Dishonored 2

Dishonored 2

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FPS STUTTER FIX
To remove 80-90% of the bad stutter inherent to the engine of this game.... AND the new DEATHLOOP, do as follows:

Set your MONITOR refresh rates to EITHER 60 or 120 HZ.

Then set those fps limits in your game config too.

Enable DRIVER vsync, i keep my IG vsync off.

Fixes.... almost all stutter. I can't believe this was the fix all this time. Incredible.

Enjoy!
Last edited by Purity+Control<; Sep 17, 2021 @ 5:31am
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Showing 1-15 of 22 comments
Kleerex Sep 17, 2021 @ 11:28pm 
This is the reason why I avoid buying a high refresh rate monitor. Such monitors ruin games for so many people. Limiting framerate to 60 fps and enabling Vsync prevents stutters, crashes and glitches in so many games.
Purity+Control< Sep 18, 2021 @ 4:58am 
2
Originally posted by Kleerex:
This is the reason why I avoid buying a high refresh rate monitor. Such monitors ruin games for so many people. Limiting framerate to 60 fps and enabling Vsync prevents stutters, crashes and glitches in so many games.

yes. and I avoid electricity because its evil, inherently evil. Im typing this on a telegram that I send to america to a friend who uploads it on the internet.
Gianni7x Sep 18, 2021 @ 6:35am 
Originally posted by Qu'onos Praxis:
Originally posted by Kleerex:
This is the reason why I avoid buying a high refresh rate monitor. Such monitors ruin games for so many people. Limiting framerate to 60 fps and enabling Vsync prevents stutters, crashes and glitches in so many games.

yes. and I avoid electricity because its evil, inherently evil. Im typing this on a telegram that I send to america to a friend who uploads it on the internet.
i'm typing this on my nokia 105 neo, computers in general are the spawns of satan.
Originally posted by Kleerex:
This is the reason why I avoid buying a high refresh rate monitor. Such monitors ruin games for so many people. Limiting framerate to 60 fps and enabling Vsync prevents stutters, crashes and glitches in so many games.
You should avoid incompetent devs who cant code their engines properly not high refresh monitors.
StreamWhenGuy Sep 18, 2021 @ 8:18am 
Nothing can fix frame pacing in this game. Perhaps some smart modder will look into hooking into the engine through DLL library someday.
Only running the game through DXVK Async fork has helped me a bit, but frametime spikes are still present here and there.
Last edited by StreamWhenGuy; Sep 18, 2021 @ 8:18am
Kleerex Sep 18, 2021 @ 2:16pm 
Originally posted by Dont be silly Wrap your willy:
You should avoid incompetent devs who cant code their engines properly not high refresh monitors.

That's pretty much every Ubisoft, EA and other big publisher game and a whole lot of smaller ones. Framerate fluctuations are unavoidable, because that's how game engines work in general. You get more frames when looking at the wall than when having lots of detail in the view. Locked framerate helps smooth out frametimes, while fluctuations from 60 all the way to 144 make game a stuttery mess, and even RTSS can't help with it. Add to that physics and asset streaming errors caused by inconsistent framerate, and you've got yourself a buggy stuttery crashy game. Guess what, nobody is to blame but yourself when that happens.
Boston Sep 18, 2021 @ 2:54pm 
honestly ive been getting 120 fps steady other than loading screens and i just adjusted some settings like normal when i start a new game havent got below 100 frames the whole time
Raider Deci Sep 18, 2021 @ 5:40pm 
Originally posted by Kleerex:
. Such monitors ruin games for so many people. Limiting framerate to 60 fps and enabling Vsync .

Honestly I mostly limit my fps to 60 since my old little monitor is only 60hz and I dont want screen-tearing.

But it is a bit interesting how Dishonored 2 struggles around 60-70 while ex titanfall 2 (my 2 latest played campaigns) bumps up the fps to around 250. Same res, similar aged games. Huge disparity in the fps im getting for reasons unknown to me. Dishonored has way more moving parts though.
I consider my machine good, but not super-high end.
Last edited by Raider Deci; Sep 18, 2021 @ 5:42pm
Originally posted by Kleerex:
Originally posted by Dont be silly Wrap your willy:
You should avoid incompetent devs who cant code their engines properly not high refresh monitors.

That's pretty much every Ubisoft, EA and other big publisher game and a whole lot of smaller ones. Framerate fluctuations are unavoidable, because that's how game engines work in general. You get more frames when looking at the wall than when having lots of detail in the view. Locked framerate helps smooth out frametimes, while fluctuations from 60 all the way to 144 make game a stuttery mess, and even RTSS can't help with it. Add to that physics and asset streaming errors caused by inconsistent framerate, and you've got yourself a buggy stuttery crashy game. Guess what, nobody is to blame but yourself when that happens.
Yet somehow other devs with other engines can make their game run decent ,huh ? Doom for example? Witcher? other high profile games.

It's just laziness of developers , not fault in a technology.
Last edited by Dont be Silly Wrap your Willy; Sep 18, 2021 @ 10:29pm
timestamp! Sep 18, 2021 @ 10:44pm 
Originally posted by Dont be silly:
Yet somehow other devs with other engines can make their game run decent ,huh ? Doom for example?
It's really surprising to see this many people mentioning Doom(s) in this context. Doom games feature rather small featureless arenas that are nothing like large, huge even levels in Dishonored 2 etc.
Originally posted by timestamp!:
Originally posted by Dont be silly:
Yet somehow other devs with other engines can make their game run decent ,huh ? Doom for example?
It's really surprising to see this many people mentioning Doom(s) in this context. Doom games feature rather small featureless arenas that are nothing like large, huge even levels in Dishonored 2 etc.

I'm talking about optimizing your engine. Deathloop has very same issues as Dishonored 2 so it means that in last 5 years they did absolutely nothing to improve their engine , which honestly is just lazy.

There's also a fact that most of the games now are developed for consoles and then ported to PC . Some ports are good, some awful.
Kleerex Sep 19, 2021 @ 10:40am 
Originally posted by Dont be silly Wrap your willy:

I'm talking about optimizing your engine. Deathloop has very same issues as Dishonored 2 so it means that in last 5 years they did absolutely nothing to improve their engine , which honestly is just lazy.

There's also a fact that most of the games now are developed for consoles and then ported to PC . Some ports are good, some awful.

What's the point of "optimizing the engine" when players are going to push it to its limits and then complain about performance anyway? Arkane devs do the right thing by targeting a certain standard frame rate, thus making sure that game runs well for most players. High refresh rate monitors are enthusiast-level equipment, people with these monitors are going to complain about framerate dips below 100 fps. I don't take them seriously, neither do most game developers.
Last edited by Kleerex; Sep 19, 2021 @ 10:40am
StreamWhenGuy Sep 19, 2021 @ 12:37pm 
Originally posted by Kleerex:
What's the point of "optimizing the engine".
LMAO
Imagine eating poop and liking it.
Raider Deci Sep 19, 2021 @ 2:05pm 
Originally posted by lShadow:

Doom games are lightweight because the maps are very small.

Theres a helluva lot of effects that goes on when you fight. Wouldnt exacly call it lightweight
StreamWhenGuy Sep 19, 2021 @ 3:07pm 
Let's be honest, DOOM has quite widely spread maps, megatexture and a lot of particle effects going on, and it's somehow stable. At least maps in DOOM aren't significantly smaller than in Dishonored. Yes, I'm aware that they probably hid level loading sequences behind some unskippable forced animations of opening doors and whatnot. Yes, I noticed texture streaming issues (I don't think it's avoidable in case with megatexture though or else the game would be hundreds of gigabytes in size).

That is called smart optimization. The framerate and frametimes are stable. In Dishonored 2, however... Nothing is going on really on the screen and everything is laggy and all over the place. It's called crappy engine on par with lazy devs. But I like when people pretend like they know what they're talking about.

EDIT: Hell, even Dishonored 1, which is a freaking Unreal Engine 3 game is more stable than this piece of code. That's probably what triggers me most :steamsalty:
Last edited by StreamWhenGuy; Sep 19, 2021 @ 3:12pm
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