Dishonored 2

Dishonored 2

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4K Anti-Aliasing : FXX vs TXAA vs OFF vs Something else - BLUR vs Jaggies ? Help
He guys,
I only just now started Dishonored 2.
At 4K I wonder what the best overall choice of AA.

Is it best to play at OFF to save frame as well as remove blur?
Is TXAA fixed now? And what is the recommended TXAA Sharpness?

EDIT: I thought about using Reshade but it seems much more complicated now to install properly (and uninstall) as well as actually use and caliberate - than I rememeber it was back in 2016 (there's a new installer instead of just downloading the files and the UI is different?!)

What kind of AA settings are you using?
Last edited by Slayer Seraph; Jul 7, 2018 @ 7:47am
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Showing 1-15 of 27 comments
Uber Jul 7, 2018 @ 8:04am 
FXAA and TAA are the worse options to use for AA. They coat the games textures with a awful blur look to them, so I never use AA.

Thats the best thing about using resolutions above 1080p, is that you don't need AA. From 1440p, to 4k no AA is needed. Thats mostly the reason why I've switched over to pc gaming, is cause the consoles was using FXAA on every game that came out. Well that, and getting to play at a nice smooth 60 fps.

However, this is how I feel about AA in the games that I play. I'm sure some people use AA even at 4k resolutions.
Slayer Seraph Jul 7, 2018 @ 8:28am 
Originally posted by Über™ Senpai:
FXAA and TAA are the worse options to use for AA. They coat the games textures with a awful blur look to them, so I never use AA.

Thats the best thing about using resolutions above 1080p, is that you don't need AA. From 1440p, to 4k no AA is needed. Thats mostly the reason why I've switched over to pc gaming, is cause the consoles was using FXAA on every game that came out. Well that, and getting to play at a nice smooth 60 fps.

However, this is how I feel about AA in the games that I play. I'm sure some people use AA even at 4k resolutions.
Thanks for the quick response. I think that's exactly what I'm going to do. Disable AA altogether & Save precious FPS in the process. I think TXAA costs around 5-8 FPS (when tested in the tutorial level).
I have just tried messing with the new ReShade and it was too painful and tedious so I decided against it. And I always rather stick with vanilla settings if possible.

Since you are playing on 4K as well- what are your graphics settings at the moment? (the other visuals & advanced settings). Are you using one of the presets or custom?

Any special tweak to improve performance or visuals that I should know about?
Last edited by Slayer Seraph; Jul 7, 2018 @ 8:29am
Slayer Seraph Jul 7, 2018 @ 8:34am 
As in- are there any big performance tweaks with minor or unnoticeable graphics quality loss?

EDIT: Oh and do you use Vsync and/or Triple Buffering in this game?

I disabled the Auto-Dynamic resolution (don't remember what's it called) in Advanced. I also turned on HBAO+, and use Vsync (60fps). Not sure about Triple Buffering.
Last edited by Slayer Seraph; Jul 7, 2018 @ 10:03am
Zekiran Jul 7, 2018 @ 4:11pm 
Off. All of it. I would change the settings to get a "pretty" picture standing around taking screenshots, and then right back to the jaggy edges and weird shiny bits that I don't even care about, while playing.
Slayer Seraph Jul 7, 2018 @ 11:43pm 
Originally posted by Zekiran:
Off. All of it. I would change the settings to get a "pretty" picture standing around taking screenshots, and then right back to the jaggy edges and weird shiny bits that I don't even care about, while playing.
What about Tripple Buffering - if you use Vsync. I always use Vsync because I really dislike tearing, and capping framerate doesn't prevent them. But I rarely ever use TB because it's never supported. This game does feature Triple Buffering.
Do you turn both Vsync + Triple Buffering?

I also disabled Adaptive Resolution altogether, not sure why it's on by default.

Any ideas for good tweaks in case game gets heavy? (things to lower without losing much visual quality and detail)

trek554 Jul 7, 2018 @ 11:55pm 
Originally posted by Ransom Seraph:
Originally posted by Zekiran:
Off. All of it. I would change the settings to get a "pretty" picture standing around taking screenshots, and then right back to the jaggy edges and weird shiny bits that I don't even care about, while playing.
What about Tripple Buffering - if you use Vsync. I always use Vsync because I really dislike tearing, and capping framerate doesn't prevent them. But I rarely ever use TB because it's never supported. This game does feature Triple Buffering.
Do you turn both Vsync + Triple Buffering?

I also disabled Adaptive Resolution altogether, not sure why it's on by default.

Any ideas for good tweaks in case game gets heavy? (things to lower without losing much visual quality and detail)
she has a lower end pc so I would assume she does not use vsync at all. there is no point in getting into the pros and cons of triple buffering as its been discussed to death over the years. why not try triple buffering yourself since you are the only one that can decide if it works for you?
Slayer Seraph Jul 8, 2018 @ 12:44am 
Originally posted by trek554:
Originally posted by Ransom Seraph:
What about Tripple Buffering - if you use Vsync. I always use Vsync because I really dislike tearing, and capping framerate doesn't prevent them. But I rarely ever use TB because it's never supported. This game does feature Triple Buffering.
Do you turn both Vsync + Triple Buffering?

I also disabled Adaptive Resolution altogether, not sure why it's on by default.

Any ideas for good tweaks in case game gets heavy? (things to lower without losing much visual quality and detail)
she has a lower end pc so I would assume she does not use vsync at all. there is no point in getting into the pros and cons of triple buffering as its been discussed to death over the years. why not try triple buffering yourself since you are the only one that can decide if it works for you?
I read older threads about and found no hard answer.
I still can't quite figure what's the actual pros and cons of Triple Buffering.
What are the clear benefits vs drawbacks?
I tried on and off in D2 and saw no real difference - but I didn't test for long. I feel like I better of disabling it if it does nothing.

Another thing worth mentioning - I rarely ever noticed the drop from 60 to 45 fps people say Double Buffering Vsync (normal Vsync) has. It happened to me in a few games in the distant past- but with modern optimized games - I can drop to fps anywhere (50s, 40s etc) - without skipping and jumping from 60 to 45 because of a few fps loss. At least I don't think it happens automatically as soon as you go below 60 or it would happen a lot - because many games have stutters and stuff.

For instance - the tutorial in Dishonored 2- has a place you need to crawl under with some rats. The fps will drop from 60 to 57-60. Even with Vsync ON and TB off.
So I am not sure why people say Vsync always drop from 60 to 45 the moment you lose a single frame of performance!
Can someone explain this?


Also this game has a unqiue TB I hear, because the original TB is only supported in old OpenGL games (never happens anymore).

Last edited by Slayer Seraph; Jul 8, 2018 @ 12:51am
trek554 Jul 8, 2018 @ 12:51am 
Originally posted by Ransom Seraph:
Originally posted by trek554:
she has a lower end pc so I would assume she does not use vsync at all. there is no point in getting into the pros and cons of triple buffering as its been discussed to death over the years. why not try triple buffering yourself since you are the only one that can decide if it works for you?
I tried reading about it. But I still can't quite figure what's the actual pure pros and cons of Triple Buffering. I tried on and off and saw no real difference - but I didn't test for long.

Also this game has a unqiue TB I hear, because the original TB is only supported in old OpenGL games (never happens anymore).

So, I don't know how good the TB is here, and I am not sure what are the benefits and drawbacks of having TB on.
triple buffering from the control panel only works in OpenGL games but plenty of DX games have triple buffering as an option within the game.

and 99.99% of people, including myself, will never see any cons of running triple buffering so if you do not then just use it and be happy.
Slayer Seraph Jul 8, 2018 @ 12:51am 
Trek - I updated my comment above, can you refresh?
StingingVelvet Jul 8, 2018 @ 1:16am 
Originally posted by Über™ Senpai:
Thats the best thing about using resolutions above 1080p, is that you don't need AA. From 1440p, to 4k no AA is needed.

People said this when 1080p was the hot new thing too. "With 1080p no AA is needed!" It wasn't true at all then if you had a good size monitor. I hope you're right that it's actually true now with 4k. I still game at 1200p so I'll see at some point.

Anyway, I use the TXAA with sharpness at max and it looks pretty good to me, just as Fallout 4 did. I think FXAA tends to look AWFUL and like a blurry mess, but TXAA to me looks a lot better. The softening is very mild and it really does kill most of the jaggies on real geometry. I only really notice them on stuff like wires and grass, and mostly in the distance. I don't think it has much of a performance impact either, so I say why not use it.
Slayer Seraph Jul 8, 2018 @ 1:34am 
Oh I also forgot to ask - would you guys advice using Adapative Vsync, and why or why not?

It's just some people claim Vsync always drops your FPS from 60 to 30 the moment you go below 60 (read others saying 45) - but I don't think I experienced it ever or in the last few years.
With Vsync I can get variable FPS below 60 like 58 or 55 for instance - when the FPS dips. It doesn't jump all the way down.
So what's normal here?

I should add I play this game on a TV.
I also have a 2560x1440 Gsync 144Hz Monitor- but I play my games more often on the TV (60Hz - at Game Mode) with a controller.
Last edited by Slayer Seraph; Jul 8, 2018 @ 3:53am
Slayer Seraph Jul 8, 2018 @ 5:20am 
Originally posted by StingingVelvet:
Originally posted by Über™ Senpai:
Thats the best thing about using resolutions above 1080p, is that you don't need AA. From 1440p, to 4k no AA is needed.

People said this when 1080p was the hot new thing too. "With 1080p no AA is needed!" It wasn't true at all then if you had a good size monitor. I hope you're right that it's actually true now with 4k. I still game at 1200p so I'll see at some point.

Anyway, I use the TXAA with sharpness at max and it looks pretty good to me, just as Fallout 4 did. I think FXAA tends to look AWFUL and like a blurry mess, but TXAA to me looks a lot better. The softening is very mild and it really does kill most of the jaggies on real geometry. I only really notice them on stuff like wires and grass, and mostly in the distance. I don't think it has much of a performance impact either, so I say why not use it.
I agree that it isn't very blurry at all with TXAA. Just softer and smoother. The creeping jags with AA off can add a form of hampered clarity too.
However it does have a performance hit of about 4-7 FPS at 4K at least.
I might just lower some Shadows, Model and background distance- down a notch or two maybe if I see stutters.

I think it really depends on the game and engine. Some games look more jaggy/smooth than others with AA either ON or OFF. So AA implementation and the games tenancy for jagged edges do factor.
And so games look more or less blurry with FXAA for instance.

I encountered games that have really subtle well implemented FXAA that barely blurs the image but manages to remove all jaggies especially those in motion. Dishonored 2's FXAA however, doesn't handle jagginess well, and have flickering distracting, noisy lines. That seem to vibrate when the camera/or environment is moving slightly. So wires and grass will have that annoying flickery Aliasing.

As for Vsync methods, I'm totally unsure what's the way to go...

I don't like tearing as they essentially ruin the image so badly that solid fps means nothing.
And I'm not sure limiting your fps is smart either and getting even more mixed suggestions: like people say limit to 59 with no Vsync and others say limit to 58 with Vsync.
Annoying and dumb. lol.
Last edited by Slayer Seraph; Jul 9, 2018 @ 3:02am
I found the best method by far is to use Reshade to inject SMAA, and also some sharpening, and have the game's AA turned off completely.

SMAA gets rid of a lot of the game's prominent jaggies while barely affecting FPS.

Another thing that helps with the "jaggie creep" the game suffers from is to turn off view bob in the options. It makes a definite difference in perceiving them while standing still.
Chillin Jul 8, 2018 @ 11:12am 
you can try installing reshade. and muck around with lumar sharp,gusin blur or SMAA. its easy to install. when i playd this game though i just used the TXAA with slider near full.
Klayman Jul 8, 2018 @ 2:14pm 
1440p still needs quite a bit of AA imo
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Date Posted: Jul 7, 2018 @ 7:40am
Posts: 27