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It's stupid, but it means "be careful where you try your takedowns". It's always been that way, Dishonored 1 has it too.
But I think that absence of coop is more annoying
In a way it's sorta like, when you shoot the head off a clockwork soldier, then he kills a guard who got too close, the game considers it your fault even though you didn't do the actual killing.
Or, if you rewire an arc pylon or wall of light, it's your fault if a guard walks into it. It's a result of your actions. You changed it into your weapon, not theirs anymore.
Basically, it's the rules of the game. We just have to learn 'em and deal with 'em. :/
You can always abandon the choke and disappear.
Imagine if you told a lie that resulted in someone being persecuted and they died due to it, or if you rigged their vehicle to blow up or sink with people on it, or pushed someone in front of the coming train. You are a major influence in each of those situations. A bad guy may be willing to sacrifice its allies to stop you so it makes sense they shoot still.
This means you need to adopt needless actions that don't have this risk. In fact, the less you engage with others in general the better when going for a more pacifist oriented run otherwise you are inevitably going to expose yourself to incidents.