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The original Dishonored game's chaos system was very basic. the more people you kill, particularly bystanders and not targets or guards, the higher chaos you would get. In that game, killing people meant more bodies on the ground, more rats to swarm you, and generally everyone was more likely to shoot at you than look the other way if you came near. Having high chaos meant that certain maps would be radically harder to navigate by the end, because of that, and you'd get a very nasty end monologue indicating that you've basically thrown the empire into a dark time.
In this one, you have access to the Heart, to randomly generate "inner secrets" for any given person you aim it at. SOME people have 'good' secrets, some have bad ones. If you choose to kill anyone in D2 that has a 'good' secret, you will increase chaos MORE than if you just choose killing 'bad' ones. But ALL deaths in D2 will increase your chaos and produce a very negative outcome.
If you try to keep the "innocent" deaths to an absolute minimum, and only kill when needed (targets, guards attacking) your chaos will be moderate. If you use the 'non lethal' methods to deal with the main targets, and try not to kill *anyone*, your end results will be much more pleasant - also note that there is one mission with a variety of outcomes completely aside from the overall chaos, that directly affects how the end might play out.
Don't expect to go through any of the Dishonored games with slaughter and get a "nice" ending. Killing innocent people is possible, sometimes even likely. But doing so WILL turn those people against the character in the long run. That's the lesson here.
Also note well that LOW CHAOS and saving most of the targets is the canon story line, from D1 and 2.
I'd love to kill my way through
Well, I hope this one at least
won't ignore my Ghost and Non lethal runs
6? Your advice is wonderful Zekiran but your maths needs work *cheeky grin* 2 characters to the power of 3 is 8, arguably 16 with NG+ *grin* . And then you have roleplay options that don't involve game mechanics which I found the best of all, (but then I don't care about ingame acheivements. I'd rather roleplay a believable to me character, but each to their own. Always amazes/amuses me how people expect to get nice endings after murdering lots of people for fun!)
Have fun :)
SO MANY WAYS.
there are SO MANY WAYS to play and replay this game lol.
Seriously?
Since he's voiced now he does have a personality, and I always find myself grunting in that gorgeous Stephen Russell voice, "i'm too old for this crap" whenever he has to jump onto a roof or down into a ditch.
Never touch the ground if you can avoid it. Only ever throw fish. Little quirky game goals is a form of role playing.
Then there's me, who has her own character (by the name of Morgan Valena, a silversmith marked at a young age and ... well, yeah)...
You can discuss your roleplays
and Original characters without me
cutting into the matter
You have never listened to the heart tell you about a NPC and thought "s/he deserves to die/live"? Never decided on a code of rules your character follows and played to that rather than some ingame acheivement?
Yes, you have. ^^ That wish of yours is roleplay and yourself fighting to be heard.
...and that is you crushing that voice for the sake of some (meaningless imho) ingame acheivement.
To each their own.
Have fun :)
Fun fact, i think the overall chaos may depend on how you do on a particular level
Cause i was a good boy 60% of the game
And suddenly i slaughter half district
and I'M THE BAD GUY now
*Laughing* ... obviously, yes. Why are you complaining about it? You only need to murder one person to become a murderer. Not murdering people doesn't cancel it out one for one. Not murdering people is the norm, no?
Have fun :)