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yes. and I avoid electricity because its evil, inherently evil. Im typing this on a telegram that I send to america to a friend who uploads it on the internet.
Only running the game through DXVK Async fork has helped me a bit, but frametime spikes are still present here and there.
That's pretty much every Ubisoft, EA and other big publisher game and a whole lot of smaller ones. Framerate fluctuations are unavoidable, because that's how game engines work in general. You get more frames when looking at the wall than when having lots of detail in the view. Locked framerate helps smooth out frametimes, while fluctuations from 60 all the way to 144 make game a stuttery mess, and even RTSS can't help with it. Add to that physics and asset streaming errors caused by inconsistent framerate, and you've got yourself a buggy stuttery crashy game. Guess what, nobody is to blame but yourself when that happens.
Honestly I mostly limit my fps to 60 since my old little monitor is only 60hz and I dont want screen-tearing.
But it is a bit interesting how Dishonored 2 struggles around 60-70 while ex titanfall 2 (my 2 latest played campaigns) bumps up the fps to around 250. Same res, similar aged games. Huge disparity in the fps im getting for reasons unknown to me. Dishonored has way more moving parts though.
I consider my machine good, but not super-high end.
It's just laziness of developers , not fault in a technology.
I'm talking about optimizing your engine. Deathloop has very same issues as Dishonored 2 so it means that in last 5 years they did absolutely nothing to improve their engine , which honestly is just lazy.
There's also a fact that most of the games now are developed for consoles and then ported to PC . Some ports are good, some awful.
What's the point of "optimizing the engine" when players are going to push it to its limits and then complain about performance anyway? Arkane devs do the right thing by targeting a certain standard frame rate, thus making sure that game runs well for most players. High refresh rate monitors are enthusiast-level equipment, people with these monitors are going to complain about framerate dips below 100 fps. I don't take them seriously, neither do most game developers.
Imagine eating poop and liking it.
Theres a helluva lot of effects that goes on when you fight. Wouldnt exacly call it lightweight
That is called smart optimization. The framerate and frametimes are stable. In Dishonored 2, however... Nothing is going on really on the screen and everything is laggy and all over the place. It's called crappy engine on par with lazy devs. But I like when people pretend like they know what they're talking about.
EDIT: Hell, even Dishonored 1, which is a freaking Unreal Engine 3 game is more stable than this piece of code. That's probably what triggers me most