Murder
Agent Zirdik Oct 24, 2015 @ 6:07pm
[SPOILERS] This Game is a Metaphor
Based on the dev's tweet saying, "Gamers are already a stupidly entitled audience", I think that this game is a metaphor for his views on gamers. Whether or not this contempt is deserving doesn't matter, because if you read into it this way, Murder becomes a lot more interesting.

It boils down to this: In this game, the humans represent entitled gamers, and the robots resemble overworked, unappreciated game developers.

1. The humans in this game are apathetic, easily bored, frequently complain about their jobs, life, being approached or interrupted. The protagonist herself, even after finding out no useful information from the crime scene, seems to know simply at a glance to her apartment's broken door that the murderer is in there. And she immediately rushes in and shoots the robot without asking questions. In the end she declares in mildly-annoyed voice that she doesn't even care, and the story ends.

This may be the developer's way of saying that gamers in-general are difficult to please, quick to complain, and make hasty accusations and demand exaggerated justice.

2. The robots in this game are hard-working, they get bossed around by the humans even though they follow orders to the T. When they require maintantence, humans ignore their pleas for help and when the robots act out against the selfishness of humanity, they are immediately destroyed without question.

The developer sees himself as hard-working, slavish, and unrecognized. The broken robot begins speaking in coding language when he is nearing death, suggesting that there is a similarity between developers and machines. And when we encounter the suspect robot in his alternate-reality, we find it on a gentle beach, the only organic environment in the game, suggesting that they somehow transcend the technophilic urban landscapes that humans desire. Ultimately the robot is the victim, not the murderer.

. . .

Either that, or I'm just reading too deeply into such a shallow experience. Did anyone else notice that they just ripped off the Tachikomas from Ghost in the Shell?
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Showing 1-7 of 7 comments
Archias ℞ Oct 25, 2015 @ 9:48am 
Nah
Baguette Oct 28, 2015 @ 9:25am 
Well that would explain it but still doesn't justify the game.
aiouh Oct 28, 2015 @ 3:29pm 
still better than Read Only Memories
BlackLabel Nov 3, 2015 @ 1:16am 
cry mich ein river and ♥♥♥♥ your analogies....If gamers are not his consumers..dont market this to gamers...end of story...
Agent Zirdik Nov 3, 2015 @ 1:27pm 
Originally posted by BlackLabel:
cry mich ein river and ♥♥♥♥ your analogies....If gamers are not his consumers..dont market this to gamers...end of story...

You failed to detect my sarcasm. XD

My whole point is that this game is an insult to us as gamers, both in its outright failure as a game and product, AND though the message of the story it delivers.

Frankly, I think that this whole experience is the fevered frustration of a game developer who lacks the creativity to make a worthwhile product. And my analysis is sarcasm that seems to put more effort into interpretation than the developers themselves.

Bottom line: If you hate gamers and can't make games that people won't want to refund before two hours . . . you shouldn't be selling anything on Steam.
davide7.2 Feb 14, 2016 @ 5:12am 
Probably not. You are just trying to rationalize a scam.
Lucky Bone Head Aug 1, 2016 @ 6:29pm 
Originally posted by davide7.2:
Probably not. You are just trying to rationalize a scam.

I actually heard that if this went well, they we're going to release more chapters.

Its a smart idea just done wrong. Like, the Half life 2 episode series this would have been an episodic game that made us question things.

Unfortunately, this thing was don't in the dumbest way possible. The ending was especially a slap in the face, and the characters were seriously unlikable (especially the protaganist. I hate the "I DUN CAER!" personality.
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