Dishonored 2

Dishonored 2

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Is Dishornored 2 Open World or Sand box?
That matters a lot.
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Showing 1-15 of 20 comments
e.bkapalka Jul 25, 2016 @ 5:11pm 
No, but the levels will be huge and they've done their best to eliminate loading
Last edited by e.bkapalka; Jul 25, 2016 @ 5:12pm
Originally posted by e.bkapalka:
No, but the levels will be huge and they've done their best to eliminate loading
So it's sandbox?
e.bkapalka Jul 25, 2016 @ 5:59pm 
Originally posted by Ether:
Originally posted by e.bkapalka:
No, but the levels will be huge and they've done their best to eliminate loading
So it's sandbox?
Probably only as much as the last game was (with hubs where you can pick one of a few missions). You can't explore the whole world outside of missions
Last edited by e.bkapalka; Jul 25, 2016 @ 6:00pm
Originally posted by e.bkapalka:
Originally posted by Ether:
So it's sandbox?
Probably only as much as the last game was (with hubs where you can pick one of a few missions). You can't explore the whole world outside of missions
Well, in E3 gameplay, we can see that Emily jumps from the roof of a building and dive into the sea..... Sandbox can't do that right?
I mean, maybe it's a combination of both, just like WatchDogs1.
e.bkapalka Jul 25, 2016 @ 9:31pm 
Originally posted by Ether:
Originally posted by e.bkapalka:
Probably only as much as the last game was (with hubs where you can pick one of a few missions). You can't explore the whole world outside of missions
Well, in E3 gameplay, we can see that Emily jumps from the roof of a building and dive into the sea..... Sandbox can't do that right?
I mean, maybe it's a combination of both, just like WatchDogs1.
I've been looking for where I read it but their community correspondant on one of their social media platforms called a pseudo-sandbox (so not exactly a sandbox). We'll just have to wait to see what that means
Mr. Whiskers Jul 25, 2016 @ 11:33pm 
Originally posted by Ether:
Well, in E3 gameplay, we can see that Emily jumps from the roof of a building and dive into the sea..... Sandbox can't do that right?
I mean, maybe it's a combination of both, just like WatchDogs1.


What do you mean by sandbox?
Originally posted by Mr. Whiskers:
Originally posted by Ether:
Well, in E3 gameplay, we can see that Emily jumps from the roof of a building and dive into the sea..... Sandbox can't do that right?
I mean, maybe it's a combination of both, just like WatchDogs1.


What do you mean by sandbox?
Well, a sand box means that during missions, you can't leave the predefined area, like COD.
Mr. Whiskers Jul 26, 2016 @ 12:38am 
Originally posted by Ether:
Well, a sand box means that during missions, you can't leave the predefined area, like COD.

Alright, so that's definitely not what a sandbox game is. A sandbox game is more like Skyrim or Minecraft than CoD. It's an open world game where there are few limitations placed upon the player and the traditional structured elements of the game can be ignored. Like how in Skyrim you can spend hundreds of hours progressing through the game and exploring the world without ever having touched the story beyond the first mission, or like how many players spend years playing Minecraft without ever getting to The End. They're about creating your own fun, like setting out to shoot cabbages into buckets from rooftops or build a class house underwater, more than following a set list of objectives. CoD is the exact opposite of a sandbox. It's tight, narrative focused, objective driven, linear gameplay. There's really not a lot to do aside from push from one objective to the next. Dishonored 1 is closer to CoD than Minecraft or Skyrim, and it's still linear. You can jump around big areas, sure, but it's still mainly a progression from one clear objective to the next.
Originally posted by Mr. Whiskers:
Originally posted by Ether:
Well, a sand box means that during missions, you can't leave the predefined area, like COD.

Alright, so that's definitely not what a sandbox game is. A sandbox game is more like Skyrim or Minecraft than CoD. It's an open world game where there are few limitations placed upon the player and the traditional structured elements of the game can be ignored. Like how in Skyrim you can spend hundreds of hours progressing through the game and exploring the world without ever having touched the story beyond the first mission, or like how many players spend years playing Minecraft without ever getting to The End. They're about creating your own fun, like setting out to shoot cabbages into buckets from rooftops or build a class house underwater, more than following a set list of objectives. CoD is the exact opposite of a sandbox. It's tight, narrative focused, objective driven, linear gameplay. There's really not a lot to do aside from push from one objective to the next. Dishonored 1 is closer to CoD than Minecraft or Skyrim, and it's still linear. You can jump around big areas, sure, but it's still mainly a progression from one clear objective to the next.
Well, thanks! I should have wiki the terms....
So my question should be... Is Dishonored 2 as narrow and tight as CoD?
Mr. Whiskers Jul 26, 2016 @ 1:03am 
Originally posted by Ether:
Is Dishonored 2 as narrow and tight as CoD?

I doubt it. It'll probably be more open than that. Games as narrow as CoD don't generally offer much in the way of multiple-solution objectives and multiple meaningfully different paths to those objectives, which was Dishonored 1's big selling point (they remind you of it all the way into mission 3 with pop-ups, after all). But it doesn't have to be as tight as CoD or purely open world. There's a whole spectrum in between the extremes. While Dishonored 1 was linear and segmented into levels, for example, it had much bigger levels to explore and traverse and a wider array of ways to get through them than a CoD level would.
Last edited by Mr. Whiskers; Jul 26, 2016 @ 1:04am
Originally posted by Mr. Whiskers:
Originally posted by Ether:
Is Dishonored 2 as narrow and tight as CoD?

I doubt it. It'll probably be more open than that. Games as narrow as CoD don't generally offer much in the way of multiple-solution objectives and multiple meaningfully different paths to those objectives, which was Dishonored 1's big selling point (they remind you of it all the way into mission 3 with pop-ups, after all). But it doesn't have to be as tight as CoD or purely open world. There's a whole spectrum in between the extremes. While Dishonored 1 was linear and segmented into levels, for example, it had much bigger levels to explore and traverse and a wider array of ways to get through them than a CoD level would.
Thanks!
Still, I hope Dishonored 2 would be more like witcher3, cause CoD-game-style is quite boring...
Coldhands Jul 26, 2016 @ 7:51am 
I doubt Dishonored II will resemble The Witcher III in size, scope, or openness. It'll probably be structured a lot like the first game, where the levels are large, and you'll never be railroaded down a single corridor, but are still discreet levels.

Call of Duty is (or at least has been; I haven't played a CoD game since MW2) a linear path, where every player walks the same line through every level. Dishonored is a linear progression of levels, but each level is its own small sandbox. I suspect Dishonored II will be similar to it's predecessor.
Mr. Whiskers Jul 26, 2016 @ 8:03am 
Originally posted by Coldhands:
Dishonored...each level is its own small sandbox.

Not really. They're bigger than CoD, sure, but they're still fairly linear. There's generally only a handful of paths open to you at most, and they're all there to guide you towards a central objective that will lead you out of the level. There's never very much to do, if there's anything to do at all, that isn't completing that main objective. Sandboxes don't have that heavy focus on primary objectives and structured progression.
Its like the maps in Dishonored 1. Just watch some videos and figure out for yourself
NiteNite Jul 27, 2016 @ 6:24pm 
GTA (3 and above) are perfect example's of a sandbox games :)

imo this will be more like the first Dishonored, very close to Assassins Creed type play
Last edited by NiteNite; Jul 27, 2016 @ 6:24pm
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Date Posted: Jul 25, 2016 @ 5:06pm
Posts: 20