Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I won't comment on balance before I played the other classes and played some MP ;-).
As a Baron your really trying to end the game during the mid game, end game factions can roll over a Baron.
I disagree on swift justice and upgrading hamlets. Flagging bandit lairs was annoying but not a big deal, especially for the Baron, who usually had more stacks running around anyway. And 25g in the early game is significant. The upgraded hamlets pay for themselves after about 4 years, which isn't that good and the defence is nice but not game-changing either.
Both of those are nice tactical options, but their effect isn't huge imo. I mostly ignored Swift Justice in the 2 games I played so far and didn't have problems with bandits. I upgraded hamlets, but I didn't feel it had much impact. I still like those 2 options though.
Edit:
Swift justice is very good imho. You don't have to use it instantly if you find brigand lair, but 25g is really nothing in this game past the first year or two. I feel upgraded hamlets are also good. While I agree they're not gamechanging they can help a lot and add a huge amount of map control. Both of those also add a lot of synergy with other classes if you'll be playing multi or with ai allies.
You can also play ressource denial, but you need to come strong from the midgame (which you really have to as the Baron). Your midsized stacks are still competitive, so you can win by mapcontrol and clever avoidance of your enemy's stack of doom.
You also drain swamps for farms. At 25g you still gain +2 spearmen conscripts and +1g per turn, so on paper it pays off much quicker. You also turn the 3 AP swamp tile into a 1 AP grassland, so it helps when moving armies.
Add in the alchemists +2g/turn (+5 when upgraded for 75g at magic library!), the Baron is all about investment. You spend the first few years building a huge economy, then quickly wreck your neighbour when conscripts pop. You know what you are getting, so the other turns are spent filling in the gaps (buying longbows and/or pikes mostly)
Yes, you lack late game power, but you should have the strongest economy and the ability to field large armies-several at that. You aggressively expad so that when you meet that warlock, your "expeditionary" force can give them a run for their money. Then you send 3 more just as big after them. Fan out and wreck their economy. Even late game, you still can win through attrition and sacking their citdaels with your multiple 100 strong armies and (locally recruited) trebuchets. Earlier someone dismissed Baron as a niche suege-army... But you DO remember a faction with no citadels immediately loses, yes? I may have no hope of fighting your 7 demon-lord led army in the field, but as you chase my cavalry armies around my trebs will shred your bases.
Tier 2 court mages gain some aoe damage spells as well. They also gain flame ward. While fighting a fire heavy army, having several of these cast fire res+flame ward whie my master alchs cast regen, fire res, and +armor/physical resistance spells helps close the gap. Baron has most definitely gained a huge buff in CoE 4. You still want to end the game early, but you are not -as- screwed in the later years
I still think that Baron overall hasn't been buffed, because his stacks are way less effective than in CoE3, where a 200+ Crossbow stack with 1 or 2 mages was extremly hard to beat in mid to early late game (if you had no Battlefied Spells) and Baron got those huge numbers very quickly. Maybe we could agree on that Baron's mid game has been nerfed a little, while his late game has been buffed?
Edit: I beat a 400 units ranged stack with trolls. This wouldn't have been possible in CoE3 at all. This is an example of the nerfed Baron army.
1st rank Cavalry/knights/halbreds/etc
2nd rank Pikes. This means you have 2 melee ranks ganging up on your enemies 1st.
3rd rank (optional) tower guards. They will stand in front of your ranged, while still firing their own crossbows. They have armor+shield and a decent melee attack. Think of them as trample defense or as a longbow-buffer that still damages through your first two ranks
4th-6th ranks as longbows with their added range, your 6th rank gets to fire from the start.
7th rank of casters likely casting just buffs to protect your troops
So while most factions get just 1 melee rank dealing damage and at most 4 Archer ranks, you get 6 full ranks dealing damage every turn. Particularly with tower guards, you gain 3 melee ranks to buffer your back three Archer ranks... While every rank is dealing damage. Everything (including longbows) have at least 1 armor, if not 1 armor+ shields. Your nat up national mages are then mostly on defense. They throw out resistance spells against casters, or the regen+armor spells from alchs. As your line buckles, your tier 2 court mages will begin tossing out aoe damage.
If that still fails, your massive economy from all the upgraded sites, alchemists, and free conscripts means you are fielding several of these armies. Dance around their doom stack and use highlord led cavalrymen+unicorn rider armies to quickly conquer/reflag key territories while you hurl large armies at them and shred citadels with Trebs.
Another point is to never strand a large army just upgrading hamlets. 3 hamlets upgraded+raising levies is 21 AP (7 turns!) Not counting movement costs. That's time you sent aggressively expanding and time that demonologists is getting closer to Demon Lords. Use a lone/lightly guarded high lord to do that, or leave him/the Baron behind while your alchemist/friar/indie mage keeps pushing the army forward. As mentioned, aggressive expansion is a must for you. You have to end the game early or enter endgame with an economy that dwarfs all others-its your strength, and you either leverage it hard or die.
It is true that your economic advantage has been strengthened slightly and the Baron's troops are generelly more useful, but I feel this is outweighed by generally less competitive armies against summoners.
Edit: The Baron's ability to win by map control is still very convincing, so this hasn't changed at all.
I'm not saying late game is easy, but its far from a one-sided shoot-out. This also henges on proper mage support. Being in the 7th rank means you utilize defensive buffs to level the playing field. You can also gain poison-immune unicorn riders from Ancient Forests. They have higher MR, fast heal (clears afflictions), and an additional melee attack from the unicorn horn. I like to save them up for high-lord led armies and risk them sparingly, they become a crucial front line fighting witches, druids, and trolls.
I'd say you are most screwed by a competent necromancer. Your limited offensive magic makes you extremely vulnerable to demiliches. Your large armies then become HIS large armies. You also lack a counter to decay outside of limited regeneration casts, even then he can counter-counter with disease. High Cultist and air warlocks also have magic you can't easily counter, but all 3 of these classes are OP anyway.
There's barely any games anymore that remember that not everything needs to be mechanically important.
COE3:
1 spear per farm
1 knight per village
COE4:
2 spear per farm
1 knight per hamlet
1 knight + 2 spear per village and per upgraded hamlet
1 unicorn knight per ancient forest
2 hoburg soldiers per hoburg village
2 tribal warriors (=spearman) per tribal village
2 spear per barbarian huts (at least i think)
agreed that his armies are less powerful individually, but he can field lots of armies
What is the spawning speed of a crowned baron in kings castle?