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报告翻译问题
Ah, I had them confused with the Kor Raider jump-worldships you are escorting later.
Just pulled it off, and brought a Punisher in for a landing. Fit a Jump Drive on it, and took it home.
Then I realized it was one of the ones with tractor beams, and wasn't all gunned-up. Now I need to do it again to get a BC or Ion heavy one :(
Just throw some skylances and disruptors on it.
Oh, you must live in the Northeast.
I live in Hawaii, we never see snow. I've only seen it when I went to Denver.
¬°Kryes Omega's idea: The former, but specifically using Quarg ships from missions.
You know, that may very well work.
[anime-style sweatdrop]
Luke the Architect was the one who tested it and managed to actually pull it off. He now has his own personal Punisher.
I got a Punisher, but I cheated, I just wanted to see he power of the weapons onboard.
I've reproduced Luke's method with a few refinements; it works and it's hilarious.
During the "Defend Laki Nemparu" mission:
That one, you'll get a fleet of Quarg following you that aren't technically allies.
Fly down to Coalition space and find a Heliarch-light system. I used Membulem, which worked fine, rarely more than a handful of Heliarch ships at once. It's also one convenient jump from Antares, a world which will sell Nerve Gas if you want a little edge in capturing. (I traditionally only buy Nerve Gas prior to a big planned capture, not wanting to waste money on fines.)
Let the Quarg beat up on Heliarch ships -- unlike in Luke's report, my Quarg never fought Coalition ships. They respectfully only attacked military Heliarch vessels -- and provide aid to the disabled ships. Niether side will attack you, so you don't need your own military fleet.
Jump out if it looks like the Quarg are struggling at all, or if you just want a progress check.
Doing this gets you +2-15 reputation per round, assuming you only stick around for a few minutes at a time. I don't think assisting the same vessel multiple times gets you multiple bonuses (I'll admit to not being 100% on how the reputation code works, but I tracked it after each round and it didn't seem like the times I assisted the same ship four or more times that I got an unusually large amount of rep. It seemed to go up the most when I assisted lots of ships once each).
Now, here's the big refinement to Luke's method:
When you decide that you want to start capturing, make sure you let the Quarg disable your target vessel, then fire once at it, causing hostility, board it, capture it, and jump out to Antares/other safe system. From what I understand of government.cpp, disabling a vessel loses you 1.0x reputation, boarding it 0.5x, and capturing it 0.3x; therefore, by allowing the Quarg to disable the ship for you, you save about 55% of the reputation loss, accelerating the whole program. Using this method, I captured a Punisher (That's the big one!) and only lost 30 reputation!
Of course I did so while being unable to pay off the 26 million in death bounties but THE DETAILS ARE UNIMPORTANT.
Clever, letting the AI do the hurting for you.
*scoffs*
Doesn't every senior player have a few billion credits in the bank?
Like you, I am not certain about this -- but what you say SEEMS right. I boarded a 100 crew punisher probably 8 times in a row, and only got a very small reputation gain; close to 10 I think, and there were a few other boardings mixed in on that run, as well.
Then I spent the time on my next run racing around boarding as many different smaller ships as possible, and ended up with a gain of nearly 50.
My evidence is pretty soft, but it does point in the same direction as yours.