Dishonored 2

Dishonored 2

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Freedom of Speech bug
When I knock out the guard pressuring the writer, he just cowers in fear? Is this inteneded to happen?
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ChevyNoel Nov 27, 2016 @ 10:22am 
For me he ran into a corner in another room and cowered for a minute. Then I could talk to him, and he started walking around the offices. I checked the stats screen, and his reaction didn't count as being spotted, unlike many other NPCs.
AlternateEnding Nov 27, 2016 @ 10:39am 
Originally posted by ChevyNoel:
For me he ran into a corner in another room and cowered for a minute. Then I could talk to him, and he started walking around the offices. I checked the stats screen, and his reaction didn't count as being spotted, unlike many other NPCs.
That happened to me the first time too. I reloaded and the second time he just started cowering.
GAMING_Alligator Nov 27, 2016 @ 2:25pm 
Originally posted by AlternateEnding:
When I knock out the guard pressuring the writer, he just cowers in fear? Is this inteneded to happen?

It took me a few reloads to get him to speak to me instead of acting like I was going ot kill him. Try different ways of approaching him and eventually it will work.

j.mcleod Nov 27, 2016 @ 7:44pm 
You have to wait to take out the guard threatening him. If you take the guard out before the guard threatens the printer then the printer will be afraid of you (like any normal civilian). Taking him out later the printer won't cower.
Kittenpox Nov 27, 2016 @ 9:15pm 
It took me a few attempts to get it right on my second time around. (It worked perfectly on my first playthrough.)
Just save the game before entering the room, and reload as required until you get the timing right. You shouldn't have to do this (save-scumming) at all, of course, but at least it's still possible to accomplish.
j.mcleod Nov 28, 2016 @ 4:16am 
Originally posted by Kittenpox:
Just save the game before entering the room, and reload as required until you get the timing right. You shouldn't have to do this (save-scumming) at all, of course, but at least it's still possible to accomplish.

Heaven forbid an action only be available if you take the correct course of action...
GAMING_Alligator Nov 28, 2016 @ 4:25am 
Originally posted by j.mcleod:
Originally posted by Kittenpox:
Just save the game before entering the room, and reload as required until you get the timing right. You shouldn't have to do this (save-scumming) at all, of course, but at least it's still possible to accomplish.

Heaven forbid an action only be available if you take the correct course of action...

No, the point is that it's inconsistent. When I got this achievement, it took about 5 reloads, even though it was obvious the first time around what was meant to happen, and that's with wating for the bad guy to become threateing, etc... it seems the NPC doesn't always realise that you just saved him or somehow goes back to their default behaviour of running to call the guards even after initially acknowledging that you're the good guy, even if you wait until the last moment, put your weapons away after defending them, etc.

If there's "one correct way" of doing it that always works, there's nothing in the game to communicate that to you, so it seems that whatever rules govern this section need tweaking to make it flow better for most people.
Last edited by GAMING_Alligator; Nov 28, 2016 @ 4:29am
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Date Posted: Nov 27, 2016 @ 9:16am
Posts: 7