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Fordítási probléma jelentése
Like, they're under martial law, but civillians can still hold a market and play dice in the streets on nicer days. The bloodfly infestations are getting worse, but they're very localized, and aren't yet out of control the way the rat swarms were. Things aren't as well-maintained as would be ideal, and it's clear that it's on a downward slide that will lead to disaster if no one corrects its course. But, critically, it hasn't yet spun truly out of control.
Dunwall was so far down the ♥♥♥♥♥♥♥ that they had to build new infrastructure specifically to deal with the corpse transportation problem. The intensity of the crisis was on an entirely different level (and when we return to Dunwall under Delilah's rule, we do see a return to the aesthetic of visible decay. Though for obvious reasons, the focus is more on overgrowth and disrepair than infestation).
I liked the change, I wished it had been more divergent, to be honest. There were some missed opportunities for interesting architecture that they really only went for at the Duke's palace.
I agree that I hope they don't lose the grit and grime if/when they continue. Rothwild's slaughterhouse was one of my favorite levels in the last game, and I'm itching for more "♥♥♥♥♥♥♥♥♥ industry is hella rough" levels. But one of the things I liked so much about the first game was that it didn't shy away from color even though the narrative was so terribly dire. I definitely would prefer erring on the side of color and character to erring on the side of dull and gray.
I disagree it's completely your choice to read it would nave been cool to hear a lot of the history and that sort of stuff from conversations though sometimes you can.
The main story in both games is full of all these arch characters, a definite sense of heroes and villains and good and evil. The kind of thing that makes a great fairytale, and might even be a lot of fun in a more outright cartoonish story. But it's totally at odds with the morally murky setting, and it definitely seems like the disney-level blunt moral clarity is accidental. Arkane wants to play at complex narratives and difficult, morally fraught decisions, but the only one they actually give us is "do you want to indulge a violent fantasy or a heroic one?"
It's not even like it's unsalvagable, the pieces necessary for some truly compelling drama and intrigue are all there, but they refuse to give them space outside of corner scaps. It's maddening!
They even implemented the chaos system specifically to separate the idea of "good or bad actions" and "actions with good or bad consequences" and then they do near-nothing with the implications of that.
It's what's separating the series from true greatness and it's so frustrating to see. The worldbuilding is stellar, the mechanics are fun, the art team is producing some of the best work in the industry. But they can't figure out how to tell a damn story. /rant
Joking aside, unless Arkane throws a curveball it looks like we'll be seeing more of Serkonos' underworld in DLC, so you may just be in luck!
Billie Lurk's story still hasn't been wrapped up, and they draw attention to that in the ending. She's the clear pick for DLC protag. She's "seeking the closest thing she's ever known to family." That can only mean the Whalers, and likely Daud (who is confirmed both alive and... not doing so hot, probably in need of help).
There were a lot of allusions in the last game to the southern archipelagos being an excellent place for all types to hide out, and that Daud would likely have fled there if things went sour in Dunwall.
Billie is clearly well-connected in Karnaca. If she is indeed the lead of the DLC, we're sure to meet some interesting miscreants.
I don't know the Whalers are interesting and all, but I hope thay Arkane does what it did in the first game and explores more of the world. I want to feel nostalgia which I only got in the base game a couple of times when the overseers were present. The Royal Palace was so different (and that's good) and I would have liked to maybe find a memorial to Samuel by the docks or being able to wonder the Sewers underneath the Palace and Coldridge Prison. But, what I'm getting at is that I hope there will be one or two DLC missions in Serkonos then the protag, Billy or otherwise have to go to another isle, possibly during the Fugue Feast (I really liked the Purge movies).
Fugue Feast seems pretty unlikely, as it's a year-end festival, and this game takes place early in the year. Also, doing it right would be a pretty expensive setpiece deal on the developer end. They'd have to make a ton of new stuff, and DLC is all about asset reuse. :P
For this same reason, I don't expect any drastic location changes in the DLC. We will probably hang out around Karnaca, and possibly spend some time in Dunwall. Something that would require a whole new set of environment models (Tyvian architecture and atmosphere ought to be very different from Serkonan, otherwise why bother changing the location at all?) is not likely just for practical reasons.
The DLC stayed very localized last time, with everything taking place in or near Dunwall. But they showed us a different side of it, with a new perspective and new characters. I expect a similar strategy this time around.
I would love to see more of the world, more unique locations, but I'd expect that to come if they get another sequel, not in DLC.
Ya maybe they'll do something with the area around Karnaca or more of the silver mines, that would be nice. But where do you think a sequel will take place in? Karnaca isn't like Dunwall, I feel like everything feels the same, while in Dunwall the docks were a giant contrast from the Flooded District, and with the Drapers Ward. The streets of Kanaca were rich in detail, but lacking in diversity. Just think what your favorite mission was from the first game and think about how different it was from all others. And know that I thought about it I worded it wrong, I didn't mean a drastic change in scenery but mabe another part of Karnaca. I hope that White Cliff gets visited in the next installment it would make sense if we were going to Morley or Tyvia as it's probably a port city. And what I meant by the nostalgia part was that the Devs obviously wanted us to feel some in Dunwall but it was all so different. btw gotta go for a few hours just sayin if your waiting for a responce.
And re: sequels
We don't even have a DLC announcement yet. Serious sequel speculation is near-pointless right now, Think about how much of this game relies on the DLC for the first. We can talk about what we'd like to see, but further than that is pretty much just blind guessing at this point. We don't even know if a sequel will happen at all. That said...
I'd love to see Tyvia because if they go whole-hog on the Russian + Eastern European influences the architecture and environment possibilities are incredible.
Morley has a lot of story potential, since they've had an armed rebellion against the crown that would be within living memory for a lot of the characters, plenty of possible sparks for conflict.
I also hope we see more about the internal machinations of the Abbey. Any strong preexisting authority has been gutted by the recent disasters. First the one-two punch of Campbell and Martin's schemes and deaths shook things up so much that a foreigner was able to take the title (think of how suspicious everyone was of Corvo just for not being from Gristol, this is nuts!). And just as they were getting back on their feet, they suffered a massive defeat at the hands of Delilah + Co.
The Abbey has some members who are genuinely caring and want to protect and support the people, and might pursue reform to that end. It has other members that are hardcore zealots who would react to such a suggestion with accusations of heresy (and the violence that traditionally entails). And there are ambitious schemers who would look to exploit the current shaky state of affairs to advance themselves at the expense of rivals, and use the Abbey's considerable influence for their own ends. The opinion of the people is clearly divided as well, and generally leans more toward fear and suspicion than faith. A full-scale schism is totally possible and I think it would be really interesting.
I totally agree a didn't mean to sound the way I did about the sequels. But anyway do you know if the Abbey still has a large presence in White Cliff? Because if wecould infiltrate an Oracular Order meeting or something (I know that wouldn't work because their meetings take hours to days) it would be so cool! And if their is another coup I'm not going to get the game becasuse that plot point has been used way too much in my opinion. But maybe you have to work with Morley's independenr group to stop a coup in the making, Wyman would finally fit in then. So, what do you think is the most likely setting for DLC and/or sequel.
ANYWHO
The Abbey is definitely not at full strength, but it's spread over the Isles, and one fight isn't going to bring it down, even in its current state. I'm sure whoever was left would have regrouped at Whitecliff. They seem to have a lot of raw manpower. The bigger concern for them is that their leadership keeps getting knocked off. The Abbey still has a lot of influence, but there isn't anyone clearly marked to wield it anymore, and that's a recipe for lots of internal conflict as people grab for that sweet sweet power.
Of course, it's hard to see where a Dishonored protaganist might fit into that, given that they're marked by the outsider and occultist heretics by default (even if they didn't really choose to be).
Although now that I think about it, the Outsider marking a prominent overseer to watch his career tumble and test his principles in the wake of that loss could be a neat angle. Will you reject his "gift" and fight for order despite being cast out? Will you fight for something else, taking his gifts and using what you believed to be a wholly corrupting force in service of good? Will you embrace the power for your own desires and let the Abbey and all who oppose you fall to ruin? Even better if you add in the questions of whether to value order at the cost of oppression, or value freedom at the cost of chaos.
I would also really love to see the oracular order like, at all. They're still such a mystery.
The Abbey is a very interesting cultural institution, I really want to see them explored more, though I have no idea if Arkane's writers feel the same.
I agree that another game about a coup against Emily would be redundant, especially if we focus on her and Corvo again. The story desperately needs to get away from them if it wants to avoid total stagnation.
The idea of a Morleyan conflict is interesting too! Partly because I think they're less inclined to try to grab for total control of the Empire than they are to try to part with it and regain independence. And the question of the pros and cons of independence vs. coalition vs. submission is one that has a long history right up to the present. Lots of potential there, whether the protag is on the side of unity or independence.
Anyway, speaking of characters we'd like to see and not like to see, how about Slackjaw his story could go a lot farther that the bit in the Corroded Man (which I haven't read). Also in canon did Havelock live because I choked him out and saved Emily. I'm not sure what you were saying about the Overseer's power but I think they might be the real antagonists. Think about it, they have the power to do anything. They are the most powerful force we know of in the Isles they were beating the witches in the palace until they were surprised be the clockworks. If they had known they would be there they would have made a combatant to it. Ya it would have taken longer but THEY ARE the overseers they would have attacked the place no matter what they just didn't have the right equpiment.