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Ions require the least space, produce the least heat, and require the least energy. These are your go-tos if your engines matter least to you.
Atomics require a lot of energy, produce a fair amount of heat, but are great for their size. These are arguably the best engines especially for combat ships, but you will have to keep energy production and energy generation in mind. Most combat and preformance ships wont have any issues.
Plasmas are kinda right in-between. Some argue they are better than Ions, I argue the opposite. So thats a matter of personal preference.
Generally I look at things like this:
Atomics for when you can afford them, always get them.
Ions work best on smaller ships
Plasmas work on smaller ships too, but are more resource intensive.
Which is why theres an argument about which is superior, ions or plasmas?
Atomics are far, far superior to both when ignoring the need for power and cooling, but which of the two is better when you need it?
I argue Ions. Derpy argues plasmas. I hate the way ion engines look and sound and im thinking about changing their sound and look. Their preformance-to-space ratio is more than acceptable pre-atomics tho.
Am I fighting in the Free Worlds war? If so, I'll go with atomic engines, because they take up the least space, allowing me to outfit my ship more effectively for combat.
Otherwise, I generally just go with whatever the ship comes with.
When not doing anything combat related (mission running or trading), only your flagship really needs any decent manuevarbililty. You can pretty much choose to fit in whatever makes it move along at a decent pace. Your fleet ships really just need decent turning to keep up with you. I typically generate this effect using an ion thrust with plasma steering.
Then there is accounting for drag. I hate having my combat fleet move outside the safety of deathball mode. I generally favor breaking down max speed so that every ship keeps a near-similiar movespeed outside of fighters. The only move stat I keep higher is for ships with more fore weapons than turrets, who need better turning to keep their guns on point. This lets me keep them in a tight ball that stomps anyone stupid enough fly into me.
Now, considering you are saying "upgrade" your thrusters, the obvious choice would be atomics. Anything else is really a downgrade to your thrust capabilities. Without knowing your ship though, we can't tell what kind of outfit space you may have availible to power those engines.
Well I wouldn't really argue Plasmas, I just use them for my early-game play style. But they each have their place pre-Atomics.
(Actually, someone please make a racing mini game in the game, hello modders?xD)