Endless Sky

Endless Sky

Avior Jul 27, 2017 @ 7:47pm
Radar Jammers
Do you actually use them?
Last edited by Avior; Jul 27, 2017 @ 7:47pm
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Showing 1-15 of 17 comments
this_is_your_life Jul 27, 2017 @ 7:53pm 
My whole bactrian fleet is equipped with them... But they are sold with them so that's why.
Right now there is little reason to use them. Game needs more illegal goods and outfits.
Last edited by this_is_your_life; Jul 27, 2017 @ 7:56pm
JanaSzar Jul 27, 2017 @ 7:55pm 
Nope.

Either I have Anti-Missile to cover all types of missiles, I have a fleet large enough to act as a buffer/something would still get hit, or I'm equipped with enough Shield/Hull regen to not worry about it.

Still a bit spotty on how it actually works as well... But that's a thing I can look up.
I see no point in using them as the only thing they could consistently be any use against if at all would be meteor missiles. But I have not done any testing at all so they may or may not be as bad as I think they are.
rob59er Jul 27, 2017 @ 8:00pm 
if i have some random outfit space then maybe
but really no
Last edited by rob59er; Jul 27, 2017 @ 8:00pm
toilethinges Jul 27, 2017 @ 8:04pm 
Never.
Anima Jul 27, 2017 @ 8:51pm 
kinda sad that the tracking types were introduced, and nobody uses the countermeasure added to help against them. There is little reason to keep them around when they are so situational. To add to that, we have generic AM which does the job of the jammer and blocks the other two types with good efficiency too. There aren't enough missile varieties in the game (and thats saying something) to warrant always having such a device.

Edit: I would like to note though, it would be interesting in the reconciliation line of the FW story because Nukes use Radar tracking.
Last edited by Anima; Jul 27, 2017 @ 8:56pm
Avior Jul 27, 2017 @ 9:14pm 
Originally posted by Kryes.flif:
Edit: I would like to note though, it would be interesting in the reconciliation line of the FW story because Nukes use Radar tracking.
It also has 100% optical tracking.
void Projectile::CheckLock(const Ship &target) { double base = hasLock ? 1. : .5; hasLock = false; ... if(weapon->OpticalTracking()) { double weight = target.Mass() * target.Mass(); double probability = weapon->OpticalTracking() * weight / (200000. + weight); hasLock |= Check(probability, base); } ... }

Now, I have no clue what any of that means, but a coder can come figure it out.
Anima Jul 27, 2017 @ 10:12pm 
Originally posted by Avior:
Originally posted by Kryes.flif:
Edit: I would like to note though, it would be interesting in the reconciliation line of the FW story because Nukes use Radar tracking.
It also has 100% optical tracking.
void Projectile::CheckLock(const Ship &target) { double base = hasLock ? 1. : .5; hasLock = false; ... if(weapon->OpticalTracking()) { double weight = target.Mass() * target.Mass(); double probability = weapon->OpticalTracking() * weight / (200000. + weight); hasLock |= Check(probability, base); } ... }

Now, I have no clue what any of that means, but a coder can come figure it out.
It means that the larger the ship (by mass) the better the nuke's tracking. Small ships with radar jamming have a good chance to dodge or disable nukes.
JanaSzar Jul 27, 2017 @ 11:01pm 
It seems it effectively caps out at ~98% chance to hit with >=3100 total mass and 100% optical. But for the low end, 100 mass means ~5%, 200 mass is ~16.7%, 500 mass is ~65%. So you need to be in something really small.
But since the missile is still live, if it hits anything else, such as a fleetmate, you better be out of the radius or else you pop.
22144418 Jul 28, 2017 @ 1:33am 
i use them!

only to fill my outfit space

they should make secondary weapons more versatile somehow
malakhglitch Jul 28, 2017 @ 1:59am 
I usually sell them off and favor adding a second anti-missle if off to fight ships with missle loads, like the Korath automatons.
this_is_your_life Jul 28, 2017 @ 3:16am 
I just realized Radar Jammers does not have "scan interference" attribute. Ouch.
But they definitely should!
Anima Jul 28, 2017 @ 9:15am 
Originally posted by this_is_your_life:
I just realized Radar Jammers does not have "scan interference" attribute. Ouch.
But they definitely should!
that would be an interesting addition, although I doubt the scanners work by radar...
tehhowch  [developer] Jul 28, 2017 @ 11:23am 
EM interference is EM interference...

It's worth a Feature Request discussion on GitHub if the math for a few common ships vs a few common missiles is included (obviously only for relevant situations such as navy pirate, fw, and syndicate interactions).
Plating should probably be 5-10x more effective than a broad spectrum jammer, as it is specially designed for scanner frequencies and not target locking frequencies.
Division By Zero Jul 28, 2017 @ 11:29am 
You''re aware it's just your EM signature that's hidden, right? Works fine until someone looks out a window.

Antimissile turrets largely obsolete anti-tracking countermeasures, especially on large ships. Even worse, anti-tracking doesn't stop unguided rockets.

Considering smaller ships are harder to track, it might be worth putting anti-tracking on fighters and small warships lacking turret slots. Outside of that, just use antimissile turrets.
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Date Posted: Jul 27, 2017 @ 7:47pm
Posts: 17