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I don't have a problem with bots breaking down, but it would be good if the bot repair shop lengthened their lifespan a little
The reason for that is that a single bot takes a VERY LOOOOONG time to build - first an engineer needs to make a semiconductor (which takes a long time by itself), and then he has to work that semiconductor into a bot, which takes even longer I think.
During that time, your botanists and medics can potentially produce enough food and medkits to buy two of those bots.
Just not worth the time, let your engineers do actually important things like spares and guns for your guards, trade for bots, and fill your robotics bays with repair stations.
You simply can't maintain that many bots if you just purchase them.
Are there enough for sale to build up a decent fleet of bots? Far from every trader carries them, I guess with a large amount of starports it is possible, but to get to that position comfortably would be laborious without lots of bots to help build the required infrastructure.
I have 2 robotic factories, one large with 4 bot constructors and 4 aubot repairs, and another small one with 4 autobot repairs. I have set limits at 70 for spare parts (and always have 70+ from my 6 spare machines, as whenever I drop under 70 I build 12 more automatically), 60 to semiconductors (never reaching it as I keep building bots as they broke completely) and 30 guns (20 on guards, 10 in guardlocker).
So all my metal and bioplastic goes into making semiconductors and robots pretty much. Yes I purchase all bots from traders but not because I need them, but because I need something to trade off my extra bioplastic / metal supplies since I don't really need that many (I have 10 bioplastic producers and 6 metal ones since bioplastic is needed for everything).
My only gripe is that despite I can bring more colonists - at least double my current pop without taking a minor hit at my Excellent 100% wellfare - is that I have no need for them. Due to how limited trading is (yes I have 3 airlocks on my guardpost that connects to starports and can trade 80-100 pieces at a time without having more than 4-5 colonists carry stuff due to my bots and no congestion either) I have no need to produce more of anything that I already produce, so those new colonists wouldn't really do anything as I already have 3to1 ratio for colonists / workstation. 150+ vegies and meat reserves, despite having 6 large cantinaes with 4 mealmakers each (floating ~100 meals ready at any given time) and 4 large bars with 4 drinks machine each, 8 large bedrooms, 4 large biodomes - one only half planted (and 4 plants are medicinal herbs).
So the bots HELP immensly with letting your workers do their specific jobs without pushing extra hours, getting good sleep & recreation as well, so everyone is extremely happy.
Pretty much only times when my excellent drops from 100% to 90-95% is when armed intruders come or large numbers of injured refugees, then it's back at 100% even with non-stop flux of visitors from 6 starports and 1 landing pad, mixed in with traders (sometimes 2 at a time) depending on my stocks of bioplast & metal.