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There are 3rd level libraries which can be neat if you want to increase your spell book for your Lich / Vampire / whatever.
There are resource nodes for Gold and Iron, if you need it. Probably not so important for a Necromancer, but if you do want it, they are easy to defend as the only roaming monsters are those weak spirits.
There are no resource nodes for Hands of Glories so the Necromancer will not find any important spell casting resources.
You can challenge the Prince of Death in Hades, but there is pretty much no reason to do so than as a challenge. He's a very tough opponent.
Most importantly though it is never winter in Hades, so it can be used as a place for faster travel. Especially the level 2 ritual Stygian Paths allows the Necromancer travel great distances within a single turn.
I've also heard that necromancer Minor Summons work better in Hades, but I've seen little to vindicate that.
There is an extreme cheese factor for Hades. As you noticed, planar swap will send things from Hades into Elysium. You can also do this in reverse. Next time an armor appears next to your lich, you can planar swap into Hades, take one more step to get directly under them, then planar swap again. You'll send THEM into Hades. For 100 hands of glory, you'll kill off the enemy army! Hades kills living beings (realm of the DEAD), and only the necromancer can access "planar swap" to free living units from Hell. I don't believe "personal gate" from a demonologist works down there either.
Other than the cheese, its a secure source of extra income. The old battlefields aren't extra spawns, but simply mirror those found in Elysium. The main benefit is that the libraries are also mirrored. You can effectively double your library count by raiding Hades. You'll be swimming in extra mages :) As mentioned, it'll also sere as a "last bastion" for you. Very few classes can access Hades (Barbarian can get planar shift for spirits, and a Demonologist can potentially summon Orkus Prince of the Dead, I think a Markgraf can gain access to planar shift too). Thus, you can make yourself unkillable and try to win a war of attrition... but bare in mind that there are very limited hands of glory down there (gallows are present, but I can't remember if they actually give hands). You may very well enter a stalemate if you loose your last planar shifting commander and run out of hands. The enemy can't reach you, but you can't return to Elysium.
Because you'll find neither trade nor hands of glory in Hades.
Does HAdes have any effect on insanity?
Hades doesn't do anything to insane units. but gradually kills anything that isn't an undead unit.
this includes necromancers that haven't ritual'ed themselves into liches or something.
Also immortality doesn't work on other planes. if your lich dies in hades, he dies for good.
Have fun!
talking about necromancers you made a nice work of necroing this 2015 thread :)
Ty for the reply anyway!
Other than rendering the game unwinnable, unleashing a flood of demons behind an enemy's lands, or getting some somewhat secure income as a Necromancer, the planes are mostly more trouble than they are worth. Even the slight benefit you get as a Warlock isn't usually worth the turns of travel time.
Well, everything goes at it's own pace. Next to all Tier 3 spells in CoE3 were either useless or perfectly chessy (save for those buggy). But, hey, they even fixed Ba'al in CoE4!
Planes are more of a feature than mechanic for now, just like those T3's previously.
wow nice necro