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On hard, it's not unusual to take 15+ turns before you can liberate your temple and start working on getting some decent income. Considering you can rarely start with decent items or a decent army on hard, this gives you so much of a head start that you might as well have turned the difficulty level down a notch. I can't really think of an easier way to start that doesn't involve turning the difficulty down.
Once done, power level to 12, sit in the library to research inferno and solo balkoth's army. One cast will kill all but Balkoth and fireballs from the staff (or the mage) handle the rest.
Fireball scales 1:1 with level so it does 16 damage at level 12. That makes the aoe fireball really devastating.
Funny enough I haven't seen anything on thief yet.
If you're shrewd enough, you can do a hard difficulty fire mage lord, start with dragonscale, the first fire attack spell and a generic fire warrior pumped up to level 2. I just 100% a campaign with that combo pretty fast.
Just did a bit with Death warrior using souleater/ring of leeches. You can solo most 1-3 dungeons and I even soloed a level 10 dungeon (at higher level) with use of ring of leeches to give my warrior a bit of a boost to stay alive.
Well that, and most of the obviously broken thief setups aren't usable on hard.
Anyone else able to think of something?
Seems like I will have to soon dust of the game and try some new tactics :-)