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Since i've noticed this graphique bug, it crash some times :
http://image.noelshack.com/fichiers/2016/52/1482934957-desktop-12-27-2016-06-02-56-03.png
In water we can see it better :
http://image.noelshack.com/fichiers/2016/52/1482935000-desktop-12-27-2016-06-19-28-04.png
I've noticed that with FOV 110, carried bodies often show a view "inside the texture", so into nothing.
But I still didn't got any crashes just because of that issue.
I had finished the first Dishonored and it was perfect technically. What happened?
Maybe their new 3D engine is faulty because we are too many to complain about crashes!
I wanted to perform a non-lethal way to get rid of Luca Abele (first run with Corvo), but it always crashed, when I put the knocked out Duke onto the bed, so his double can take care of him.
That was resproducable. I was only to get over that sequence with the compatibility mode settings and running the game as administrator.
Even if that is odd, it wasn't a big deal to set it up like that for going further.
Not saying that this should be necessary in the first place.
My system is also up to date driver wise, with or w/o overclocking the game just kept crashing.
It's so bad I just had to refund it. Didn't want to, the game itself is very nice gameplay wise.
I wish it would run as good as it does for me.
Sorry mate.
After decreasing a little my graphic clock speed, the game is rock stable now (6 hours of playing).
Sorry for my mistake.
I will update my steam review for this game from negative to positive :)
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_ldr.170512-0600)
Language: English (Regional Setting: English)
System Manufacturer: System manufacturer
System Model: System Product Name
BIOS: BIOS Date: 11/17/10 10:08:36 Ver: 08.00.15
Processor: AMD Phenom(tm) II X4 955 Processor (4 CPUs), ~3.2GHz
Memory: 8192MB RAM
Available OS Memory: 8190MB RAM
Page File: 4935MB used, 11442MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11