Endless Sky

Endless Sky

Waladil 2017 年 1 月 24 日 上午 3:45
Gettinng captured Coalition ships into human space? (Um, spoilers?)
Coalition ships are rather easy to capture if you can disable them, and Coalition space has plenty of outfittters to throw a jump drive onto them to get them out of Coalition space, except for one problem:

Once you piss off the Coalition for real, they'll prevent you from landing on any planet except for the 3 ringworlds (gov't = Heliarch instead of Coalition) because the planet dialogues have "alien language" so no bribing or dominating allowed. And those ringworlds lack outfitters.

Are there any worlds in Coalition space that will allow you to bribe or dominate them with an outfitter? Or a wormhole to human space?

(I did manage to get a pair of their "light" warships out, they're very resilient little things)
< >
正在显示第 31 - 45 条,共 68 条留言
Avior 2017 年 1 月 24 日 上午 8:04 
> coalition thread
Luke 2017 年 1 月 24 日 上午 8:14 
引用自 Avior
The World-Ships do not have jump drives.

Ah, I had them confused with the Kor Raider jump-worldships you are escorting later.

引用自 Avior
> coalition thread

Just pulled it off, and brought a Punisher in for a landing. Fit a Jump Drive on it, and took it home.

Then I realized it was one of the ones with tractor beams, and wasn't all gunned-up. Now I need to do it again to get a BC or Ion heavy one :(
Avior 2017 年 1 月 24 日 上午 8:17 
引用自 Luke
Just pulled it off, and brought a Punisher in for a landing. Fit a Jump Drive on it, and took it home.
gg
引用自 Luke
Then I realized it was one of the ones with tractor beams, and wasn't all gunned-up. Now I need to do it again to get a BC or Ion heavy one :(
Just throw some skylances and disruptors on it.
ship "Heliarch Punisher" name Gehaburn outfits "Cooling Module" 4 Hyperdrive "Mass Expansion" 4 "Small Repair Module" "Large Repair Module" "Thruster (Stellar Class)" "Steering (Planetary Class)" "Korath Disruptor" "Quarg Skylance" 2 "Quarg Anti-Missile" "Wanderer Ramscoop" "Quantum Shield Generator" "Yellow Sun Reactor" "Blue Sun Reactor" 2 turret -13 -42 "Quarg Skylance" turret 0 -35 "Korath Disruptor" turret 13 -42 "Quarg Skylance" turret 0 164 "Quarg Anti-Missile"
最后由 Avior 编辑于; 2017 年 1 月 24 日 上午 8:19
Anima 2017 年 1 月 24 日 上午 8:26 
I wanted to be the first, damn it school!
Avior 2017 年 1 月 24 日 上午 8:28 
引用自 ¬°Kryes Omega
I wanted to be the first, damn it school!
haha, no school for me today (because winter.)
Piper_Skalka 2017 年 1 月 24 日 上午 9:00 
引用自 Avior
引用自 ¬°Kryes Omega
I wanted to be the first, damn it school!
haha, no school for me today (because winter.)
Winter?
Oh, you must live in the Northeast.
I live in Hawaii, we never see snow. I've only seen it when I went to Denver.
Anima 2017 年 1 月 24 日 上午 10:39 
Just remember this was partially my idea!
Piper_Skalka 2017 年 1 月 24 日 上午 10:42 
引用自 ¬°Kryes Omega
Just remember this was partially my idea!
What, the game or the Coalition?
Avior 2017 年 1 月 24 日 上午 11:02 
My idea: Bringing the Quarg to Heliarch space to make them fight and then repair ships for reputation.
¬°Kryes Omega's idea: The former, but specifically using Quarg ships from missions.
最后由 Avior 编辑于; 2017 年 1 月 24 日 上午 11:04
Piper_Skalka 2017 年 1 月 24 日 上午 11:03 
引用自 Avior
My idea: Bringing the Quarg to Heliarch space to make them fight and then repair ships for reputation.
¬°Kryes Omega's idea: Using Quarg ships from missions.

Combination: Bringing Quarg missions ships to Heliarch space to make them fight and then repair ships for reputation.
You mean the Quarg ships from the Wanderer Middle missions?
You know, that may very well work.
Avior 2017 年 1 月 24 日 上午 11:06 
引用自 Geckolord8823
引用自 Avior
My idea: Bringing the Quarg to Heliarch space to make them fight and then repair ships for reputation.
¬°Kryes Omega's idea: Using Quarg ships from missions.

Combination: Bringing Quarg missions ships to Heliarch space to make them fight and then repair ships for reputation.
You mean the Quarg ships from the Wanderer Middle missions?
You know, that may very well work.
Have you been reading the thread...?
[anime-style sweatdrop]

Luke the Architect was the one who tested it and managed to actually pull it off. He now has his own personal Punisher.
最后由 Avior 编辑于; 2017 年 1 月 24 日 上午 11:07
Piper_Skalka 2017 年 1 月 24 日 上午 11:11 
No I just read the most recent posts just to make myself look like an idiot.
I got a Punisher, but I cheated, I just wanted to see he power of the weapons onboard.
Waladil 2017 年 1 月 25 日 上午 2:27 
引用自 Luke
HA! It totally works. The mission ships go in and start kicking butt.

At first they ignore Coalition ships, but as soon as they take a shot at the Heliarch it is a massive shootout with all three.

The player gets to stay neutral and, thanks to the 1:1 recripocal Coalition:Heliarch relationship, every ship you board/assist give you reputation with both.

It took about 2-3 minutes I would estimate, before the Quarg Wardragons started getting overwhelmed and destroyed. I guess I could have prevented that by jumping to FW space, or just landing.

In that time, I raised my reputations from 31 to 54.9

I'm not sure how many boarding operations that was, as many of them happened in rappid succession (ship would be disabled a fraction of a second after I repaired it, and I could just tap B rappid fire to rack up the asists).

By your math above, you'd eat a total of 180 reputation when capturing a punisher, but it seems like this could be farmed fairly quickly.

I've reproduced Luke's method with a few refinements; it works and it's hilarious.

During the "Defend Laki Nemparu" mission:

引用自 Avior
https://github.com/endless-sky/endless-sky/blob/7f68b0e7d45c20b466fe9992471a47714c7c5454/data/wanderers%20middle.txt#L664
9 wardragons, which you do not have to save.

That one, you'll get a fleet of Quarg following you that aren't technically allies.

Fly down to Coalition space and find a Heliarch-light system. I used Membulem, which worked fine, rarely more than a handful of Heliarch ships at once. It's also one convenient jump from Antares, a world which will sell Nerve Gas if you want a little edge in capturing. (I traditionally only buy Nerve Gas prior to a big planned capture, not wanting to waste money on fines.)

Let the Quarg beat up on Heliarch ships -- unlike in Luke's report, my Quarg never fought Coalition ships. They respectfully only attacked military Heliarch vessels -- and provide aid to the disabled ships. Niether side will attack you, so you don't need your own military fleet.

Jump out if it looks like the Quarg are struggling at all, or if you just want a progress check.

Doing this gets you +2-15 reputation per round, assuming you only stick around for a few minutes at a time. I don't think assisting the same vessel multiple times gets you multiple bonuses (I'll admit to not being 100% on how the reputation code works, but I tracked it after each round and it didn't seem like the times I assisted the same ship four or more times that I got an unusually large amount of rep. It seemed to go up the most when I assisted lots of ships once each).

Now, here's the big refinement to Luke's method:
When you decide that you want to start capturing, make sure you let the Quarg disable your target vessel, then fire once at it, causing hostility, board it, capture it, and jump out to Antares/other safe system. From what I understand of government.cpp, disabling a vessel loses you 1.0x reputation, boarding it 0.5x, and capturing it 0.3x; therefore, by allowing the Quarg to disable the ship for you, you save about 55% of the reputation loss, accelerating the whole program. Using this method, I captured a Punisher (That's the big one!) and only lost 30 reputation!

Of course I did so while being unable to pay off the 26 million in death bounties but THE DETAILS ARE UNIMPORTANT.
Avior 2017 年 1 月 25 日 上午 3:40 
引用自 Waladil
Let the Quarg beat up on Heliarch ships -- unlike in Luke's report, my Quarg never fought Coalition ships. They respectfully only attacked military Heliarch vessels -- and provide aid to the disabled ships. Niether side will attack you, so you don't need your own military fleet.
Interesting.
引用自 Waladil
Now, here's the big refinement to Luke's method:
When you decide that you want to start capturing, make sure you let the Quarg disable your target vessel, then fire once at it, causing hostility, board it, capture it, and jump out to Antares/other safe system. From what I understand of government.cpp, disabling a vessel loses you 1.0x reputation, boarding it 0.5x, and capturing it 0.3x; therefore, by allowing the Quarg to disable the ship for you, you save about 55% of the reputation loss, accelerating the whole program. Using this method, I captured a Punisher (That's the big one!) and only lost 30 reputation!
Clever, letting the AI do the hurting for you.
引用自 Waladil
Of course I did so while being unable to pay off the 26 million in death bounties but THE DETAILS ARE UNIMPORTANT.
*scoffs*
Doesn't every senior player have a few billion credits in the bank?
Luke 2017 年 1 月 25 日 上午 3:42 
That is an important refinement. I took a hit for over 100 each time, though I'm not sure how many other ships my fleet might have fired on while I was boarding so there may be some skewing...

引用自 Waladil
I don't think assisting the same vessel multiple times gets you multiple bonuses (I'll admit to not being 100% on how the reputation code works, but I tracked it after each round and it didn't seem like the times I assisted the same ship four or more times that I got an unusually large amount of rep. It seemed to go up the most when I assisted lots of ships once each).

Like you, I am not certain about this -- but what you say SEEMS right. I boarded a 100 crew punisher probably 8 times in a row, and only got a very small reputation gain; close to 10 I think, and there were a few other boardings mixed in on that run, as well.

Then I spent the time on my next run racing around boarding as many different smaller ships as possible, and ended up with a gain of nearly 50.

My evidence is pretty soft, but it does point in the same direction as yours.
< >
正在显示第 31 - 45 条,共 68 条留言
每页显示数: 1530 50

发帖日期: 2017 年 1 月 24 日 上午 3:45
回复数: 68