Dishonored 2

Dishonored 2

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DIE,Mortal Nov 12, 2016 @ 10:34am
Is that a bug?Breanna non lethal---SOLVED!!!It sure that is a bug!
If I use the oraculum to Breanna for non lethal .Then I got three kills.Is that a bug?
before that I was 0 kill


I am sure this is a bug.
The witches,two in a alley outside the art gallery,one in the hall of art gallery,I am not sure which is.
If you use the oraculum .Those three witches will dead.

Move them to you ship (next to Megan),make sure they are on the ship ,not next to it.And shot them one sleep darts ,everyone got one.Then you back to the oraculum continue.
This time is ok,no more dead
Last edited by DIE,Mortal; Nov 13, 2016 @ 1:44am
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Showing 1-15 of 26 comments
it knocks out all the witches so some possibly fell to their death or something.
BennyDeluxe Nov 12, 2016 @ 12:10pm 
Same issue here. I have sedated all the witches in the map. Put them on safe ground all of them... and some of them just die when i use the non letal way. I have found the one dying for no reason... i ve put her in front of me right after using the lever... she just die without moving or whatso ever...
On this on Bethesda/Arkane i salute you for your lack of testing
DIE,Mortal Nov 12, 2016 @ 11:15pm 
Originally posted by ;217691032436956972:
it knocks out all the witches so some possibly fell to their death or something.
Impossible,because my non lethal rate does not change.
Actually,I have sedated everyone in the map except Megan,and non lethal rate only 93%.
after using oraculum.Non lethal rate change to 92% because Breanna wake up.And the death rate is 4%.
That mean there are 3 witches or others I didn't found has be dead
Grulien Nov 13, 2016 @ 5:33am 
Same problem here : I knocked everybody out on the map except Meagan and the 3 civilians on the dock at the start. Before I activate the oraculum, my stats say 0 kills, and after I activate it I get 6 kills. It seems the only characters that go from unconscious to dead are witches.
It looks like it is a common problem that a number of people are experiencing :

www.reddit.com/r/dishonored/comments/5cl4gh/warning_for_those_doing_a_nonlethal_playthrough/
www.youtube.com/watch?v=G97X7Ba5-Rw
www.youtube.com/watch?v=l6KoHOy3YFo

One suggested workaround for now is to check which witches "become dead" after activating the oraculum, then reload your save before using it and seek out these witches to sleep dart them again, and finally use the oraculum.
I managed to find 5 out of 6 witches like that and reduce the kill number, but I'm still struggling finding which one is the sixth one who dies...

I hope this bug gets fixed soon ! Non-lethal objectives are not supposed to get people killed and count towards your kill count.
Darak Nov 13, 2016 @ 5:36am 
This mission is a mess. Several of the witches in my playthrough spawned in the middle of the air (no chandelier, they were just floating) and stayed there. No way to choke them, and sleeping darts or waking them up would make them fall to their deaths.

This game is the very definition of a rushed release :(
DarkMatter Nov 13, 2016 @ 5:39am 
Put them on the roof where nothing can happen to them and no one can see them.
nikolaj-11 Nov 13, 2016 @ 5:40am 
I wonder if there might be install issues, given that only some people get this bug.
Camel Toad Nov 13, 2016 @ 5:44am 
Yep I just got to this part, used the Oraculum, and noticed even though she is teleported there and ALIVE. After the process the mission complete icon comes up showing that I killed her, not spared her - while she is clearly alive and whining about what I did to her. I check the stats after that and it shows 1 kill while right before that I had 0.

I'm just going to wait on a patch. The random kill bugs while trying to go through as a non-lethal ghost has just become too frustrating after what I went through in Edge of the World twice. No way am I going to play this level over again too (until my Corvo playthrough) or bother with any of the possible time-consuming fixes. Sorry, turned into a rant. =/
Grulien Nov 13, 2016 @ 8:28am 
At least, it looks like the devs are aware of the bug.
https://twitter.com/Harvey1966/status/797707867365273601
Hopefully it will get fixed soon !
Astral Nov 13, 2016 @ 10:02am 
I can confirm that this makes the two dead witches from the alley not add to your kill count in the stats screen. It's unusual because I had already tried moving their bodies around a bit, I even walked them all the way back to the conservatory and dropped them in a few different places to try to prevent their 'deaths'. Dropping them in her boat they still show up dead when I check on them, but my stats page reads a 0 for kills.

I think I'm going to restart the level anyways just in case. I'll just blitz through it without knocking anyone out first since I know the conservatory will knock them all out anyways, which will make looting afterward a breeze.
GhostMessiah Nov 13, 2016 @ 7:33pm 
This is ridiculous, did they not even QA this level at all? No-kill runs are one of the more popular runs, and this looks like it'll happen to pretty much everyone.
It is literally a game stopping bug, I cannot play until it is fixed, and that really sucks. Dishonored 2 is def not game of the year quality. Barely mediocre quality on the PC.
Sparhawk122 Nov 13, 2016 @ 7:36pm 
Originally posted by Grulien:
Same problem here : I knocked everybody out on the map except Meagan and the 3 civilians on the dock at the start. Before I activate the oraculum, my stats say 0 kills, and after I activate it I get 6 kills. It seems the only characters that go from unconscious to dead are witches.
It looks like it is a common problem that a number of people are experiencing :

www.reddit.com/r/dishonored/comments/5cl4gh/warning_for_those_doing_a_nonlethal_playthrough/
www.youtube.com/watch?v=G97X7Ba5-Rw
www.youtube.com/watch?v=l6KoHOy3YFo

One suggested workaround for now is to check which witches "become dead" after activating the oraculum, then reload your save before using it and seek out these witches to sleep dart them again, and finally use the oraculum.
I managed to find 5 out of 6 witches like that and reduce the kill number, but I'm still struggling finding which one is the sixth one who dies...

I hope this bug gets fixed soon ! Non-lethal objectives are not supposed to get people killed and count towards your kill count.

The only thing that prevents me from doing pacifist and ghost playthroughs for some games are bugs. Everysingle time. Annoying bugs.

Rtransat Nov 19, 2016 @ 3:02am 
It doesn't work for me. I have 1 kill and I don't know why, it's really frustrating.
If they are on boat or not, still 1 kill. This solution doesn't work for everybody :(
Protean Nov 19, 2016 @ 3:11am 
Doesn't work, but i dont care, one kill, whatever
gitanya Nov 19, 2016 @ 3:28pm 
DIE, Mortal thanks for this solution you saved my no kill playthrough and untold hours of frustration.

If it wasn't obvious yes this worked for me moving the dead witches to my boat and sleep darting them.

The only strange thing I still encountered was 2 deaths after I threw the switch but 3 dead witches in the world (1 in the Conservatory and the 2 that ambush you in the alley). I moved all 3 over just in case and no kills listed now.

woof indeed, peace man and good gaming to you.
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Date Posted: Nov 12, 2016 @ 10:34am
Posts: 26