Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I suspect further alterations to Agartha are planned at some point, but I couldn't really say whether that would happen in a patch or a sequel. Currently I find it useful mainly because it is hard for most classes to access, so a class that can access it can use it to secure resources that enemy classes can't really raid. In theory you can also dig tunnels straight into enemy territory, but this is not as useful against the AI as it would be against another player, and I'm not sure most PVP games last long enough for that to be a serious option. It can be used to create fast and secure paths to travel along (since there is no terrain in Agartha), but the setup time for that is long indeed.
Whether that is itself worth your time is another question (probably not.)
There are a few cases where they are, though. Most notably, an elementalist lucky enough to find an elemental plane gate that they can capture can then upgrade all their apprentices to masters of that element at half price, which is a very big advantage.
Of course, you're barely messing with it at that point, since you just dip in and dash back out.