Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Whats with the teleport?
There are many rooms who can be only accessed over the roof/balcony etc.
It just makes the game longer.
Sidequests (at least any character interactions, not sure about every obscure special action on the mission endscreen) are possible, but obviously much more difficult (especially if you want to go undetected) without powers.
Most of the inaccessible rooms just contain notes or coin, maybe a potion. You won't be hurting for money in a no-powers playthrough because runes are worth gold, so this isn't really an issue, but true 100% completion is impossible.
Very interesting way to play as it forces you to get to know the levels rather than just blinking from balcony to balcony. You have to be ready for a slower pace or a lot of murder (or both) relative to normal though.