Dishonored 2

Dishonored 2

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Red Dec 1, 2017 @ 3:21am
Enemies killing each other count as my kills
Enemies killing each other count as my kills. Not sure I understand this, if I'm choking an enemy to do a non-lethal takedown, the enemy will sometimes shoot the guy i'm choking, and this results in a kill on my stats. It doesn't make sense, i'm not doing the killing, i'm opting the non-lethal method. What am i missing here in this logic?
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Showing 1-14 of 14 comments
Zekiran Dec 1, 2017 @ 3:51am 
Yes. They do.

It's stupid, but it means "be careful where you try your takedowns". It's always been that way, Dishonored 1 has it too.
LugyD1xd_ONE Dec 1, 2017 @ 5:10am 
Yes its annoying
But I think that absence of coop is more annoying
Red Dec 1, 2017 @ 5:53am 
Ok well i guess it's just how it is, but it doesn't really make sense since I'm not really responsible for the kill. Also I think it makes it unnecessarily difficult to do a non-lethal method. Add to this, the likelihood the enemy killing the one you're choking seems random.
LugyD1xd_ONE Dec 1, 2017 @ 5:55am 
yes its so annoying when complete the mission then you look at score and one died!!!
cyberwiz97 Dec 1, 2017 @ 9:49pm 
If you're choking someone and you're spotted by another enemy, they're gonna attack. And, since you're holding the body of the guy you're choking out, the game sees a kill shot as you using the body to shield yourself. Therefore you get charged with a kill. Kinda makes sense to me. If you hadn't initiated the action, the guy wouldn't have been accidentally killed.

In a way it's sorta like, when you shoot the head off a clockwork soldier, then he kills a guard who got too close, the game considers it your fault even though you didn't do the actual killing.

Or, if you rewire an arc pylon or wall of light, it's your fault if a guard walks into it. It's a result of your actions. You changed it into your weapon, not theirs anymore.

Basically, it's the rules of the game. We just have to learn 'em and deal with 'em. :/
Red Dec 1, 2017 @ 10:48pm 
Mate, i'm just providing feedback because from my perspective it doesn't make sense. Rules change all the time.
jss1138 Dec 3, 2017 @ 12:16pm 
It makes sense to me. You're effectively using the guard as a sheild.

You can always abandon the choke and disappear.
Last edited by jss1138; Dec 16, 2017 @ 2:47pm
Red Dec 4, 2017 @ 2:16am 
Well if I've got someone in a choke hold, really they would not swing a sword or shoot a bullet as it will kill their fellow guard. They would wait until I drop them. This game logic seems completely at odds with what would really happen.
Last edited by Red; Dec 4, 2017 @ 2:16am
Zekiran Dec 4, 2017 @ 2:50am 
The Dishonored universe has never been extremely sensible, though. I mean, guards that basically won't look up until absolutely necessary? :)
Kayliria Sep 4, 2023 @ 4:54pm 
Apologies for necro but I'm finally playing dishonored 2 and came across exactly this myself, now it counting as your kill is ridiculous, it adding to the chaos is fair. It says in game lore (paraphrased) "more corpses = more bloodflies" so in that sense i get it but it really does feel unfair to say the I killed a person that I was clearly not killing (I'll take the few that I've accidently sent plummeting off the sides of buildings as my bad) either fix the hostile AI so they don't brutalize their own allies, or make their bloodlust not weigh on my conscience.
Memento Mori Sep 17, 2023 @ 5:06pm 
if i hold you in front of a bullet, its not my fault if you get shot? tell it to the judge buddy.
Xengre Oct 14, 2023 @ 10:49pm 
Originally posted by Ezkayl:
Apologies for necro but I'm finally playing dishonored 2 and came across exactly this myself, now it counting as your kill is ridiculous, it adding to the chaos is fair. It says in game lore (paraphrased) "more corpses = more bloodflies" so in that sense i get it but it really does feel unfair to say the I killed a person that I was clearly not killing (I'll take the few that I've accidently sent plummeting off the sides of buildings as my bad) either fix the hostile AI so they don't brutalize their own allies, or make their bloodlust not weigh on my conscience.
As Memento Mori and others said, though, you're actually the leading cause. Your actions "influenced" their death. The same occurs if you let them be eaten by rats, granted it is an obnoxious design that rats mean you have to hide bodies on tables and boxes to be safe, but you would again be an influential cause of death.

Imagine if you told a lie that resulted in someone being persecuted and they died due to it, or if you rigged their vehicle to blow up or sink with people on it, or pushed someone in front of the coming train. You are a major influence in each of those situations. A bad guy may be willing to sacrifice its allies to stop you so it makes sense they shoot still.

This means you need to adopt needless actions that don't have this risk. In fact, the less you engage with others in general the better when going for a more pacifist oriented run otherwise you are inevitably going to expose yourself to incidents.
-=PR=-moon knight Oct 17, 2023 @ 5:21am 
Yes, because the game thinks you are using the enemy as human shield.
Korn Nov 2, 2023 @ 5:32am 
Enemies are killing each other because of YOUR actions. You are guilty of murder. Or did you seriously think that putting an opponent under a bullet would not be murder?
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Date Posted: Dec 1, 2017 @ 3:21am
Posts: 14