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I'm guessing Bethesda was trying to prevent people bîtchîng about the game not running as smoothly, and thus announced higher specs as the official minimum. (Too bad the game wasn't optimized all that well, so people are complaining nonetheless, no matter what PCs they're running it on.)
But that also means that, now, they've got the flimsy excuse of saying "you're below the minimum specs, so upgrade your PC or stop complaining". That's a bit shady, if you ask me.
You look like you might be another unlucky AMD owner who's chip does not support the SSE 4.1 instruction set.
As far as I can tell your CPU has the Thuban core.
http://www.cpu-upgrade.com/CPUs/AMD/Phenom_II_X6/1090T.html
This appears to have the following:
MMX
SSE
SSE2
SSE3
It doesn't even have SSE4a, which only exists on AMD chips.
Take a look at the following page:
https://en.wikipedia.org/wiki/SSE4
It looks like only Bulldozer, Jaguar and Piledriver chips support 4.1. This is likely to be why they listed the FX-8320 as the minimum requirement as that uses the Piledriver core.
I went back and checked and its worth nothing that Hello Games released an experimental patch for No Mans Sky, which also required SSE 4.1, which allowed older chips to run the game. It did however require SSE3 which you currently support so there's hope there yet.
If those hacks over at Hello Games could get it to work then hopefully Arkane can also! That would be a stunning indictment for Arkane actually, that HG were able to achieve something that they could not!
luckily for me i had a bulldozer sitting around and installed that since there really wasnt a performance increase between that and my phenom 2 1090t BE, new cpu fixed all my problems all credit for the above goes to steam user MEMNOC
https://twitter.com/Harvey1966/status/796850613137133568
(-, nothing more can be added.. - 2009-2016 - ten years as per rounding scheme..
Doesn't really matter as I pointed out before. IF the developer came out and said, "our engine NEEDS to use SSE4.1 because of X feature" I'd belive that and just be sad I'll have to wait to play Dishonored 2 when I rebuild my PC in the near future. But they didn't, instead they slapped together "requirements" very late in the release cycle and then tried to pretend that everyone should have known why they recommended an FX series processor. On top of that they have a horribly optimized game and some other glaring issues in terms of development, all the while trying to skirt the reason why the game is in such technical disarray; because admitting fault at this point while a good step for them is a bad PR move.
So as of right now, it's basically due to laziness and/or incompotence. They have the stats on the number of SSE3.1 CPUs out there and there's nothing in their modified IdTech5 engine that cannot run SSE3.1 instruction sets beyond simply having not been optimized for it. Until they prove otherwise, it's mostly due to laziness/incompotence.
99.9% of all other games released as of now have no issues with running SSE3.1 instruction sets, even down to Titanfall 2, Deus Ex:Mankind Divided, Battlefield 1, ect. all of which have updated engines to be "modern" and yet these games have no restrictions needing ONLY SSE4.1 Instruction Sets.
So the argument that the hardware is unsupported is a lazy cop-out since neither any new game as of now or for the next year or so has anything in their engines that would force them to run only SSE4.1 or higher. Yes the processors are old, but they work fine from a computing power standpoint, it's a compatibility issue of instruction sets that is the issue here, an issue that makes no sense since as I pointed out every game out there or that will be out there has no real reason they can't run SSE3.1 besides laziness/incompotent programming/cost cutting.
SSE 4.x is not a game changer. it does not improve IPC, nor actual game performance.
and facts are clear - MGS V, No man sky.. being able to switch from SSE 4.1
plus cca 8 major release of 2015-2016 running on Phenoms II just fine.
one example here - Witcher 3 - arguably a nicest open world game - cca 35 FPS on settings very close to max.
it is called good programming and even better attitude toward PC players.
kudos, CD Projekt Red, you should organize a workshop to other devs.
Well considering adding SSE3.1 support is not that difficult for most every other developer, including those 2 other games that had to patch it in; I kind of do expect it or at the very least have a damn good reason why they couldn't be bothered for it.
It's their market share since the data shows plenty of people still utilize SSE3.1 CPUs for gaming and the rest of the industry has been smart enough to maintain that compatibility so they don't alienate their sales. Rather simple risk/reward consideration for a company.
Look I agree it's an old processor, I'm planning on rebuilding the ol' PC next year to a beefier modern set-up probably on a Kaby Lake CPU; but the point is that they failed to mention what the requirements were for the PC until way late in the game. Then on top of that they failed to mention to people that they needed a CPU that used SSE4.1 or higher and even further they've shown they can't apparently code for crap because the game can barely run on a Titan for most people.
Actually it'd be bad business NOT to spend the minimal coding effort to code for older processors when they are still being HEAVILY used by the gaming community. Doing so with no other reason beyond laziness/cost cutting heavily impacts over all sales and reputation as we're seeing currently.
As pointed out constantly, every other developer has been smart enough to realize that including older CPU instruction set compatibility does nothing to hurt them and everything to include more potential customers.