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if saved, hypatia will probably take care of the people in the future; jindosh will be an example of going too far, including creating war machines; ashworth will be an example for witches, that are basically women battered by social customs; in the dust district you may choose an ally between paolo and abbey (you can ignore those two and just simply solve the logigram); then, you can save stilton which will somewhat erase the past; and left delilah in the world of her own illusions;
if you thought that no powers approach will give you other ending or something like that, then you expect too much; you can already choose between corvo and emily which have different powers abilities and some dialogues; plus, you can just take the throne; it's just all about retaking the throne;
● most of the chandeliers and guard turrets
● addermire district rooftops (bonecharm)
● addermire station rooftop
● addermire institute abandoned rooms (before wall of light on right there are barricaded doors; you can get there from outside by reaching shutters)
● addermire institute rooftop (too high; 'fearless fall' achievement and a bonecharm)
● lower aventa apartments (with byrne's painting; and the opposite one with runes shrine)
● approach to jindosh mansion down below (at some point the distance is too great; unless the electricity is off so you can just run through rails)
● inside clockwork mansion just before the first lever (cannot reach the roof; 'silence' achievement)
● royal conservatory district apartments near the wall of light (bonecharm)
● in stilton mansion i think you cannot reach the attic without powers because of timing of the last chandelier
● some windmills powering walls of lights (especially that one in grand palace district)
● back again on the dunwall streets the approach to the witches up high is too steep
● in dunwall tower room with a civilian (apparently too high to jump)
Even in the first game it was like that too (although this is the only one u can deny the mark which is also p cool)