Dishonored 2

Dishonored 2

View Stats:
bfloyd8292 Jan 10, 2017 @ 1:05pm
Why does the game penalize killing traitors?
I can understand that killing random civillians would be bad, but whacking traitorous guards and witches should not increase chaos. I find a place with piranna or rewire a wall of light and toss the dead in there, so no bloodfly problems from the dead. I am on my third playthrough, first 2 no deaths, this one I'm killing every guard and anyone who attacks me.
< >
Showing 16-23 of 23 comments
Anelyn Jan 29, 2017 @ 1:06pm 
If I do a non-lethal run, I normally go very stealthy, and make a build that allows me to incapacitate several targets at once without them falling from roofs or into water. Cloroform bottles, howling dust, stinging arrows, howler arrows, sleep darts are all critical part of your arsenal to ensure nobody will get killed by accident.

If it's a lethal one, depends if I am doing assault or assassination, but in either case I will still protect and save civilians whenever possible (even if that requires incapacitating them during the brawl, before or after).
Cursed Hawkins Jan 29, 2017 @ 2:30pm 
Originally posted by Anelyn:
If I do a non-lethal run, I normally go very stealthy, and make a build that allows me to incapacitate several targets at once without them falling from roofs or into water. Cloroform bottles, howling dust, stinging arrows, howler arrows, sleep darts are all critical part of your arsenal to ensure nobody will get killed by accident.

If it's a lethal one, depends if I am doing assault or assassination, but in either case I will still protect and save civilians whenever possible (even if that requires incapacitating them during the brawl, before or after).
i ended up getting four people killed cause when i tagged them with the domino power before i could dart one in the face someone decided to shoot I'm guessing one of those darts and somehow managed to kill one of the linked person which caused the other three to also die and because of my power being on them i was to blame.
LazyAmerican Jan 29, 2017 @ 4:52pm 
Best part of this thread..."bayonetted babies" lmao
E-Money Jan 30, 2017 @ 3:05am 
Originally posted by Cursed Hawkins:
Originally posted by Anelyn:
If I do a non-lethal run, I normally go very stealthy, and make a build that allows me to incapacitate several targets at once without them falling from roofs or into water. Cloroform bottles, howling dust, stinging arrows, howler arrows, sleep darts are all critical part of your arsenal to ensure nobody will get killed by accident.

If it's a lethal one, depends if I am doing assault or assassination, but in either case I will still protect and save civilians whenever possible (even if that requires incapacitating them during the brawl, before or after).
i ended up getting four people killed cause when i tagged them with the domino power before i could dart one in the face someone decided to shoot I'm guessing one of those darts and somehow managed to kill one of the linked person which caused the other three to also die and because of my power being on them i was to blame.

Four people died and you didn't have pull the trigger ot dirty your blade. That's like winning the lotto.
sundog005 Jul 20, 2020 @ 6:22pm 
All the pseudo bleeding heart philosophers in these comments lol....its a video game and if its giving you a character who is literally called an Assassin with many cool toys to end people....yet when you use them it penalizes you, i agree entirely with the OP. The game should be about choice not railroading you into being some softhearted non lethal policeman, ♥♥♥♥♥ footing around murderers traitors, killers and psychopaths. I am 100% sure not killing Mortimer Ramsey while you have the chance is a hugeeeee mistake despite the game trying to force you to spare him. I kill everyone and just laugh at the endings and flys everywhere....the game is too easy anyway so the extra bloodflies adds some much needed *spice*.
Robbie738 Jul 21, 2020 @ 12:47am 
Because everything is black and white and killing is always wrong. Welcome to Dishonored.

I can think of only one instance across all games where non-lethal is the obvious 'good' option. Daud and Billie are somewhat debatable, but in every other instance lethal is clearly better.

As long as you kill <20% of the population each mission you should still get the good ending, but it can get tiresome how it always portrays non-lethal as better.
Dethlane Jul 23, 2020 @ 12:27pm 
The thing is, civs don't know that these guards are corrupt. All they know is that someone is killing folks. More deaths = more civ panic = more chaos. Same with bloodflies, they don't care if the corpse they lay eggs in is of a corrupt guard or hapless civ
OrangeDog Jul 25, 2020 @ 4:17am 
> it penalizes you

How? What penalty is there for High Chaos? You get the "bad" ending? You get the ending that matches how you played the character - if you suddenly became a kind, just and prosperous ruler after killing half the population of your Empire's second city it wouldn't make any sense.
< >
Showing 16-23 of 23 comments
Per page: 1530 50

Date Posted: Jan 10, 2017 @ 1:05pm
Posts: 23