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Planetbase

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zespri Oct 31, 2015 @ 1:57am
Bot damaged irreversibly
When base grows and so the number of bots, I'm getting a lot of bot damaged irreversibly messages. I can out produce them being lost, but it's quite straining. Is it supposed to work this way?
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Showing 1-13 of 13 comments
dr_fish Oct 31, 2015 @ 4:07am 
Yeah, it does start to get a little crazy. Would be nice if the timer for them dying scaled back as the number you have goes up. With about 40 on my current base one dies every couple minutes... :steamfacepalm:
Anelyn Oct 31, 2015 @ 4:09am 
Each bot has a fixed lifespan. No matter how fast it's condition degrades and gets repairs, the lifespan is the same. It only makes sense - that after you service said robot several times - it breaks out and becomes irreparable. However what would be interesting - to scavenge said robot with engineers for either a semiconductor or bioplast or metal unit.
Rascar Oct 31, 2015 @ 4:29am 
Originally posted by Anelyn:
However what would be interesting - to scavenge said robot with engineers for either a semiconductor or bioplast or metal unit.
You can salvage a metal and bioplatic unit, which makes it slightly less annoying.
I don't have a problem with bots breaking down, but it would be good if the bot repair shop lengthened their lifespan a little

Gekkibi Oct 31, 2015 @ 4:33am 
I'm going to be unorthodox and just want to be able to disable the popup message every time a bot gets destroyed (as an optional option, of course).
Anelyn Oct 31, 2015 @ 4:35am 
Well the autobot repair already does a lot by freeing your engineers from the task of repairing bots - which will become quite big as you expand and start mass producing bots - as they will need "care" so often. @100 bots population I have 6 autobot repairs and still get occasionaly some bots breaking down outside base ^_^
Patchouli Oct 31, 2015 @ 4:41am 
I found that the most effective way to go about bots is just buying them from traders, not building them.

The reason for that is that a single bot takes a VERY LOOOOONG time to build - first an engineer needs to make a semiconductor (which takes a long time by itself), and then he has to work that semiconductor into a bot, which takes even longer I think.

During that time, your botanists and medics can potentially produce enough food and medkits to buy two of those bots.

Just not worth the time, let your engineers do actually important things like spares and guns for your guards, trade for bots, and fill your robotics bays with repair stations.
Gekkibi Oct 31, 2015 @ 4:46am 
Originally posted by Patchouli:
I found that the most effective way to go about bots is just buying them from traders, not building them.

The reason for that is that a single bot takes a VERY LOOOOONG time to build - first an engineer needs to make a semiconductor (which takes a long time by itself), and then he has to work that semiconductor into a bot, which takes even longer I think.

During that time, your botanists and medics can potentially produce enough food and medkits to buy two of those bots.

Just not worth the time, let your engineers do actually important things like spares and guns for your guards, trade for bots, and fill your robotics bays with repair stations.
Mass-production of bots is completely viable in the late-game. Yes, it requires quite many engineers, but the army of 150 or so carrier bots (plus a dozen or so other bots) will dramatically decrease the number of colonists, especially workers, you need.

You simply can't maintain that many bots if you just purchase them.
Rascar Oct 31, 2015 @ 4:57am 
Originally posted by Patchouli:
I found that the most effective way to go about bots is just buying them from traders, not building them.

The reason for that is that a single bot takes a VERY LOOOOONG time to build - first an engineer needs to make a semiconductor (which takes a long time by itself), and then he has to work that semiconductor into a bot, which takes even longer I think.

During that time, your botanists and medics can potentially produce enough food and medkits to buy two of those bots.

Just not worth the time, let your engineers do actually important things like spares and guns for your guards, trade for bots, and fill your robotics bays with repair stations.

Are there enough for sale to build up a decent fleet of bots? Far from every trader carries them, I guess with a large amount of starports it is possible, but to get to that position comfortably would be laborious without lots of bots to help build the required infrastructure.
Anelyn Oct 31, 2015 @ 5:01am 
I have a base that can easily support 350+ pop, yet my humans population is only 156, with ~100 bots (80% of those being carry bots, rest evenly split miners for my 3 mines and constructors).

I have 2 robotic factories, one large with 4 bot constructors and 4 aubot repairs, and another small one with 4 autobot repairs. I have set limits at 70 for spare parts (and always have 70+ from my 6 spare machines, as whenever I drop under 70 I build 12 more automatically), 60 to semiconductors (never reaching it as I keep building bots as they broke completely) and 30 guns (20 on guards, 10 in guardlocker).

So all my metal and bioplastic goes into making semiconductors and robots pretty much. Yes I purchase all bots from traders but not because I need them, but because I need something to trade off my extra bioplastic / metal supplies since I don't really need that many (I have 10 bioplastic producers and 6 metal ones since bioplastic is needed for everything).

My only gripe is that despite I can bring more colonists - at least double my current pop without taking a minor hit at my Excellent 100% wellfare - is that I have no need for them. Due to how limited trading is (yes I have 3 airlocks on my guardpost that connects to starports and can trade 80-100 pieces at a time without having more than 4-5 colonists carry stuff due to my bots and no congestion either) I have no need to produce more of anything that I already produce, so those new colonists wouldn't really do anything as I already have 3to1 ratio for colonists / workstation. 150+ vegies and meat reserves, despite having 6 large cantinaes with 4 mealmakers each (floating ~100 meals ready at any given time) and 4 large bars with 4 drinks machine each, 8 large bedrooms, 4 large biodomes - one only half planted (and 4 plants are medicinal herbs).

So the bots HELP immensly with letting your workers do their specific jobs without pushing extra hours, getting good sleep & recreation as well, so everyone is extremely happy.

Pretty much only times when my excellent drops from 100% to 90-95% is when armed intruders come or large numbers of injured refugees, then it's back at 100% even with non-stop flux of visitors from 6 starports and 1 landing pad, mixed in with traders (sometimes 2 at a time) depending on my stocks of bioplast & metal.
zespri Oct 31, 2015 @ 11:52am 
Originally posted by Anelyn:
I have a base that can easily support 350+ pop, yet my humans population is only 156, with ~100 bots (80% of those being carry bots, rest evenly split miners for my 3 mines and constructors).

I have 2 robotic factories, one large with 4 bot constructors and 4 aubot repairs, and another small one with 4 autobot repairs. I have set limits at 70 for spare parts (and always have 70+ from my 6 spare machines, as whenever I drop under 70 I build 12 more automatically), 60 to semiconductors (never reaching it as I keep building bots as they broke completely) and 30 guns (20 on guards, 10 in guardlocker).

So all my metal and bioplastic goes into making semiconductors and robots pretty much. Yes I purchase all bots from traders but not because I need them, but because I need something to trade off my extra bioplastic / metal supplies since I don't really need that many (I have 10 bioplastic producers and 6 metal ones since bioplastic is needed for everything).

My only gripe is that despite I can bring more colonists - at least double my current pop without taking a minor hit at my Excellent 100% wellfare - is that I have no need for them. Due to how limited trading is (yes I have 3 airlocks on my guardpost that connects to starports and can trade 80-100 pieces at a time without having more than 4-5 colonists carry stuff due to my bots and no congestion either) I have no need to produce more of anything that I already produce, so those new colonists wouldn't really do anything as I already have 3to1 ratio for colonists / workstation. 150+ vegies and meat reserves, despite having 6 large cantinaes with 4 mealmakers each (floating ~100 meals ready at any given time) and 4 large bars with 4 drinks machine each, 8 large bedrooms, 4 large biodomes - one only half planted (and 4 plants are medicinal herbs).

So the bots HELP immensly with letting your workers do their specific jobs without pushing extra hours, getting good sleep & recreation as well, so everyone is extremely happy.

Pretty much only times when my excellent drops from 100% to 90-95% is when armed intruders come or large numbers of injured refugees, then it's back at 100% even with non-stop flux of visitors from 6 starports and 1 landing pad, mixed in with traders (sometimes 2 at a time) depending on my stocks of bioplast & metal.
Lol, and people complain that the game is "too hard".
Boogie Oct 31, 2015 @ 12:13pm 
what might be your promblem is that you do not have a bot auto repair. If you do not have one of them engeiners can only repair them for so long so eventerly they have to go to the bot auto repair
zespri Oct 31, 2015 @ 12:14pm 
Originally posted by boogieman:
what might be your promblem is that you do not have a bot auto repair. If you do not have one of them engeiners can only repair them for so long so eventerly they have to go to the bot auto repair
I do, but most of the time it's not used. It is used ocasionally.
Last edited by zespri; Oct 31, 2015 @ 12:15pm
Black Jesus Oct 31, 2015 @ 1:27pm 
I don't know for me it was cheaper (time and resource wise) and easier to simply produce the bots myself then it was to buy them from merchant. The only expensive thing I found was the patents but they are a one time purchase and very very very much worth the high cost. I brought in a sizable force of engineers prioritized my secondary command center with telescope consoles and let the engineers produce their own bots which was rather fast as I had a sizable semiconductor industry going from all the gun production I was doing...... I love those damn bots. Lawlz
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Date Posted: Oct 31, 2015 @ 1:57am
Posts: 13