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I mean, maybe it's a combination of both, just like WatchDogs1.
What do you mean by sandbox?
Alright, so that's definitely not what a sandbox game is. A sandbox game is more like Skyrim or Minecraft than CoD. It's an open world game where there are few limitations placed upon the player and the traditional structured elements of the game can be ignored. Like how in Skyrim you can spend hundreds of hours progressing through the game and exploring the world without ever having touched the story beyond the first mission, or like how many players spend years playing Minecraft without ever getting to The End. They're about creating your own fun, like setting out to shoot cabbages into buckets from rooftops or build a class house underwater, more than following a set list of objectives. CoD is the exact opposite of a sandbox. It's tight, narrative focused, objective driven, linear gameplay. There's really not a lot to do aside from push from one objective to the next. Dishonored 1 is closer to CoD than Minecraft or Skyrim, and it's still linear. You can jump around big areas, sure, but it's still mainly a progression from one clear objective to the next.
So my question should be... Is Dishonored 2 as narrow and tight as CoD?
I doubt it. It'll probably be more open than that. Games as narrow as CoD don't generally offer much in the way of multiple-solution objectives and multiple meaningfully different paths to those objectives, which was Dishonored 1's big selling point (they remind you of it all the way into mission 3 with pop-ups, after all). But it doesn't have to be as tight as CoD or purely open world. There's a whole spectrum in between the extremes. While Dishonored 1 was linear and segmented into levels, for example, it had much bigger levels to explore and traverse and a wider array of ways to get through them than a CoD level would.
Still, I hope Dishonored 2 would be more like witcher3, cause CoD-game-style is quite boring...
Call of Duty is (or at least has been; I haven't played a CoD game since MW2) a linear path, where every player walks the same line through every level. Dishonored is a linear progression of levels, but each level is its own small sandbox. I suspect Dishonored II will be similar to it's predecessor.
Not really. They're bigger than CoD, sure, but they're still fairly linear. There's generally only a handful of paths open to you at most, and they're all there to guide you towards a central objective that will lead you out of the level. There's never very much to do, if there's anything to do at all, that isn't completing that main objective. Sandboxes don't have that heavy focus on primary objectives and structured progression.
imo this will be more like the first Dishonored, very close to Assassins Creed type play