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Damn, Daud's pull had been fun& obvious to use, why would they change it?
Because she isn't Daud. You just aim at the object you want to pull and it will be pulled to you. Make sure you are actually locked onto the item though and not the location. The indicator should get smaller when you locked onto an item.
In other news, I have found a notable weakness in Far Reach, which is that it imparts enough momentum for you to bounce off walls if trying to get to small ledges. I was not amused the first time this killed me. Well, not until I thought about it for a few seconds. Hilarious way to die, really.
I'm playing with the gamepad, and to pull it's 'aim first and then briefly press the left trigger' (vs 'hold the left trigger and aim the landing spot' for the teleporting). Not very intuitive, imo, they should've specified that it's 'press', NOT 'hold'. Basically any extra moment on the LT may count as 'hold' & move Emily to the item.
Also, I don't think I saw any of the 'locking onto target' you've mentioned. Either because I've got the autoaim swithched off or because it's something K+M-specific (unless it's a bug).
Trellek said it was a spinning circle. Bit hard to notice but once you see what we mean it will become easier to know when you are locked on.
But then there are the extra upgrades for far reach that makes it that much better. Blink is classic and simple, but far reach gives advancements.
Wait, what? I don't think I was uncrouched for more than ten minutes my entire playthrough, and Far Reach always added momentum. Darned handy most of the time, like a longer range obstacle vault, but for climbing elevator shafts, with those little boxes along the walls, not so useful.
Anyway, the Slow Time upgrade for Far Reach is, bar none, just about the best thing ever. I vividly recall using Blink in the first game's Flooded District to try to get from somewhere up high to somewhere lower and, no matter how I lined up the Blink, the fall damage killed me. Slow Time undoes all that frustration. Trigger Far Reach six feet from the ground, jump to a nearby park bench, and suffer no fall damage at all. It's wonderful. Too, once you have the deeper upgrade tree cleared, it is entirely too fun to grab guards and bounce them off walls. And ceilings. If only it worked on witches I'd be in heaven.
hmmm ok. guess I've not used it enough.
It's not as precise and it's clunky. Using it while in motion is a guaranteed to fling you in a way that you don't really want or need. Plus, withot appropriate charm it's possible for enemies to spot you while using it in contrast to blink that at no additional cost doesn't allow for enemies to spot you while blinking.
Yup, that sums up a few problems I have with far reach.