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Same GPU as me. As I have said in other threads...try boarderless window, vsync 'on', 'Auto' GFX preset (give the 'very high' preset a whirl also), tripple buffering off, play with txaa sharpening until happy (I like '14'). Run RTSS with the fps limiter set to your monitor refresh rate. For me, the game runs at a solid 72ps (72hz monitor) 95% of the time at 1080p.
Just disable adaptive resolution, as mambo said, and I recommend using TXAA. You can put it up to 21, but try ~10 or 15 for the beginning - 15 should be enough, lower will make the screen more blurry. This will massively improve image quality, but pull quite a bit of performance.
Btw, it's also matter of taste, but I recommend not to use borderless or vsync, if you don't have to: That'll cause input lag and damage frame pacing, might be even worse because of the games inherent performance instability.
Regarding bordeless and vsync. This is why I suggested using RTSS (rivatuner statistics server), this reduces the input lag caused by the borderless window (which includes tripple buffering already) and the vsync. I use this setup for every game I play now as it seems to be the best of both worlds without having to invest in G-sync. Check this PCGamer article
http://www.pcgamer.com/durantes-witcher-3-analysis-the-alchemy-of-smoothness/
I see, didn't know about RTSS. That's actually very interesting!
That said, this does not fix input lag of Vsync - with minimizing lag, I assume he ment 'lessening the unavoidable impact'. Windows automatically adds Vsync' on borderless window. Was at least the case in W7, not entirely sure about W10.
While Vsync does provide a much more stable picture, it also adds significant input lag. Even performance-oriented games like CSGO and Overwatch get about double the input delay (button -> screen) at 60fps. 144fps is only a slight improvement in that regad, too.
It's really a matter of taste, if you aren't bothered by the lag, then you can do those things and enjoy a smoother game (assuming you don't get any fps drops!). I'm quite sensitive to lag, though, and always disable Vsync. Always felt wrong to me, even before I even really understood what Vsync is.
The borderless window v-sync (same in win10 as 7 btw) isn't a 'full' vsync, it's like a half way house. Yes it stops screen tearing, but it seems that game engines try to run away on thier own and this creates all kinds of stuttering. If the vsync option from within a program is enabled as well, it kinda clamps the two together, an they talk at the same speed if you know what i mean. I know what you mean about turning off v-sync, and it being personal preference, but for me screen tearing is a total deal breaker. This is why I use RTSS. It reduces the input lag enough for me to be happy :)