Conquest of Elysium 4

Conquest of Elysium 4

Bulluthu Dec 23, 2016 @ 1:57pm
Mod that removes terrain penalties or doubles all movement?
Is there a mod that removes all terrain penalties, giving all squares a cost of 1? Or a mod that doubles movement available for everyone?
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Showing 1-14 of 14 comments
Xelos Jan 1, 2017 @ 1:14pm 
This is pretty easy to do, make a list of,
selectterr 0
apcost 1
...
selectterr 1
apcost 1
...
selectterr 250
apcost 1

I'd check out the next iteration of my civilization mod that brings in engineer option to build roads to reduce most tiles apcost if greater than 1 by 2 for terrain tiles except mountains which is left at 2 and swamps which I felt are sparse enough to not allow roads.

As a side note apcosts negative and zero are not possible last I tried. Personally I have a few ideas if we could have 0 and -1 or smaller negative apcosts.
Last edited by Xelos; Jan 1, 2017 @ 1:15pm
Jakalor Jan 2, 2017 @ 12:53am 
I think it was said somewhere that it was possible to do half or quarter movement.
Orpheus Jan 2, 2017 @ 5:52am 
I know I suggested that somewhere, and I think somebody else mentioned it too. To be honest I just assumed that it would work, I haven't actually tested it.
Xelos Jan 2, 2017 @ 10:18am 
Originally posted by Jakalor:
I think it was said somewhere that it was possible to do half or quarter movement.
decimal causes badmp error and fractions just use the first digit such as 1/4 = apcost 1.
Bulluthu Jan 13, 2017 @ 2:09pm 
Originally posted by Xelos:
This is pretty easy to do, make a list of,
selectterr 0
apcost 1
...
selectterr 1
apcost 1
...
selectterr 250
apcost 1

I'd check out the next iteration of my civilization mod that brings in engineer option to build roads to reduce most tiles apcost if greater than 1 by 2 for terrain tiles except mountains which is left at 2 and swamps which I felt are sparse enough to not allow roads.

As a side note apcosts negative and zero are not possible last I tried. Personally I have a few ideas if we could have 0 and -1 or smaller negative apcosts.

Xelos, I took your advice and made the mod :D
Thanks for your help.

It can be downloaded here : https://github.com/bulltorious/MovementOne/archive/master.zip
Last edited by Bulluthu; Jan 16, 2017 @ 7:17am
Bulluthu Jan 15, 2017 @ 10:50am 
Ok, this does not work on snowed tiles. Looking around a bit I need to give the snow ability to every class / creature.

Question is...is there a master list of units / heroes somewhere? In fact how did the above poster know that I had to iterate from 0 to 250 for terrain?
Bulluthu Jan 15, 2017 @ 12:08pm 
Hmmh. Ok I set all terrain to only have 1 AP. This works fine. Next I gave all monsters the snow ability using the following:

selectmonster "Hillary Clinton"
snow

The problem is...it seems to only give it to most monsters. When I start a new game, most of the units / heroes have the ability, but not all. EVEN IF THEY ALREADY EXIST as an entry in selectmonster "name".

Can someone take a look and see what I am doing wrong.
https://github.com/bulltorious/MovementOne/blob/master/MovementOne.c4m

P.S. Github made me change to windows EOL characters.

Last edited by Bulluthu; Jan 15, 2017 @ 12:12pm
Xelos Jan 15, 2017 @ 12:53pm 
some monster names have duplicates so you need to use the offset option, by default you select 0.

selectmonster "Longdead" 0
snow

selectmonster "Longdead" 1
snow

...
Last edited by Xelos; Jan 15, 2017 @ 12:54pm
Bulluthu Jan 15, 2017 @ 3:48pm 
Originally posted by Xelos:
some monster names have duplicates so you need to use the offset option, by default you select 0.

selectmonster "Longdead" 0
snow

selectmonster "Longdead" 1
snow

...

How does one know which ones have duplicates ?
Xelos Jan 15, 2017 @ 7:40pm 
Originally posted by BRING EMOUT BRING EMOUT:
Originally posted by Xelos:
some monster names have duplicates so you need to use the offset option, by default you select 0.

selectmonster "Longdead" 0
snow

selectmonster "Longdead" 1
snow

...

How does one know which ones have duplicates ?
I generally generate a list based upon units file that i linked which has all units including copies.
Bulluthu Jan 16, 2017 @ 6:06am 
is it safe to just do a 0 and a 1 for each monster or is there a 2 3 and 4 ?
Bulluthu Jan 16, 2017 @ 6:42am 
Originally posted by Xelos:
Units, and others
http://steamcommunity.com/app/403950/discussions/1/351660338708920980/

Ritual data
https://steamcommunity.com/app/403950/discussions/1/358417461606655946/

These dumps do not seem to contain the dryad queen, is there a later version I am missing ?
Xelos Jan 16, 2017 @ 8:24am 
Originally posted by BRING EMOUT BRING EMOUT:
is it safe to just do a 0 and a 1 for each monster or is there a 2 3 and 4 ?
im not sure

Originally posted by BRING EMOUT BRING EMOUT:
Originally posted by Xelos:
Units, and others
http://steamcommunity.com/app/403950/discussions/1/351660338708920980/

Ritual data
https://steamcommunity.com/app/403950/discussions/1/358417461606655946/

These dumps do not seem to contain the dryad queen, is there a later version I am missing ?

not that i know
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