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selectterr 0
apcost 1
...
selectterr 1
apcost 1
...
selectterr 250
apcost 1
I'd check out the next iteration of my civilization mod that brings in engineer option to build roads to reduce most tiles apcost if greater than 1 by 2 for terrain tiles except mountains which is left at 2 and swamps which I felt are sparse enough to not allow roads.
As a side note apcosts negative and zero are not possible last I tried. Personally I have a few ideas if we could have 0 and -1 or smaller negative apcosts.
Xelos, I took your advice and made the mod :D
Thanks for your help.
It can be downloaded here : https://github.com/bulltorious/MovementOne/archive/master.zip
Question is...is there a master list of units / heroes somewhere? In fact how did the above poster know that I had to iterate from 0 to 250 for terrain?
http://steamcommunity.com/app/403950/discussions/1/351660338708920980/
Ritual data
https://steamcommunity.com/app/403950/discussions/1/358417461606655946/
selectmonster "Hillary Clinton"
snow
The problem is...it seems to only give it to most monsters. When I start a new game, most of the units / heroes have the ability, but not all. EVEN IF THEY ALREADY EXIST as an entry in selectmonster "name".
Can someone take a look and see what I am doing wrong.
https://github.com/bulltorious/MovementOne/blob/master/MovementOne.c4m
P.S. Github made me change to windows EOL characters.
selectmonster "Longdead" 0
snow
selectmonster "Longdead" 1
snow
...
How does one know which ones have duplicates ?
These dumps do not seem to contain the dryad queen, is there a later version I am missing ?
not that i know