Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As you can see the weapons you have on both sides are always the same number just in the positive or negatives "-15, 15" then the second number is up and down. Negative for up, positive for down. Personally i just mess around with these numbers changing them by 5 and then checking in game with "i" to see if i got the weapon mounts where i want them.
Im sure there's a better way to do it, but thats how i do it.
Hardpoint numbers:
How you determine how many weapons hard points there are is by creating new hardpoints in the code, rather than changing a simple value like "gun ports" to 3.
The same applies for engines.
The thing to look at here is this area of the ship-code when building a new ship
Note that anything you want in a specific hardpoint has to be listed in default outfits, further if you want default outfits, you have to grant them hardpoints. The two play off each other. Also ensure that you have enough outfit space for the outfits you want and for those hardpoints.
Hope this helps
I was going to but i didnt have the time, i had to go.