Type 3 Wanderer engines, 2 White Sun reactors, and 2 Fuel Pods.
You have 5 Shield Beetles, each with...
- type 1 radiant thruster
- type 2 radiant steering
- type 4 radiant steering
- type 4 radiant thruster
Provides greater maneuverability for about the same outfit space.EDIT: Gave a single Jump Drive to them, learned about Alphas, reported to Ikkat Rex, chose not to keep a surveillance device, scattered them all, talked to Hai officials, found natural stopping point. Currently farming for more Jump Drives to give to the Unfettered for $$$ and backstory.
EDIT 2: Just read the post above this, and yes I have 5 mass expansions on each Shield Beetle. Will make all changes but the Ion Cannon swap ASAP.
EDIT 3: Have now made all changes but Ion Cannon and Liquid Nitrogen, will add Korath Heat Shunts later.
You'll need to give them 4 I believe.