Dishonored 2

Dishonored 2

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Fjonan Nov 14, 2016 @ 12:01pm
The detection rate is ridiculous
Through the tiniest of holes enemies see me from dozens of meters away and go into aggro before I can even react, this is just ridiculous. I like hard games but this is just unfair and trial and error.
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Showing 16-29 of 29 comments
SomeUnregPunk Nov 14, 2016 @ 1:26pm 
Originally posted by (-C-)Fjonan:
The original Thief is my favorite game and I am very sure that they did not see you over that distance (not only because the levels where smaller) and the moment from "huh, someone there?" to "THIIIIIIIEF!" was long enough to duck away.

Man I played those games a lot back in the day

I'm playing as Emily on Hard and I haven't had this problem yet. Maybe the detection is different between the two characters? Who are you playing as?

I also found they tend to react to explosions or an opposite faction stronger than tossed bottles. So you could try using that to your advantage.

I'm used to playing the stealth game Styx: Master of shadows... so dishonored 2 feels a lot easier to stay out of detection. But I'm playing as Emily and I don't know if that's different for Crovo.
Last edited by SomeUnregPunk; Nov 14, 2016 @ 1:27pm
Fjonan Nov 14, 2016 @ 1:45pm 
I am playing Emily as well, I don't think there is a difference. The thing is ... there is no light gem to know if you are pracitcaly invisible and the ridiculous detection takes place over a far distance when I am crouched, not moving, inside a building, so the comparison to Thief does not hold true to me.

I liked Styx: Master of Shadows as well, and yes the getting-detected-without-much-margin-for-error there is harsh as well but - again - by far not over these distances and between ludicrous cracks.

I got spottet trough a pile of junk and a closed curtain that was opaque to me but obviously not for the enemy.
Seleck Nov 14, 2016 @ 1:49pm 
I love it actually, one of the things I hate about stealth games is that someone enemies can't see you when they are clearly looking in your direction and you are not even hidden, also I love how they notice doors that shouldn't be open or electric gates that turn off all the sudden
Trellek Nov 14, 2016 @ 8:02pm 
Originally posted by (-C-)Fjonan:
I play a lot of stealth games and it is considered "good stealth" when you at least have a chance from "they start to detect you" to "everyone in a 50 m radius instantly knows where you are" - but here this happens almost instantaniously.

But here the guards shout as soon as they see you, putting every other guard on alert. They're not psychic, they just make actual noise. Too, they pay far more attention to the sounds around them than the guards in the first game did. Notably, audiographs will alert guards now.

If you're taking the low roads, don't forget that sprinting into a guard that hasn't alerted his friends will keep him from doing so long enough for you to put his head in a different post code from his body. Also, if you're close enough when they turn around, you have a short window to get a knockout/instakill even when they're facing you, while the awareness meter fills.
Aegis Kleais™ Nov 14, 2016 @ 8:56pm 
It's called "God Knowledge", the AI is omniscient (all knowing). It pretty much means that the AI programmer was complete garbage. They see you thorugh all things, know your position at all times, and if you throw decoy, they come to YOUR position, not the location of the sound.

Sloppy AI, Arkane.
Fjonan Nov 15, 2016 @ 10:50am 
Originally posted by Trellek:
If you're taking the low roads, don't forget that sprinting into a guard that hasn't alerted his friends will keep him from doing so long enough for you to put his head in a different post code from his body. Also, if you're close enough when they turn around, you have a short window to get a knockout/instakill even when they're facing you, while the awareness meter fills.

I did not know that! I usually try to keep my distance.

If it happens again I will make some screenshots of the situations where I have been detected to elaborate.
--
I know how games work, been playing them long enough (and even had the chance to make some) and I genuinly believe, that there are some situations where they simply should not be able to see me.

For instance if they are (from their perspective) looking on a heap of garbage and furniture, and cloth and in that heap is a hand sized hole through that you can look on the other side I as a player would expect that - since the guard is in no way suspicous or alerted, just walking by on a boring patrol - they do not instantly identify the small, not moving piece of clothing on the other side as an intruder.

I could understand that their awareness gets hightened when they are in search-mode, but just like that it makes no sense to me.

As a level developer I simply would have "stuffed" thos holes so the player can see through but for the AI it is opaque. OR the AI needs at least a whole the size of half a square meter to be able to distinguish between the player and the background. This detection minimum gets smaller the more alert the AI is.

This would - in my opinion - result in more believable behavior.

--

Other situation, I was on the upper floor of a store (the safe store) and all the AI could see was som feet maybe. Instantly the recognize not only that I am there (through the window and a table and a chair and some stuff standing around) but that I am an enemy. I would have expected that - from that distance and behind all that stuff they would "assume" I am a customer and would only get suspicious if they can see me clearly like from a few meters away.

It would make sense if this was a high security super secret area where nobody but guards are suposed to walk around, but It was a damn store with civilians around!
Last edited by Fjonan; Nov 15, 2016 @ 10:52am
SomeUnregPunk Nov 15, 2016 @ 8:11pm 
Originally posted by (-C-)Fjonan:
Originally posted by Trellek:
If you're taking the low roads, don't forget that sprinting into a guard that hasn't alerted his friends will keep him from doing so long enough for you to put his head in a different post code from his body. Also, if you're close enough when they turn around, you have a short window to get a knockout/instakill even when they're facing you, while the awareness meter fills.

I did not know that! I usually try to keep my distance.

That's certainly true.
I have been able to quickly kill or use instant sleep darts to get people that are on red alert. And no one else notices.

The Domino and the Darkness is awesome here when you need to take out some groups quickly. though if you are playing a power-free game, this doesn't help ya.

I noticed that I'm able to get faster kills if I get around them and attack their back or jump up and attack their head from above. That way they don't alert everyone during a sword fight because there is no long drawn out sword fight.

But yeah, I get ya. It's annoying that they seem to attack you on site. Especially when the lore says that Emily is wearing a mask to hide from the guard. So normal patrols through a market shouldn't be attacking ya.
Last edited by SomeUnregPunk; Nov 15, 2016 @ 8:14pm
Bluenaim Nov 9, 2019 @ 5:29pm 
I'm currently playing this on very hard difficulty and some places the detection of the guards is beyond ridiculous to the point I unlock a door from inside building and the guard outside walks up to it and uses his x-ray vision to detect the door is unlocked (not open), rushing in alerted XDDDD
Last edited by Bluenaim; Nov 9, 2019 @ 5:31pm
Just Chill Nov 10, 2019 @ 2:54am 
Even on very hard it is easy, when you know where to hide and how to play with the AI.
The start in Addermire Institute was pretty tricky, until I discovered some high ground from where I was able to eaisly put out the guards in the foyer.
https://steamcommunity.com/sharedfiles/filedetails/?id=868282197

Starts at 02:35.
Last edited by Just Chill; Nov 10, 2019 @ 2:55am
Twisted Foo Oct 19, 2020 @ 10:10pm 
this game's detection rate on very hard is just dumb and inconsistent. they will literally hear or just be alert to anything. it's even more than real life. ♥♥♥♥ you game devs
They also take more notice if Walls of Light and such are disabled.
This is first time when I see someone saying that Dishonored is hard lol. I'm playing this game for 3rd time right now and the only mission when the game is not too easy for me is Jinosh's mansion. The rest of the game is easy, just try to always be above the guards, they can't see you if you are like 2 meters above them look for accessable roofs, cornices and balcons. If you don't care about chaos system and ending you can kill guards with crossbow headshot or when they are in group 1 granade will kill them all. Maybe you didn't know that roofs and balconies are guard's blind spots, now you know. If the game is still hard for you probably should consider your gaming choices. Maybe you should play games like Fifa, Forza Horizon and other casual games.
Fjonan Oct 23, 2020 @ 11:11am 
Thank you. I am always glad that pro gamers like you help helpless players like me out that are too weak for this world.
vsdafermos Jun 22, 2024 @ 7:32am 
Originally posted by Olli:
go play first boss of dark souls 3, then come back and delete this crybaby post. be patient. and you will have no problem with detection.

Oh no, go fight the easiest first boss in all Souls games.
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Date Posted: Nov 14, 2016 @ 12:01pm
Posts: 29