Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I choose a Warrior Lord and accompany him/her with two ranged and one melee. In dungeons, I have him/her get close to the enemy then put him/her in parry stance to soak up attacks that end up rarely doing damage. Meanwhile, my ranged troops pick off enemies distracted by my lord and I end up prevailing with little to no damage to my party.
A few good element choices for beginners:
Order: good quality units, particularly cavalry
Life: excellent archers
Water: balanced troops backed by a great economy potential and general safety from intruders.
...I can't remember...and it seems like you would have to, since some of the relics cost so much.
When I like to get magical creatures is when my empire has gotten virtually too big for its breeches. There's omething hilarious about having a captive demon taunt its foes by cracking its whip and muttering, "Your soul is mine."
You've also essentially started with a beefed up warrior whose also a better mage in early game than your actual mages, at least until they get better spells like Quicksilver.
A nice alternative to starting with a mage who has Staff of Drowning. Doesn't work on hard difficulty to my knowledge.
What makes Water a good economic choice?
No inherent bonus. But I would guess access to healing spell and potion means less time resting. Less time resting means more time clearing treasure sites. Also the start location is somewhat protected by a coast and relatively friendly neighbors means less raids.