Endless Sky

Endless Sky

Hondolor Feb 18, 2017 @ 9:03am
Compiling on Windows
Has any one had more luck with this than me? I've been able to comple ES on Ubuntu Linux but I just can't seem to get this to work on Windows. Any one have some hints. Thanks
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Showing 1-15 of 31 comments
Avior Feb 18, 2017 @ 9:13am 
Incredibly complicated to set it up, but it's easy after the first time.

(The following assumes your usage of a 64-bit operating system.)

Install Code::Blocks, install the mingw-w64 manager, use the manager to install g++, download the win64-dev.zip file and unpack it into C:\. Navigate to C:\dev64\bin, and copypasta all of the .dll files into your Endless Sky directory. Use the EndlessSky.cbp file to build EndlessSky.exe.

I don't know.
Last edited by Avior; Feb 18, 2017 @ 9:14am
Disiuze Feb 18, 2017 @ 9:24am 
Originally posted by Avior:
Incredibly complicated to set it up, but it's easy after the first time.

(The following assumes your usage of a 64-bit operating system.)

Install Code::Blocks, install the mingw-w64 manager, use the manager to install g++, download the win64-dev.zip file and unpack it into C:\. Navigate to C:\dev64\bin, and copypasta all of the .dll files into your Endless Sky directory. Use the EndlessSky.cbp file to build EndlessSky.exe.

I don't know.
Everyone tries this. It should work.
Most of the time, however, it doesn't compile because of some error which shouldn't be there.
Last edited by Disiuze; Feb 18, 2017 @ 9:24am
Avior Feb 18, 2017 @ 9:28am 
Originally posted by 「 SILVER CHARIOT 」:
Everyone tries this. It should work.
Most of the time, however, it doesn't compile because of some error which shouldn't be there.
Accurate.
Hondolor Feb 18, 2017 @ 9:50am 
Man I really wish someone would make a video or something. Still no good tutorial on this
Wrzlprnft Feb 18, 2017 @ 10:47am 
the point it that all the paths and stuff are different on the different versions and machines. installed on D: instead of C:? some path might not work.

the key really is a clean compiler installation and to get all needed libraries.

and, what's wrong with using a 300mb linux os on a USB stick to run and compile endless sky? it's portAble, and if you ruin something by effing up some code changes it will not affect ypur actual system.
Hondolor Feb 18, 2017 @ 10:49am 
Originally posted by Wrzlprnft:
the point it that all the paths and stuff are different on the different versions and machines. installed on D: instead of C:? some path might not work.

the key really is a clean compiler installation and to get all needed libraries.

and, what's wrong with using a 300mb linux os on a USB stick to run and compile endless sky? it's portAble, and if you ruin something by effing up some code changes it will not affect ypur actual system.
I think my compiler is set up right. The error I'm running into is that it doesn't see the dll files in the ES directory. I have all the dev 64 files pasted but it doesn't see them when I build
Wrzlprnft Feb 18, 2017 @ 10:53am 
ill check on it at some point.
Avior Feb 18, 2017 @ 11:28am 
I am helping him with it, through PMs.
Ker Feb 18, 2017 @ 1:30pm 
I think Derpy mentioned he had compiling on windows mastered
Avior Feb 18, 2017 @ 2:19pm 
Indeed, Derpy is capable of compiling builds as well.
Hondolor Feb 19, 2017 @ 6:07am 
Ok, so just to give everyone an update on this, I've now gotten the game to build but when I try to run it it get a 0xc000007b error. I've been reading and attempting to fix this issue but so far nothing has worked.
warp_core  [developer] Feb 19, 2017 @ 6:13am 
Is that the error you get when trying to run from inside code::blocks or are you manually executing the exe from Windows explorer because, before I forgives it out, I had an issue where I got an error code that was pretty useless from code::blocks but a real message directly from the exe.
Hondolor Feb 19, 2017 @ 6:17am 
Originally posted by warp_core:
Is that the error you get when trying to run from inside code::blocks or are you manually executing the exe from Windows explorer because, before I forgives it out, I had an issue where I got an error code that was pretty useless from code::blocks but a real message directly from the exe.
I got it from the exe after code blocks built it, I'm not getting any errors from building it in code blocks
warp_core  [developer] Feb 19, 2017 @ 6:23am 
I mean that when did you get the error when you build and run (or just run) in code blocks or when you open the exe from Windows explorer? I got a different error code when it was running in the code blocks debugger to when I was just running it and getting its return through windows.
Hondolor Feb 19, 2017 @ 6:40am 
as far as I can tell it doesn't matter where I try to run it, I get the same error
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Date Posted: Feb 18, 2017 @ 9:03am
Posts: 31