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Jokes aside, Flamethrower is overpowered. It can overheat a Quarg very easily. And even disable if you fill 100 furies with them and fuel pods.
Heavy missiles is good for ships in human space.
Same for Torpedoes.
Wanderer missiles are also nice in human space.
I still don't use them, because I don't want to deal with the hassle of flying back and forth to various systems to resupply.
Low heat generation
Higher damage per ton than non-secondary weapons
Either extreme range (missiles) or extreme damage (Gatling guns, flamethrowers [heat damage]), or both for some higher level secondaries
Translation: 40 frames of cooldown for every 20 frames of firing, thus the outfitter stats show 20 RPS