Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
However, moving a finished meal takes up exactly the same amount of space as the ingredients that made it -- there is no space savings to be had here. The meal maker produces /two/ (or three, for three ingredient recipies) meals at once when it processes two ingredients at once. Wheat + Meat = /two/ Burgers, not just one.
That's not true, incredients are the same size as a finished meal. Thus if you make one meal out of 2 incredients, you save 50% space. Unless I completely misremember this all, you may be right that food that requires two ingredients also produce 2 food.
In that case though, it's still beneficial because when you trade them away, you profit more from finished meals.
I always thought 2 ingredients made 1 meal if its not a basic meal thus reducing the space required.
There ya go, that would solve a lot of issues right there, maybe even a large bot you can buy.
I think the whole game shows poor thinking though, it's extremely basic where there could be more fun and intelligent additions.
Meal Maker makes food, then you can store those meals in a Meal Dispenser that can store many more finished meals, and colonists pick up their food from that. Less space used. If you haven't connected a Meal Maker to a Meal Dispenser, they take their food from the Meal Maker itself, but a Dispenser is a more convenient way of getting their meals, as it can store meals instead of getting them from a Storage.
You should also be able to select a Meal Maker and make sure it only produces one type of food, so it waits for all the ingredients before producing. Completely optional of course, since you might run out of meals if you only got one ingredient.
In the Processing Plant you could build a Vegetable Packager, and also a Meat Packager, combining 2 into one larger, for faster meal making and storage once your colony has grown.
Well, lots you could have done with this all :/
by the way they dont need seating early game you can just have a room full of drinking fountains and meal makers (vending machines) your colonists eat seated on the floor but will travel anywhere on the base to eat
http://i.imgur.com/OabYalu.gif
Damn dude that pic looks awesome, i would definately submit that to Planet Base devs if i was you.
Haha thanks, well I'll toss it in the Feedback thread in case they should happen to read it. They seem rather quiet so feels like they ain't really checking in that much.
Im sure they do read the suggestions, it may just be that they get so much they can't reply/introduce all the changes. I find it strange that with this being a fairly new game they would ignore suggestions like this.