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But well, i just realized them while playing Wanderer Story and wondering - where was the first one? Was it at FW compaign while attacking the Pug? If yes, another cause to restart everything with next nonbeta release ;)
Weird, that you have no clue about the generator or shield and hull regeneration and nice to even be able to make them even better with Kor engines + cooling + ramscoop.
My question would be if i'm right about finding the first Arfecta?
I think one of the next major things to get to is trying to capture a Drak ship :D
I'm sorry, what?
Nope, not possible. Archons can't be disabled. And by that, I mean that they can only be destroyed. They have the "never disabled" tag.
Would that compromise Wanderer story? I just need to annoy them enough so this 3rd Arfecta is showing up randomly somwhere?
Btw. sorry for eventually bad english speaking/writing ;)
Michael gave an analogy for this:[github.com]
Related to outfits, my impression were more likely that Drak ships are biological things (like StarTrek TNG - Tinman, or Voyager species 8472) and Pug are on the way to Draks developement stage - but that's another story/topic.
Another question, is it normal that there isn't any beam or shots visible when Arfecta weapons fireing?
[quote=()Alf;1473095331492066379
Would that compromise Wanderer story? I just need to annoy them enough so this 3rd Arfecta is showing up randomly somwhere? [/quote]
My Wanderers campaign i going just fine, even though the Pug are really pissed with me right now.
Even though i'm enemies with them, i can still land at Pug Iyik when there's a Wanderers mission requiring me to do so.
Everything can just be handwaved away as, "Pug magic."
I just made them even more agile in speed and turn :D - i love those Arfecta (of course only because of internal systems and "standart" weapons) ;)
@Avior: Thanks for your "technical" review, in fact i try not to look into all those gamefiles to know what's up, but have a nice exchange of "personal" knowledge, experience and opinions. :)