Lords of Magic: Special Edition

Lords of Magic: Special Edition

Mobile emulator
How difficult would it be to make a mobile app version of the game? That would be so awesome if you could take the game everywhere you go. Especially if multiplayer could work. Idk if that is possible or not/ what would go into it, but I just thought I'd through the idea out there

I think this could be really cool. You could get notifications when it's your turn and you could play it more casually throughout the day if you're not trying to sit down for hours at a time.

Even if multiplayer wouldn't work I think it'd still be just as convenient to just have it wherever you go. Could play at work or at the DMV or anywhere where you got time to kill
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Showing 1-11 of 11 comments
Rhythmson May 4, 2017 @ 9:15pm 
agreed. would be very bada$$. i would invest money in a project like that. if you are serious about this talk to Mantera aka Boaster (GS5 mod creator) on his imperials forum @

http://impz.proboards.com/
Bobble.head27 May 5, 2017 @ 8:21am 
http://impz.proboards.com/thread/2250/mobile-app?page=1#post-11814

Yea I did. I kinda just copied it here from there lol. I'm not too smart with computers so I was more trying to spark interest in one of you smarter people so I could leach off of you lol
Rhythmson May 12, 2017 @ 9:00am 
theres definitely some smart people around the LoM community but i wouldnt consider myself to be one of them. i dont think of myself as being smart at all really, i'd like to think i am wiser than most but maybe thats just a dream.

mainly i know about entertainment, how to have a good time and trying to make people happy.
Bobble.head27 May 13, 2017 @ 7:56pm 
Hopefully someone can make this a thing. That'd be awesome!
Bobble.head27 Jan 14, 2018 @ 1:46am 
Wow there's definitely a huge. Post in interest in this game. This is great for those of us that have been waiting 20+ years for a sequel. Maybe the increased interest will lead to a mobile emulator and even a sequel down the road. (If so I really hope the sequel is done right)
Sinsling Feb 28, 2018 @ 4:48pm 
I personally was sad I never found this game as a kid after playing a demo of it. Having it shoved in my face due to a developer sale was an instant buy.
Bobble.head27 Jan 2, 2023 @ 8:39am 
I see this games picking up even more traction lately. So I figured I'd give this a bump and hope the right person sees this...
Rhythmson Jan 5, 2023 @ 10:53am 
one of the best classic pc games ever made. played the ♥♥♥♥ outta this on my old win 95/98. mantera's mod was amazing and actually fixed auto calc battling (which is how i liked to play). if they made a mobile version of this game with the proper fixes (like mantera's mod) i would pay at least 20 bucks to play it on my phone.
Bobble.head27 Mar 1, 2023 @ 7:24pm 
^ Absolutely.
Banbeano Aug 13, 2023 @ 10:37pm 
I was actually looking into this not too long ago. With all the news lately the last few years of high profile game decompilations, I thought I would look into what it would take to do a clean room decompile of this game. After poking around for a while I found that it would be difficult, but not impossible to do.

What I learned:
1: The game was programmed in Visual Studio in C++ using DirectDraw and DirectPlay. These are fairly well documented so wouldn’t be too hard to reverse engineer.

2: The game uses a slew of ancient third party libraries that do various functions throughout the game. While strictly reverse engineering them is possible, you will end up in a legal mine field pretty fast unless open source replacements can be found. Some examples would be the .mpq compression used for game data, and .lbm files used for texture data.

3: There are large chunks of the mpq data files that are poorly documented or are completely unknown what they do. This poses an issue as large chunks of the game logic are in .gs script files, and some may be inaccessible.

4: There is a massive amount of debug information contained in the lomse.exe. If you open up the executable in a text editor you can find debug logs that seem to be a complete/ mostly-complete list of game methods and variables. While no actual code is contained, if you know old school C++ conventions you can figure out what a lot of it represents.

That is about as much as I was able to gleam from a couple of days of experimenting. If there are any experienced decompillers out there interested in picking up this project, message me.
Bobble.head27 Sep 18, 2023 @ 12:32pm 
Oh, wow. I'm currently in a C++ class, so I doubt I'd be of any help lol. Just hopeful that it is one day made. Lol.
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