Dishonored 2

Dishonored 2

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MarkusO Nov 20, 2016 @ 6:28am
How to disable "Rune or Bonecharm nearby, equip the heart." message?
Would like to get rid of the message, it really breaks the immersion when the message is displayed 30x times per mission. Anyone know how to disable it?
Last edited by MarkusO; Nov 20, 2016 @ 6:31am
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Showing 1-15 of 16 comments
Mozzarella Nov 23, 2016 @ 9:02am 
Can't at the moment
MarkusO Nov 25, 2016 @ 6:37am 
it's the information message tick box, diabling it might affect other messages as well, but this will do for now.
cyril.d Apr 17, 2017 @ 6:56pm 
thanks, @markusO! i disabled all kinds of stuff but somehow i overlooked this one^^. now i´m not being annoyed by this every few minutes :).
Basic Token Apr 18, 2017 @ 6:24am 
I always thought I'm the only one annoyed by this. :) I already hated the talking heart and runes-locating mechanics in Dishonored 1 and when I got flooded with those messages once I got to Karnaca I even rage-uninstalled the whole game, believe it or not. Of course I was overreacting and I reinstalled again immediately, but still it so takes the flow out of the game. I'm happy to read that there's an easy solution.
FranTesla Jun 13, 2017 @ 9:57pm 
Hear the heart to find runes, nah... read the text in the middle of the screen :steamfacepalm:
Cursed Hawkins Jun 13, 2017 @ 10:01pm 
Originally posted by FranTesla:
Hear the heart to find runes, nah... read the text in the middle of the screen :steamfacepalm:
You need to pull the heart out to hear it! The text lets you know that you're near so you can pull the heart out to get an general direction cause the text doesn't tell you where the Rune/Bone Charm is!
Cursed Life Jan 5, 2019 @ 10:21am 
I cant believe they put in game something like this, what were they thinking??
Also how i remove the press F message in EVERY cutscene?
Im so annoyed by this game
Last edited by Cursed Life; Jan 5, 2019 @ 10:21am
MikeLolbot Jan 5, 2019 @ 2:02pm 
Game is annoying because you have to press buttons every now and then? Maybe buy a playstation next time.
Cursed Life Jan 5, 2019 @ 3:01pm 
is annyoing becasue it runis all the cutscenes, not casue i want to skip them..
Jouchebag Jan 5, 2019 @ 3:22pm 
Originally posted by Blind Greedy Fool:
is annyoing becasue it runis all the cutscenes, not casue i want to skip them..

Are you playing at 1024x768 or something? The F message is in the bottom left corner of the screen taking up about 3% of the total screen space at 1080p. I notice it, but didn't care. Besides, cutscenes are fairly rare if you're playing stealthy. Once every 20 minutes or so at most.

The heart messages can be turned off and I don't believe there's more than maybe once or twice in the whole game when you HAVE to use the heart for anything. You can turn off all the HUD stuff and play deeply immersive, the options are there.
Cursed Life Jan 5, 2019 @ 4:41pm 
"I don't believe there's more than maybe once or twice in the whole game when you HAVE to use the heart for anything"

What, im in the second level and this thing keep popping up like every minute
Jouchebag Jan 5, 2019 @ 5:05pm 
Originally posted by Blind Greedy Fool:
"I don't believe there's more than maybe once or twice in the whole game when you HAVE to use the heart for anything"

What, im in the second level and this thing keep popping up like every minute

Someone already said you turn off information messages in the settings to make the game stop telling you to use it. And as the game doesn't require you to use the heart for progress very often.
Found this thread when I googled the same question since I started it on PS4.
Thanks for the answers. I ticked off the information message box before, but it didnt work for some reason. Now it worked.

But yeah, its just insanely stupid design because you have 4 overlapping mechanics: the heart, the marker, the glow and the notification. Its insane. All of these do the same thing.

The heart markers: which tell you exactly where everything is are of course the first thing you turn off because they're way too casual and destroy exploration.

The notification: is also completely obsolete because you literally see a glow through walls once you have the heart equipped.

The glow: also obsolete, because its practically just a second marker. Which we already turned off, because we actually like to play the game ourselves and not just play errand boy by walking off markers. And you cannot turn this off for some reason...:madpug:

The heart: this is the actual interesting mechanic. Use the heart to close in on charms and runes, because it keeps beating faster the closer you get. Perfect mechanic for finding hidden stuff. Unfortunately, its made completely redundant because Arkane felt the need to implement 3 other crutches that do the exact same thing: tell you where hidden things are.

Its crazy. And Arkane keeps doing that in their games. Dishonored 1 and Prey suffered from equally braindead design decisions aimed at - god I don't even know who they're aiming it at, because I know nobody of any age who likes casualised crutches.
Actually its 5(!) overlapping mechanics, because you also hear a heartbeat sound and the controller vibrates everytime you get in close range.
Jouchebag Jul 30, 2020 @ 6:30am 
Originally posted by Calorie Mate:
Dishonored 1 and Prey suffered from equally braindead design decisions aimed at - god I don't even know who they're aiming it at, because I know nobody of any age who likes casualised crutches.

These decisions aren't made by any single person and they aren't made on a whim, though.

They play tested it. Designers, developers, programmers, artists--they all play tested it and I guarantee the publisher has outside resources for alpha testing as well. Somewhere along the way it became obvious to them that people need to, want to and love to have their hand held.
Last edited by Jouchebag; Jul 30, 2020 @ 6:30am
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Date Posted: Nov 20, 2016 @ 6:28am
Posts: 16