Conquest of Elysium 4

Conquest of Elysium 4

First game with High Priestess: Impressions
I tried High Priestess on a medium map with three enemy AI's on knight level. I had a good start I think although I didn't have any desert fields in range even if savanna was everywhere. Since High Priestess can get better summons in the desert, that was unfortunate.

Although I managed to get a decent economy running, it wasn't enough to keep up with the senators tremendous spam power. I've no idea how this class can afford so many troops and commanders. I didn't even meet the other AI's, but he was already enough. Since the High Priestess and her hierodules are pretty much completely useless as combat casters I was mostly dependent on ritual summons and regular troops which just wasn't enough against the senator. The Ba'alite archers are the only ranged unit and not all that great.

T1 rituals:

Lesser Ceremony to Baal is a decent low level summon spell for 10 sacrifices. Since I didn't have desert fields, I didn't get to see the better stuff.

Lesser Blood Feast is a really tricky spell. It eats up a village level so it's mostly good to cripple the ecomony of an opponent. Unfortunately, I was only in defense so I couldn't really use it since I would have cripelled my own economy. I tried it once and got an Anakite giant kin. Maybe worth the 15 sacrifices but not the village level.

T2 Rituals:

Ceremony to Baal is the bigger version of the T1 spell for an increased cost of 75 sacrifices. I mostly got about 5 scorpion beast which are pretty good tank units. The big problem is just the missing fire power from the back to make use of the tanking abilities. Sometimes I also got the weaker Giant Spiders. Too bad I didn't had a desert in range to get even better stuff. But overall this was my favorite spell.

Blood feast is the more powerful version of the T1 spell for 50 sacrifices. Tried it once and got an Anakite captain with 3 Anakite troopers. Same problem like the T1 spell. It's only worth if you want to cripple the opponent. Otherwise, Ceremony to Baal is the much better spell despite being more expensive.

T3 Rituals:

I never got them since with 480 sacrifices upgrade cost I was not even remotly able to pay that. Apparently here's the ritual to call Baal, but judging from what I've heard he's not really worth the cost. Not sure if there's another T3 ritual. Maybe T3 versions of the Ceremony and Feast spells maybe?

Anyway, High Priestess seems to be a fairly weak class, mostly because of the severe lack of ranged fire power, at least in early and mid game, although it's possible that a desert field for better summons changes things a bit. I'm still a bit underwhelmed by the lack of spell diversity. A few generic summon spells and that's all? There's hardly room for any strategy since you don't really have much choices.

I also lower my opinion about the combat summons from completely useless to utterly worthless since they weren't even useful in bigger battles.

I think for my next game I'll lower the difficulty a bit. It's a bit frustrating to loose a game without having even seen all the possible rituals. I guess I'll try the witch next.

Current class rating: Druid > Voice of El > High Cultist > High Priestess.
Last edited by ArkhanTheBlack; Nov 27, 2015 @ 6:34pm
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Showing 1-15 of 25 comments
Tnx Nov 27, 2015 @ 7:41pm 
That T2 spell ceremony to Baal, when cast in a desert, sometimes gave me 4x Lilots. They stay in the back and their opener is charm, which is great at getting free troops from wandering indies. Really luck based on whether you get them though. I've also gotten a unit that's invulnerable to mundane attacks, and whoever it kills will revive as soulless. Sounds cool but the soulless are mostly useless.
jeffbrianvictor Nov 27, 2015 @ 7:50pm 
I'm in the middle of a High-Priestess game myself right now, on Enormous with max number of opponents, all on count difficulty.

I've reserched all spells. Spawning in a desert area certainly was fun. I finished off my neighbor the Necromancer early on and then pushed against the Senator and Priest King to my east. Then the Demonologist swept down from the north with an MASSIVE amount of demon summons who are frightfully powerful. I had to completely re-direct my forces to stabilize, and eventually gain on that front. But now that pesky Senator has rebounded hard and is advancing on my easten flank with 200 units armies! Great fun indeed! :steamhappy:

About the desert-summons. Their kind of a mixed bag. You can get those goat-demon-things with lightning in their hands that while powerful, leap in front of your ranks and thus expose themselves to the brunt of the enemies missiles. This gets them killed early on. So powerful, yet functionally ineffective. You can also get a smaller goat-demon that is a good damage-dealer, a succubus unite with charm, and a demon that turns every kill into a zombie.

The thing is... all of these a good add-ons. But when it comes to holding the front lines you really want those gigantic scorpions and the Anakite Giants that you get from blood feast. Regularly they form the back-bone of my army. So desert-summons arn't really a definitive game-changer.

About blood feast... yeah you get some sort of Anakite unite from them. Are they worth it? Eh... not sure. Giant Scorpions fulfill a similar position and do not need a settlement sacrifice. You can also get Incorporeal Anakites, which needless to say, are pretty fun.


The Third-Thier Rituals for the High Priestess are totally metal.

You get the Third summon ritual. Here you can summon wingless-dragons called Sirrush that are a definitive game-changer. They are increadibly beefty and spew fire at the beginning of each turn in addition to their normal attacks. Very powerful both against trash and quality foes.

You also get manicores that, while very durable, lack much offensive capabilities. Not worth the 100 sacrifices. Then you get a man-scorpion hyprid that works as a trash-killed by spreading fear all the time. Worth the price, but not by a lot.

Then you get the third blood fest spell. Here you summon a Anakite King that can summon level 1 Necromancer units along with Incorporeal Anakite. Same problem as before, effective yet costly.

There is also the summon Baal spell that you mentioned. Not worth it. Basically you get a great and beefy trash killer. You also lose the Priestess whom perfom the ritual and the God can't perform rituals himself. He is also banishable so you can find yourself losing this super-expensive unit with a stroke of the wand. Cool for role-playing purposes though.

My favorite High-Priestess spell though is...... CREATE A NEW FREAKING SUN!!!! I'm not kidding, you create a new sun that warms up the surrounding area and prevents winter from ever taking place there.:steamhappy: Plus you get an "Child-Sun" unite that - if killed - reforms as long as the new sun is burning (I assume enemies can destroy it). He's wickedly powerful with great AoE flame spells. This you get at half the cost of summoning Baal (500), and is much more effective in my opinion.



Basically, to me the High-Priestess seems like a weaker version of the Demonologist. Same mechanics and strategy, yet the summons are weaker and more expensive. The uppside is that their rituals never fail. Which is nice to have yet dosen't really compensate for how insanely strong the Demonologist summons are.
All I can say is that last High Priestess I played against got herself a Lammashta early and it allowed her to snowball to enormous proportions.
One Lammashta.
ONE.
Senator is almost totally boned vs Lammashta, unless he gets lucky. 100% Immunity to physical + converting enemies into undead with each kill is insanely OP. Let me emphasize this - if your army has no strong enough magic damage, Lammashta would obliterate the whole army singlehandedly(well... she'll be surrounded by a million zombies by the end of it). No other class I know gets something that ridiculous so early.

To make this even more silly, give her some items to buff her even more.

I won against her, somehow, but when the final battle happened I just assumed I would lose it and skipped the whole thing. To my shock, I realized that I won next turn, though massive Senatorial blob was decimated down to near nothing. I still have no clue how I won.

But really, no nation should be allowed to explode without resistance. Even pressure throughout is better than desperate clash in the end, in most cases. Unless you are Demonologist or Horror Carpet Bomber.

So, my advice is to blitz yourself to Lammashtas and spam them HARD. They will probably die fast to armies full of magic attacks, but at least early on, not many armies have something that can reliably stop Lammashta. Senator in paticular would just sit there watching his entire Legions being methodically converted into zombies by a single flying chick - seeing how it's impossible to target a specific unit in battle, chances of Lammashta ever being hit by any spell are low.
Last edited by ♔ Affable 7th Wave Teaboo ♔; Nov 27, 2015 @ 11:06pm
ArkhanTheBlack Nov 28, 2015 @ 4:22am 
Which early spell gives a Lammashtas? I guess it's a desert summon of Ceremony to Baal? So you get special units which are not necessarily better in the desert and solid tank troops otherwise. I like that concept.
The only thing that's missing is some kind of terrain transform spell to get a desert if you don't have one. Maybe restricted to savanna for not making it too easy. I would also have liked to use a sphinx for that since I had three in range. It would be cool if you could influence the summoning results depending on if you cast it at a sphinx, in desert or otherwise.

Is the sun a unique spell or just one of the ceremony summons? It sounds pretty cool though.

Anyway, I guess the true power of the High Priestess lies in her end game. Seems like I missed a lot by not getting T3 spells *grumble*. I probably would rated her higher then. Though I'm not sure how to get such huge sacrifice incomes. I had about 10 per round and that was already a lot of work to get.

I guess I shoul revisit the High Priestess at a later time. But not now.
Last edited by ArkhanTheBlack; Nov 28, 2015 @ 4:25am
Althaea Nov 28, 2015 @ 6:38am 
I feel like the High Priestess is beings strongly underestimated, here. I have experienced considerable success with her in several single-player games.

The issue, I think, is that people shy away from your greatest strength - the Blood Feast spells. In general, they are as powerful as equivalent rituals from the Demonologist, but safer and sometimes cheaper.

Yes, you lose levels from your settlements. You trade long-term economic power for short-term martial and magical power. But consider; Lesser Blood Feast destroys a farm, and in return gives you 2-5 Gibborim or 1 Anakite. It normally takes a farm 50 turns to accumulate enough gold to produce 5 Ba'alite spearmen. Even two Gibborim is a lot better than that, and you get them for fifteen sacrifices; you also don't lose and Sacrifices income, as a farm only produces gold. I tend to cast LBF on every farm I come across. This provides a substantial force that will carve straight through numerically superior forces of humans.

Lesser Ceremony to Ba'al is nearly worthless, even in a desert. The higher-level ones are worth it, though the regular one mostly in deserts, especially if you're trying to keep your economy afloat. The results from these have already been extensively covered - I'd presume it's, again, because people shy away from the Blood Feast rituals. They're not bad, overall. Usually not as good as what the Demonologist can do, but certainly not bad. Se'irim have multiple attacks, Shedim are Storm mages and should be put behind something more durable in big armies, Lilot are very cheap for succubi, and the Lammashta is, as noted, extremely potent against enemies without magic attacks.

The Blood Feast spell I prefer to cast solely on villages. This reduces you gold and sacrifice income by one, but in exchange, you usually gain a full army of giants. Just one of these armies, unsupported, can conquer almost anything held by independents, save unqiue or high-level sites. They are durable and hit like trucks. Sometimes you also get relatively potent mages. The Zamzummite is somewhat underwhelming, but I'd never say no to a durable caster that casts between two and three spells per turn and can give you access to a new form of income, though, inexplicably, he can only cast a single, generic Necromanctic ritual. You'd expect him to be able to summon Ditanim or something.

Greater Blood Feast and the Banquet of the Dead sound painful. You need to target a town or port with them, and yeah, not gonna lie, that can hurt pretty badly. You can also target cities, but I never do that. I have my limits. But what do you get in exchange? Rephaite and Anakite Kings and accompanying armies of huge, powerful giants. Undead, ethereal Rephaite necromancer god-kings and accompanying armies of huge, undead, and powerful giants. Nephilim and Watchers, who are almost Demon Lord level and cost about as much, but they never betray you.

(Summon God is, as noted, a terrible ritual. Don't use it. Normally I'd never advocate this, but always save before using a third-tier ritual of Mastery. If you get Summon God, breathe a sight of relief and quite and reload. If you get Summon God and didn't remember to save, cry.)

The High Priestess is powerful. But she cannot be played cautiously. You must take land, sacrifice it and use the gains to take and sacrifice more land until you've rolled over everything. It's not a nation you turtle with. The nation's biggest weakness, I think, lies not in its summoning rituals, but rather the crippling weakness of many of its units to Banishment spells. You will fold to any Voice of El faction that has a similar level of power to yours; and your only real chance is to stomp them into the ground before they become a problem.

ed: It should go without saying, but the High Priestess performs much better in the Empire and Dawn of a New Empire societies than the other ones.
Last edited by Althaea; Nov 28, 2015 @ 6:58am
ArkhanTheBlack Nov 28, 2015 @ 6:59am 
I wasn't aware that I can cast Lesser Blood Feast on farms. That might change things of course. Sacrifices are valuable, but gold is much easier to come by. Still not sure about the bigger version Blood Feast since the giants didn't look much better than the scorpion beasts. Though having a tough commander could be interesting to make some use of magic items for melee. I once met a dwarve commander who got to armor 5 with the help of a magic item. He was a real monster close to invincibility.

I'm almost tempted to give the class a retry...
Last edited by ArkhanTheBlack; Nov 28, 2015 @ 7:00am
Mulzaro Nov 28, 2015 @ 7:11am 
There is a huge difference between the scorpions and anakite: damage. Scorpions have hard time getting past armor sometimes, but anakites hit like a truck almost always.
Originally posted by ArkhanTheBlack:
Which early spell gives a Lammashtas? I guess it's a desert summon of Ceremony to Baal? So you get special units which are not necessarily better in the desert and solid tank troops otherwise. I like that concept.
The only thing that's missing is some kind of terrain transform spell to get a desert if you don't have one. Maybe restricted to savanna for not making it too easy. I would also have liked to use a sphinx for that since I had three in range. It would be cool if you could influence the summoning results depending on if you cast it at a sphinx, in desert or otherwise.

Is the sun a unique spell or just one of the ceremony summons? It sounds pretty cool though.

Anyway, I guess the true power of the High Priestess lies in her end game. Seems like I missed a lot by not getting T3 spells *grumble*. I probably would rated her higher then. Though I'm not sure how to get such huge sacrifice incomes. I had about 10 per round and that was already a lot of work to get.

I guess I shoul revisit the High Priestess at a later time. But not now.

I believe that Lammashta is one of the possible units from Desert Summoning.

I think deserts can be created with certain effects. If memory serves, Demon Lord Bael the Goat Sun turns plains into deserts occasionally. Having said that, he's pretty high tier Demonologist summon, that's not directly applicable to Priestess, but the precedent is there so its possible. Or just go south - that's where deserts are, according to manual(though maybe the equator is where they are? not sure).
Last edited by ♔ Affable 7th Wave Teaboo ♔; Nov 28, 2015 @ 8:59am
jeffbrianvictor Nov 28, 2015 @ 9:01am 
alguLoD mentioned getting a Zamzummite. I've never spawned one of those before, despite several level 2 and 3 blood feasts. Which summon-level is it?
jeffbrianvictor Nov 28, 2015 @ 10:21am 
Oh, and I just found out there actually exist 2 Third-Tier settlement sacrefice rituals for the High-Priestess. One is called banquet of death, which is the one I described. The other is called Grand Blood Feast, which you can get a Nephil or a Watcher from. Which seems to be really strong spell casters.
Last edited by jeffbrianvictor; Nov 28, 2015 @ 10:24am
Althaea Nov 28, 2015 @ 10:33am 
Originally posted by ArkhanTheBlack:
I wasn't aware that I can cast Lesser Blood Feast on farms. That might change things of course. Sacrifices are valuable, but gold is much easier to come by. Still not sure about the bigger version Blood Feast since the giants didn't look much better than the scorpion beasts. Though having a tough commander could be interesting to make some use of magic items for melee. I once met a dwarve commander who got to armor 5 with the help of a magic item. He was a real monster close to invincibility.

I'm almost tempted to give the class a retry...

Originally posted by Mulzaro:
There is a huge difference between the scorpions and anakite: damage. Scorpions have hard time getting past armor sometimes, but anakites hit like a truck almost always.

Yeah. 5 armour sounds like a lot - but keep in mind that a Gibborim can deal in the area of 3-8 damage with an average hit, and they are the weakest of the Ba'alite giants. The bigger ones can, and frequently do one-shot very tough conventional units like knights.

Not as good as the various giants that Warlocks can field, but a lot easier to get, particularly in large quantities.

Originally posted by jeffbrianvictor:
alguLoD mentioned getting a Zamzummite. I've never spawned one of those before, despite several level 2 and 3 blood feasts. Which summon-level is it?

They are an (admittedly infuriatingly rare) result from the second-level Blood Feast. They are more common than they used to be in CoE3, but odds are you'd need to burn quite a few villages to get one.

Most of the the time when you burn a village, you will simply get an army of giants (though that is pretty impressive in its own right; they're usually capable of conquering most independent sites in the game and are seriously strong for what they are). Sometimes you get a few Ditanim, undead ethereal giants (generally fewer and much stronger but hilariously vulnerable to Banishment spells), instead.
Last edited by Althaea; Nov 28, 2015 @ 10:34am
niddhoger Nov 28, 2015 @ 1:24pm 
I'd recommend fishing for that Zanzummite. While he isn't -that- impressive, being able to collect hands of glory gives you a second special income to burn early on. While the minor undead aren't game changers (they are still banishable, afterall), they aren't terrible. You also pick up Hands anywhere you pick up Sacrifices, so you should automatically have a decent income of them.I like to burn through the minor summons in the winter, since you aren't moving much then anyway. It can also give you an amphibious commander. Give him some of the shades and send him looking for coral off the coast, or just scout the shoreline for port towns.

As otherwise mentioned, the "Blood Feast" rituals are great as scorched earth. When fighting on higher difficulties especially, as you'll often walk into enemy territory and find yourself unable to steamroll them. Any cities you take will just be recaptured, so why not gain all the benefits of the Blood Feast without having to really pay for the drawbacks? (again, you aren't going to be able to hold this area for some time). You'll gain powerful reinforcements within their territory while depriving them of income. Eventually you'll be strong enough to take them, or strong enough to take them with your beefed up army+reinforcements coming from your capital.

A note on ports- you can cast Blood Feast on them to gain a citadel. They "degrade" into "Deserted Port" that counts as the High Cultist's starting CITADEL. So you'll trade the reduction in income/sacrifices for gaining a new recruitment center. Can be quite handy to resupply from.

Btw, the "Second Sun" ritual gains you the ability to create deserts. From CoE 3 I believe any unit with sufficiently high fire shield will burn forests it passes through, and the second sun summon will do this while creating desert tiles where it walks. Great way to finally &%$# the &%$#ing @#*$ out of those ♥♥♥♥♥♥♥♥♥♥ &%$#ing deer spawning sacks of @#*$. &%$#ing deer.
jeffbrianvictor Nov 28, 2015 @ 1:47pm 
Originally posted by niddhoger:
Btw, the "Second Sun" ritual gains you the ability to create deserts.

Yeah I just noticed that. And, more alarmingly, the Second Sun seems to turn settlements into desert as well! After a few turns inside the recently converted terrain, they disappear! Pretty radical. You pretty much depopulate an entire area with that ritual.

Had I known that before i used the spell I'd have Sacrificed all those settlements in its vicinity.
ArkhanTheBlack Nov 28, 2015 @ 1:48pm 
Originally posted by niddhoger:
A note on ports- you can cast Blood Feast on them to gain a citadel. They "degrade" into "Deserted Port" that counts as the High Cultist's starting CITADEL. So you'll trade the reduction in income/sacrifices for gaining a new recruitment center. Can be quite handy to resupply from.
It would be really nice if such things would be mentioned in the spell description. I mean, that goes far beyond 'just hiding the possible summons of a spell'.
ArkhanTheBlack Nov 28, 2015 @ 4:18pm 
I've started a new game with the High Priestess and a Manticore attacked my citadel in the second round. I thought I'm dead but my High Priestess did cast Hellbind Heart and now I'm owner of a brand new Manticore. I don't know what to say... besides this game is completely crazy. :-O
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