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Ilmoita käännösongelmasta
Anyway, I take everything back about the Blood Feast spells, they are great. Especially the lesser one if used on farms. Hardly any loss, but much less annoying protection work and you can gather a quite powerful army. The damage output of the giants is indeed much higher which makes them definitely superior to the scorpion beasts.
Sacrificing some of your own farms and villages much it also much easier to carry the war to the opponent and hit him very hard with both Blood Feast spells and the troops you got from them.
I also found a solution to the summon spiders/scorpions combat spells. Just teaching the hierodules or High Priestess a new spell in a magic library allows them to choose another more useful spell for 50 gold.
Hellbind Heart is also a very powerful T2 spell since it allows to take over very powerful creatures. I got a Manticore, a Troll, a Giant Moose, elephants, etc. Upgrading a hierodule to a High Priestess is well worth the price for what you get.
I only got two of the T3 spells until I got my a*s wipped by Mephisto and one of his buddies, Sun and Grand Ceremony of Baal, but I think I got the picture.
I think I learned quite a lot in this game, so I'm really satisfied. I've also reconsidered my opinion about the High Priestess, she's great.
New ranking: Druid = High Priestess > Voice of El > High Cultist
Now to the Witch...
Ahhh! Which one did you meet, lol? Was it Belial? He's the one that turns half of most armies to his side before battle even begins.
If you try to have lammashta 1v100 any commander with her will die... No?
If you have her as single contributer to an army, she gets a couple soullless for you, but doesnt really lower attritition or get you zombie armies..?
Baal is really the only way I've found of winning such a battle. Load him up with gold-units and 2-tier summons and have him stand in the back casting "hurt everyone" spells (this way, nothing important gets spent). This would, of course, decimate my own troops much quicker than the Demonic ones. But when the Demonic troops could reach Baal they where practically limping towards him and could be taken out at a sufficient speed. Baals ability to do life-draining spells always kept his HP afloot.
Really a drastic diffrence. My army of Anakites and 3rd level summons could barely dent the Demonologists 2-rd tier demon summons. Yet Baal sliced right through them. He's really a situational unite, since much of what he does hurts your own troops as well. But when he's needed, he's really your only option.
That was an extreme example, so yeah, in the situation where Lammashta and a normal commander will face a horde of 100 things, commander will probably die. But, this is not Dominions, so Lammashta will just keep going despite the dead leader and murder everyone else. And attrition will probably not kill her, since she has a bit more health than most normal troops, so other troops will die of attrition before she will.
In reality, having Lammy be the only trooper in the army is just silly. She's not a super endgame summon, so there should always be some other stuff in support. Her strength is not in the fact she can kill everything instantly, she just cannot be killed by many armies at all. And if she's allowed to fly into castle defended by a swarm of missile units... She'll massacre them all before the ground troops will get in (unless there are some mean mages defending too).
There we go!
Though, in situation where you are up against Senator(or some other pure physical spam) that goes heavy on troops and few mages a single Lammy will 100% guarantee a win in battle. Which is hilarious.
--Dark Prayers is, in my opinion, actually a really good combat school. Yes, you can stuck with animal summoning. But Lashes of Pain is one of the best attack spells there is. Leech will save your life at some point. The other single-target attacks -- pain, blood boil, etc. -- become kinda mediocre eventually, but they're amazing in your starting expansion.
--Your recruitable troops are pretty good actually. They're not sneator-level, but your spearmen have javelins, unlike the vanilla flavor. Mostly you just make archers though.
--Lesser Ceremony to Baal quickly stops being useful, because the Tier 2 version does all the same stuff better. It's still one of the best things about this class. It's a summon for 10 sacrifices that always works. Bakemono and Demonologists have to spend 30 sacrifices for guaranteed beef. If you throw it in a desert you tend to get either Se'ir (basically cool-looking ogres), or big scorpions. Outside the desert you get like scorpions or spiders or something. This is exactly what you need to get rolling. Recruit 5 more archers asap to get your starting army up to 10 archers, and you should be able to roll through most early targets with relatively-little casualties. You'll still lose some guys, but you can afoord to. If you sacrifice 1 or 2 spearmen each time you take a village, you'll be able to replace them with some animals by the time you're running low.
--Blood feasting an early farm will easily pay for itself in rapid expansion
--I recommend using the t2 feast to fish for a zamzummite 'cause using hands is nice but also because it gives you an excuse to make armies of giants.
--The T2 ceremony to Baal is intense in the desert. Lammashtas have been discussed. Scorpion beasts are just a crazy amount of beef that will keep an army with ~20 archers going for a long, long time.
The only thing I don't like is how incredibly hard it is to deal with constructs (and to a lesser extent, undead). You have no bludgeoning damage at all. Early on, you rely on all piercing. Many of yoursummons do poison damage (though other do slashing). Virtually nothing in Dark Prayers affects inanimates. Charms don't affect constructs. You can summon some guys with necromancy, but a lot of that doesn't work on non-living either Hoburg constructs are especially horrifying because they shred your ethereals and your armored scorpions. I have no idea what I'm supposedn to do. I even summoned Baal himself, and he literally cannot damage a clockwork horror.