Conquest of Elysium 4

Conquest of Elysium 4

Priest King Gods
Those Priest King Gods are underwealming. I feel like they need a "whole army blessing" spell. I have 1000s of slaves that gain 10 hp when blessed, but they never do because greater blessing only reaches 5 rows ahead.
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Showing 1-8 of 8 comments
niddhoger Mar 3, 2016 @ 10:39am 
Hint- don't make unwieldly armies. If your army is so large that the casters/ranged units in the back can't attack until 10 ranks of fodder are killed... you are just wasting those 10 ranks of fodder. Just use 1-2 ranks of them and split the army up. You can still concentrate your casters in your "main" stack, while the others will be more like expeditionary forces that scout and take out lightly defended enemy locations.

The real problem with that bless spell granting HP is that they don't actually gain that HP when blessed. They just gain MAX HP. Permanently blessed units will (slowly) heal up to their new maximum, but battle-blessed units never will unless they also gain regeneration or can use some form of life-steal. This is the main reason I don't like bless-strategies... a large chunk of it is completely useless mid-battle. There aren't any direct healing spells either to help make up for hte missing chunks.
8Squirrels Mar 3, 2016 @ 11:13am 
Originally posted by niddhoger:

The real problem with that bless spell granting HP is that they don't actually gain that HP when blessed. They just gain MAX HP. Permanently blessed units will (slowly) heal up to their new maximum, but battle-blessed units never will unless they also gain regeneration or can use some form of life-steal. This is the main reason I don't like bless-strategies... a large chunk of it is completely useless mid-battle. There aren't any direct healing spells either to help make up for hte missing chunks.

Good news! While this was true in prior versions, it's fixed! I just did a test on my Priest King save and confirmed my hoburger slinger recieved the correct amount of HP when blessed in battle.

In any case, the bug being fixed makes a fair difference to the strategies you can take with a Priest King - for example, you can rush a comparitively weak force into enemy lines - take a city - and then recruit a slave army which is on par with the enemies recruitable troops.
applepizzapie Mar 3, 2016 @ 12:49pm 
I was thinking about a buff for the "Summon God" units. They cost 600 and use up a lvl 3 priest. It so much better to just summon the lvl 2 rain & sky creatures. Just fyi for other Priest King players; so far Ive gotten these blessings: pierce resistance, fire shield 3, awe 2, armor +2, str +, magic res., morale.
tvance52 Mar 3, 2016 @ 5:04pm 
Originally posted by amarketeer:
I was thinking about a buff for the "Summon God" units. They cost 600 and use up a lvl 3 priest. It so much better to just summon the lvl 2 rain & sky creatures. Just fyi for other Priest King players; so far Ive gotten these blessings: pierce resistance, fire shield 3, awe 2, armor +2, str +, magic res., morale.

I'm nearly certain it has the same trait list that Voice of El blessings can recieve. I've only played a few dozen Priest King games, but I've never recieved anything that the Voice of El couldn't (and vice versa). Much like how magic types and the spell effects don't vary across class if they share the same name (ie, Fireball has the same damage regardless if it's a Pyromancer or Fire Elemental King).

I didn't any difference in frequency of different traits, but I probably would only notice if PK was getting fire shield or armor all the time. I haven't tracked it and have no idea if modders can say for sure.
8Squirrels Mar 4, 2016 @ 2:25pm 
Originally posted by amarketeer:
I was thinking about a buff for the "Summon God" units. They cost 600 and use up a lvl 3 priest. It so much better to just summon the lvl 2 rain & sky creatures.

I agree that the gods are not as powerful as they should be for the cost.

My thought is to add a HP and armor buff. Just that I think would compensate sufficiently. What do you think?
applepizzapie Mar 4, 2016 @ 5:58pm 
How much hp and armor? When choosing to upgrade into a Priest God, you have to decide between: a lvl 3 Priest, 4 lvl 2 summons (i think the rain are the best lvl 2 and sky second best)

OR

a lvl 3 God

And why do the elemental kings, dragons, and demon lords hold items but the Priest Gods dont?
8Squirrels Mar 7, 2016 @ 10:43am 
I think if they were in the 200+ HP range with 2 armor it would be worth it. Rain is definitely the best - here's a rain guy I got in my last game: http://imgur.com/HD0UsKL

I see what you mean about the item slots, but they can hold two misc and a weapon. Is that not the case with the other types you listed? It makes sense they couldn't wear armor or a helmet since there's probably no enormous god sized armor lying around Elysium ;)

Oooh - I also had another idea (maybe we should be adding this stuff to the wishlist thread?) but how about giving the gods a monster breeder ability that pops out critters of their type, (toad warriors for rain god, jaguars for fire god, etc).
Last edited by 8Squirrels; Mar 7, 2016 @ 10:46am
applepizzapie Mar 8, 2016 @ 6:15pm 
Eh more hp and armor is nice, but slaves, giant lions, and giants serpents are the priest king's tanks. Id rather want something more magic-y/godlike like monster breeder or pre battle mass blessing. That image is a sky summon. It has lvl 3 sky spell and lvl 2 pyro. Rain's the best b/c you get an army of soldiers. 150 souls Demon lord summons come with items. Why can't the best priest king summons get a unique item?
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Date Posted: Mar 2, 2016 @ 5:43pm
Posts: 8