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http://steamcommunity.com/app/404410/discussions/0/494631967659139607/
http://steamcommunity.com/sharedfiles/filedetails/?id=545464233 Scroll down to missions.
Well you are being held by the republic, and your fleet isnt full of people loyal to you, rather just a bunch of nameless disposable random-hires. Chances are the Republic is holding them, too. If your fleet is full of automa, they are probably awaiting orders.
I do understand it's one of those things that's less about the individual choice, and putting you in the proper place or the story to take place. The only problem with this is it doesn't endear them to you. In fact, after doing what they did to you, letting you go is absolutely the last thing they should do. It would be better if it were re-written into a more standard, waking up in a darkened room, strapped to a chair. No torture, nothing that would make you want to blow up some innocent worlds to get back at them, just them talking calmly. You know something they want, and are desperate to pick your brains, but aren't going to piss off a hero of the Republic/someone with a warfleet.
The story telling part isn't intended to account for that, but you figure the person who just survived some of the most dangerous regions of space and an alpha carrier would still have ships that make some Republic ♥♥♥♥ think twice about pissing off a known war hero.
Lore breakingly large fleets are also going to be lore beaking.
Remember, the Navy, Oathkeepers, and Republic all do not see eye-to-eye with each other. They are all three different factions, and navy intel/republic intel compete and distrust one another.
Then the relationship is over. I don't know about anyone else, but this is the sort of thing that would make me unwilling to ever step foot in a Republic/Navy facility, if someone of my caliber can be grabbed, tortured, and then have the torturer try and act like they're doing the right thing, even asking for my help afterward. You can say it's petty, but it's how I feel about it. If you're the ones I have to go to to help save the galaxy next time, then it's going to burn, because thanks to you, it's not worth it.
Like I said above, it's merely the context of the scene. It would work better as sort of a bait and switch. You don't even have to knock anyone out, do something like...use a device to increase the gravity to four times earth natural. It would be nearly impossible for a normal person to rise out of that, and as long as the chair is well designed, it would cushion you. Then have the operative come in, walking along a 'safe' path through the high gravity, confronting the Beta about who they are, and why they're important. Even have them acknowledge that this might not be the best way to make friends, but they can't have him disappearing again, not without talking with him.
The scene still has the same effect, you learn what he is, and can even get a demonstration of his abnormality, as he moves in the heavy gravity without issue, before telling the guy to let you all go, lest he prove his abilities farther. The gravity returns to normal, freeing you and Danforth, before the operative leaves, leaving contact information behind for you and the Beta. He's not friendly, but he's not going to torture an innocent man. Boom, you know they're serious, given what they just did, but they also didn't alienate you or the Beta from ever coming forward with other information.
You return to Danforth’s office in the port, where the man himself offers you a small drink in celebration of your victory. He again assures you, no matter what else happened, that this was a victory. You have beaten the Alpha’s off a world they’d probably considered a stronghold, setting their plans back years, if not decades. He declares it cause for celebration, and insists that you and Elias toast with him.
Just as your glasses meet over the table, with that thrilling ♥♥♥♥♥ sound that comes from glass tapping glass, the world starts to feel weird. For a moment, you wonder what is going on, as everything begins to feel sluggish, and you think maybe you’ve been drugged. Then, with dawning horror, you realize it’s getting harder to breath, and fall back into your chair, allowing the pads of it to conform to your body, keeping you from being crushed as gravity increases until you, Elias, and Danforth are trapped.
“A captive audience. Good,” says a voice, just before the door opens. Into the room strides a man that looks Navy, save his uniform has no rank pins on it, nothing that could identify his rank or number. In fact, even as you try to look at him, craning your neck just a little to see, you realize his face is just kind of sliding out of your mind, making it impossible to see or know anything, even the idea that it’s a man is only vague impressions.
‘What in the hell is going on here?’
(Hold your tongue)
“I’m sorry that this had to be done in such a manner, Captain, Admiral, but your new friend here has been an object of interest to my department for some time. As I’m sure Captain <Last> is about to take him once more beyond the bounds of human controlled space, I had to talk to him. I assure you, this won’t take long,” he says in a voice, and it almost gets you to calm down and blindly trust him, at least until your eyes meet Elias’, and suddenly you feel like a cloud lifted from your thoughts.
“A telepath,” says Danforth, and the man clicks his tongue, before reaching into his pocket and pulling out a device that looks like a cigarette box. He pulls at one of the sticks inside, and quickly lights it with a flick of his thumb on the end, before opening the side of the pack to reveal circuitry inside it.
“Not quite, Admiral. An item we developed to mimic the powers of one. A shame you’ve seen it, all things considered. If you hadn’t, this would be over quicker, from your perspective anyway,” he says, puffing out a stream of smoke that gently drifts away from him, until it hits some kind of invisible wall and is dragged towards the ground.
“What do you want?” asked Elias, and the man smiles in a way that makes you trust him again, but you shake it off on your own this time, instead staring at him.
“Mr. Hanover, all I want to do is ask you some questions. We tried to meet with you before, back when you were going by Jeremy Hanover. At the time, Poisonwood was considered a stronghold for the Alphas, unassailable by ground forces. At least until you and your group arrive,” he said this while pulling a few pictures out of his pocket. The first was marked with a date, somewhere in 2894 AD, showing Elias leading a group of other people with guns, fighting Alphas.
“Heh, I’m afraid I’ll have to disappoint you, Sir. That was my grandfather and his squad of mercs who did that,” said Elias, a lie, obvious even to you, but the man with the cigarette just shrugged, pulling out another photo, this time showing Elias in old school space combat gear. The picture was a new print out, even if it had the telltale marks of age in the image itself, which was dated 2461.
‘Elias, what is going on?’
(Stay Silent)
“Heh, so, what do you want?” asked the man who claimed to be Elias Hanover, but was obviously something far different.
“I want merely to inform you that we know you exist. We know you have all the powers of an Alpha. Flawless body, indomitable spirit, and near immortality. We don’t know why you exist, anymore than the Alphas, but we know you fight them,” he said.
“And the enemy of my enemy is my friend?” you offer, and the man just chuckles, shaking his head.
“Captain, that is a noble sentiment, but in my experience, my enemy’s enemy, is my enemy’s enemy, no more, no less,” he responds, and then turns to Elias again, holding out the photos, and half a dozen more like it.
“Still, one can hope for such. There are rumors that, back during the darkest days of the Alpha Wars, some sections of the government made use of outlawed techniques, to create a counter to the Alphas. A breed of soldier as strong as they were, if not more so. Tell me, Mr. Hanover. Are you a Beta?” he asked, and Elias stared into his eyes, before taking in a breath and letting out a long, weary sigh. Then he got up. He rose despite the obvious weight on his body, as his hair and clothing was pressed flat against his skin.
“If I were a Beta, is this really the way to get my help?” he asked, and then reached out, pulling the cigarette out of the man’s mouth, before bringing it over into the increased gravity field, where it fell like a rock, landing hard against the wooden floor. He then took his boot and stamped the burning thing out, never taking his eyes from the intruder’s. For his part, the agent just stood there, before sighing himself, and then placing two cards on Danforth’s desk.
“As I said, it is decidedly hard to get ahold of you. Still, we wanted you to know, you are not the only one fighting the Alphas. You work alone, we respect that, but this isn’t the sort of threat to be fought alone, or even by small, covert missions,” the last was said at you, before he walked to the door, opening it lightly.
“Be that as it may, should you find another enclave of their sort, I urge you to contact us. You set them back with your mission. If we could work together against them, I’m positive we can end their threat, once and for all,” said the agent, before closing the door. The three of you then waited in the room for another few minutes, long after his footsteps faded away, before the gravity returned to normal.
“That was most unpleasant,” said Danforth, as he got up and stretched to get feeling back in his legs. You did likewise, before turning to Elias.
‘Is what he said true?’
‘Do you think we should go after him?’
“Heh, what he said is true, at least, as far as he knows, and I doubt we’d catch him, if it even was a him we were speaking to. Still, I think I’ll keep this, for the moment,” he said, picking up the card from the desk, and then handing the other to you.
“Do you think it’s safe for you here, then?” you ask, and turn to Danforth,