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I think both games were at Cruiser hull, it's just that in the first one (that I was complaining about) I had absolutely horrible drops and didn't get any of the really good weapons. I really don't like the current unlock system, would much prefer a skill tree of sorts, like in the science menu where you can choose to unlock turrets.
Heavies stacking in some missions really suck.
@Josh: for what it's worth I really do liek the idea of champions and nebulas, honestly I almost had more fun with them than the base game, so I hope that at least some similar themes stick around! Being able to pick what to unlock would be fantastic for those of us that really like lasers, though.
Alternitivly i do like the idea of when you take a nebula you get a choice of 3 that is different for all players. Atm i am trying a build for stealth with intersepter bays and insanaty inducers. while my friends use a offence and a defence build.
i have a question is there a non cheat way that will allow me to add the nebual missions (maybe on random) to the remaining empty nebulas?
Could help incentivize "builds" in both items and abilities - I'm looking forwards to hopefully being able to play a more tanky role with my champ in a multiplayer game while my friend goes more stealth/range/alpha strike, but outside of me leveling shields and her hoping for good module drops we can't really do that very well.
As most of Ai war is about giving the user a wide array of options to acheve any one goal i think this needs to be added to the chapions too. Prehaps giving them the ability to specilise in multiple role's at the cost of the remaining roles. The only way i see this working is for some change in how nebula missions play because at the moment you can get badly penolised for taking the wrong build.
I am very interested to see what they will do with them. I think they can add a lot to the game so long as they balance praticality and efficiancy otherwise you wouldn't be able to justif useing them