Steam installieren
Anmelden
|
Sprache
简体中文 (Vereinfachtes Chinesisch)
繁體中文 (Traditionelles Chinesisch)
日本語 (Japanisch)
한국어 (Koreanisch)
ไทย (Thai)
Български (Bulgarisch)
Čeština (Tschechisch)
Dansk (Dänisch)
English (Englisch)
Español – España (Spanisch – Spanien)
Español – Latinoamérica (Lateinamerikanisches Spanisch)
Ελληνικά (Griechisch)
Français (Französisch)
Italiano (Italienisch)
Bahasa Indonesia (Indonesisch)
Magyar (Ungarisch)
Nederlands (Niederländisch)
Norsk (Norwegisch)
Polski (Polnisch)
Português – Portugal (Portugiesisch – Portugal)
Português – Brasil (Portugiesisch – Brasilien)
Română (Rumänisch)
Русский (Russisch)
Suomi (Finnisch)
Svenska (Schwedisch)
Türkçe (Türkisch)
Tiếng Việt (Vietnamesisch)
Українська (Ukrainisch)
Ein Übersetzungsproblem melden
Let that sink in, though. My 75 strong "stupid" army had knights and catapults. I bought it for only 100/150 gold and no iron. I don't think want to think of the turn/resource cost that would normally cost.
If I'm not mistaken (and I may very well be mistaken) the size of the crusade/inquisition is related to devotion, i.e. the more you bolster it, the larger the armies tend to be the same way more devotion means more freespawn.
I'm not sure. I've seen first crusade be considerably bigger than the second. My theory was that was tied to how strong the enemy was, perhaps(since my first crusade weakened the target significantly)?
Or perhaps it's a combination of devotion and RNG?
But from what I've seen, devotion alone in not the full story.
http://steamcommunity.com/app/403950/discussions/0/485622866447749452/#p2
One of my enemies lost to a crusade, one lost to the inquisition, and the third lost when Pestilence wandered into their last citadel.
I've had this experience before as well and that's what I was thinking. Devotion being a dice modifier, but the bulk being largely RNG. Their constitution might also be RNG since the number of siege engines and paladins varies wildly.
Does anyone know what favor does?
Favor increases frequency and quantity of freespawn (after 1+ seal is broken). Possibly quality of freespawn as well, hard to say. Max favor will have you spawn over a hundred some turns but it varies wildly.
Everything but the final seal is not so bad. 3rd seal will burn forests (great for us!) and releases first Horseman who'll run around and smack everyone. Since you'll generally have spawns taking over everything, you can cope with that better than most - sometimes it would spawn so far away I would never have to deal with him.
Subsequent seals just add more Horsemen to the mix, add more global disasters, but also introduce higher level spawns. Celestial Lions would not come at 2 seals, and they are pretty scary, especially with high bless. Low tier angels are definitely "meh". Again, higher tier angels come with more seals, and are a big improvement over little ones.
I would say that gradually ramping up all aspects of El is a good strategy. Going past seal 2 is probably not the way to go till you have decent bless and high devotion though.
Unless you are battling a Druid, in which case, mass forest fires may be very helpful.
Not a lot of reason to go past 3 seals without maxing out devotion and big bless first.
It's entirely possible for the horsemen to spawn on islands, though. They can also spawn/wander into enemy territory. As El, you have several freespawn armies roaming the map to help gain territory or recapture settlements, so its not so bad for you.
Speaking of hierarchy and promotions, though: is there any reason to make a pontiff if you're the only Voice of El? You get a discount on crusades and inquisitions, but it doesn't pay back the cost of making a pontiff in the first place, and you should probably already have called the inquisition by the time you get your pontiff.