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It's the engine Beteshda have been using in all games aside from skyrim and Fallout 4.
Remember Evil within, wolfenstein, Rage etc..
Yeah all IDTech 5, pretty sure they force their teams to use it instead of licence another one, the same reason EA is forcing Frostbite (but ye frostbite is awesome though).
Fortunaly Doom is using IDTech 6 and it seems so much better thanks to this new guy that is leading the engine, not carmack anymore, this new guy had a very important role on the cryengine, that is why he is making an excellent job now with IDTech 6, btw his name is Tiago Sousa.
Maybe this game is still using a modified version of IDTech 5 called Void engine cause IDTech 6 was not ready yet, Doom was some sort of pioneer for the engine, hopefully next games will only use IDTech 6, except for elder scrolls and Fallout that will probably continue to use the creation engine cause of the modding community.
Cheers
In other case Dishonored would probably just use Unreal 4, just like they used Unreal 3 on the first title.
It's pretty simple to understand, that is exactly what is happening.
I think most of the stuff won't be fixed regarding the performance, just like in other IDTech 5 titles.
Let's hope IDtech 6 will be used in all other games from now on.