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In this game, there's no science lab unit required; your command stations automatically gather science for you on planets you control. If you want to capture a neutral planet's science, you can hack it for science (hacking sidebar) for a cost that depends on a few factors. That's the way to do it -- essentially there's no "free lunch" in terms of getting science.
If there was, the optimal way to play would be to boringly micro a science lab or whatever onto every enemy planet and then wait for it to gather stuff, wasting your time on something repetitive and easy or penalizing those people who DON'T micro things around in that way.
The goal here was to make it so that there are interesting choices everywhere (where do you capture things, where do you spend hacking points, etc), but not any obvious-but-tedious things that can be exploited in a way that isn't fun over the long-haul.
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For holding position, I don't think there's a way to do that if auto-kiting is on. That would be an interesting addition, I agree. Hasn't come up before now, amazingly!
I vaguely remember there beying a cloaked science lab that could get science from enemy planets ... anyway, doesnt matter now.
Thanks for the reply!
Glad to see you guys still around here with the second game coming and all that :)