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The AI is designed to be stronger, faster, smarter, better than you. And at the max difficulty, it doesn't pull any punches. You are fighting an enemy that is in no way, shape, or form your equal. It is far more powerful than you. So you have to stab it in the heart before it even realises what you're trying to do. If your AI Progress gets too high on any difficulty, you _will_ lose. On max difficulty, the best analogy is like standing in the middle of the highway. With semi-trucks barelling towards you at 100 mph. If you're lucky, you can dodge them, but odds are, you're going to go splat.
(I'm referring to the game with all the DLC)
I like it when there's a lot going on in the universe that I need to pay attention to and sometimes find myself charging down pointless space highways to stop zenith miner golems from wrecking AI planets because I might want to own them one day, and ticking off the AI worlds everywhere from departure to even ticking off the defenders of the world I saved because my large fleet is hovering in orbit. And then realizing that my fleet won't get back in time to defend against the next AI wave, and I just saved one of their planets only to be scrambling to scrap ships to recover capacity and pump more out back at base to save my own planets.
Then sometime in the future someone else finds a way, and the cycle repeats. That was one of the chief ways in which we made the AI better over the years. Well, "we" -- I primarily mean Keith, on that area. I wrote the original AI, but he's the one who went through the bulk of this process with players.
That said, difficulty =!= difficulty!
There are countless options to change your game experience and it's practically a different game in mulitplayer. So, for example, we decided go back to 9.0/9.0 and thus reduce the ship count. In return, we gave the AI more gimmicks, like boosting what they get out of minor factions and choosing more difficult AI types. The matches we played since then actually became harder despite the lower difficulty setting.
After the tutorials, I went for my first match - me, against two difficulty ten "The Core" AIs, no handicaps. As the saying goes, "Go big, or go home".
Once the fight started, I lasted about 45 seconds against the AI.
They deserve the stories told of them.
Ha scrub you only laster 45 seconds? I lasted 45.000000000000000000000000000000000000000000000000000000000000000000000000001 seconds. Beat that!
It helps, when one lies, to at least make the lie plausible. Time can only be humanly measured to 1x10^-16 seconds, and to get that precise requires the European National Physical Laboratory (NPL) in Teddington, UK; the French department of Time-Space Reference Systems at the Paris Observatory (LNE-SYRTE); the German German National Metrology Institute (PTB) in Braunschweig; and Italy’s Istituto Nazionale di Ricerca Metrologica (INRiM) in Turin laboratories combined efforts.
And you really want to sit there and claim accuracy to 1x10^-75? If you can substantiate this, then your method is worth millions and millions of dollars, because you've obsoleted all methods of measuring time known to man at this point.
1) It is an obvious joke
2) Yes I can substantiate being able to accuratly meassure time to that degree but I am in the process of getting a patent for it so I can't afford to divulge my secrets to you.
Only the AI could possibly have such loving attention to the details of time, I should know this is how my community's life was spared ... with a total obsequious display towards its manifest superiority. I even clap out loud with feigned exuberance whenever I watch replays, since it may be watching me through the camera.
Hopefully, it didn't just scan that .... crap ... I hear footsteps at the door.
Footsteps? Nah dood you are fine then as it isn't the AI. You will know it is the AI when you turn around and see a drone silently floating there waiting for you to turn around so that you can realize your quickly dimishing time left before it.... takes care of you in whatever fasion it deems to use....
Better hope it choose the quick method.
Learning on your own without resorting to stacking things in your favor (like removing AI auto progress etc) or reading some very nich exploits, it will take you alot of skill and learning to win on the highest difficulty.
All ship types, difficulty 10, random 2 AI harder/hardest types, 80 planet normal layout with hidden branches. Good luck, possible with skill but good luck :p
Smaller systems are much easier at hardest difficulty