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I'm playing as Emily on Hard and I haven't had this problem yet. Maybe the detection is different between the two characters? Who are you playing as?
I also found they tend to react to explosions or an opposite faction stronger than tossed bottles. So you could try using that to your advantage.
I'm used to playing the stealth game Styx: Master of shadows... so dishonored 2 feels a lot easier to stay out of detection. But I'm playing as Emily and I don't know if that's different for Crovo.
I liked Styx: Master of Shadows as well, and yes the getting-detected-without-much-margin-for-error there is harsh as well but - again - by far not over these distances and between ludicrous cracks.
I got spottet trough a pile of junk and a closed curtain that was opaque to me but obviously not for the enemy.
But here the guards shout as soon as they see you, putting every other guard on alert. They're not psychic, they just make actual noise. Too, they pay far more attention to the sounds around them than the guards in the first game did. Notably, audiographs will alert guards now.
If you're taking the low roads, don't forget that sprinting into a guard that hasn't alerted his friends will keep him from doing so long enough for you to put his head in a different post code from his body. Also, if you're close enough when they turn around, you have a short window to get a knockout/instakill even when they're facing you, while the awareness meter fills.
Sloppy AI, Arkane.
I did not know that! I usually try to keep my distance.
If it happens again I will make some screenshots of the situations where I have been detected to elaborate.
--
I know how games work, been playing them long enough (and even had the chance to make some) and I genuinly believe, that there are some situations where they simply should not be able to see me.
For instance if they are (from their perspective) looking on a heap of garbage and furniture, and cloth and in that heap is a hand sized hole through that you can look on the other side I as a player would expect that - since the guard is in no way suspicous or alerted, just walking by on a boring patrol - they do not instantly identify the small, not moving piece of clothing on the other side as an intruder.
I could understand that their awareness gets hightened when they are in search-mode, but just like that it makes no sense to me.
As a level developer I simply would have "stuffed" thos holes so the player can see through but for the AI it is opaque. OR the AI needs at least a whole the size of half a square meter to be able to distinguish between the player and the background. This detection minimum gets smaller the more alert the AI is.
This would - in my opinion - result in more believable behavior.
--
Other situation, I was on the upper floor of a store (the safe store) and all the AI could see was som feet maybe. Instantly the recognize not only that I am there (through the window and a table and a chair and some stuff standing around) but that I am an enemy. I would have expected that - from that distance and behind all that stuff they would "assume" I am a customer and would only get suspicious if they can see me clearly like from a few meters away.
It would make sense if this was a high security super secret area where nobody but guards are suposed to walk around, but It was a damn store with civilians around!
That's certainly true.
I have been able to quickly kill or use instant sleep darts to get people that are on red alert. And no one else notices.
The Domino and the Darkness is awesome here when you need to take out some groups quickly. though if you are playing a power-free game, this doesn't help ya.
I noticed that I'm able to get faster kills if I get around them and attack their back or jump up and attack their head from above. That way they don't alert everyone during a sword fight because there is no long drawn out sword fight.
But yeah, I get ya. It's annoying that they seem to attack you on site. Especially when the lore says that Emily is wearing a mask to hide from the guard. So normal patrols through a market shouldn't be attacking ya.
The start in Addermire Institute was pretty tricky, until I discovered some high ground from where I was able to eaisly put out the guards in the foyer.
https://steamcommunity.com/sharedfiles/filedetails/?id=868282197
Starts at 02:35.
Oh no, go fight the easiest first boss in all Souls games.