Planetbase

Planetbase

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Fabiolus Oct 23, 2015 @ 7:36am
Ahievement 100 colonist in 30 days
Is that planet specific or any?

I see the global achievement is quite low...already scared of trying :fs15chicken:
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Showing 1-15 of 26 comments
Black Jesus Oct 23, 2015 @ 8:22am 
It's just that in this game it doesn't pay to expand too fast and 30 days goes by real quick. And you'd have to blitz real hard to do it.
Lamron Oct 23, 2015 @ 9:07am 
It would be very difficult to achieve this on planet 2 and probably "impossible" to do it on planet 3. Just because you start with fewer colonists to start with.

I got both of the speed challenges on planet 1.
Combat Wombat Oct 23, 2015 @ 9:30am 
It's possible on the first planet, but not sure if i would want to try on 2 and 3.
Neptunolium Oct 23, 2015 @ 10:04am 
desert planet, watch this tutorial: http://steamcommunity.com/app/403190/discussions/0/483367798502902459/
it is a beginners tutorial base, but if you get that running up pretty fast, then make a starport, you should be good
Magistar Oct 23, 2015 @ 10:37am 
Just did my first attempt and got to 69 :(. I did not have a starport though! I did make some mistakes :P.
Neptunolium Oct 23, 2015 @ 10:53am 
with the tutorial, i got to 78, and it is still going up
Fabiolus Oct 23, 2015 @ 11:13am 
I was doing great till a meteor hit my dorm lost 12 colonist in a single strike...lol.....(why im I laughing?!?:steamsad:)
ElgarL Oct 23, 2015 @ 11:14am 
I'm too cautious to get either of these achievements.
Magistar Oct 25, 2015 @ 8:49pm 
I got the achievement (didn't use any tutorial) on day 25 :D.

Biggest challenge was keeping the base running at all times. Going out of power in the middle of the night will really hurt your progession. Having poor wealth is also killing. I did have to reload twice. First time I got stuck in an eternal loop of low power which made I also stopped producing metal neded to expand power capacity. Had to go back +- 20 minutes and cancel some project and build a solar panel instead.

Second time there was a flaw in my oxygen layout. I had created canteen>biodome medium>dorm medium. The dorm had been showing low oxyen throughout the game. But when I got to 82 colonists the O2 just collapsed and shut down the bio dome too! This caused all my inhabitants to become hungry which made them pretty much refuse work. At the same time there was an unlucky night with no wind. Without wind and power the entire base shutdown. I managed to shut down all buildings except for a few o2 plants. This wasn't enoug. A total of 60 out of the 82 colonists died. So I had to go back 20 minutes to conserve power (=shutdown all 4 mines, factorories and processing plants to get through the night).

Oh wait there was also a third setback that almost killed my colony. A meteor hit my newly created large biodome. This killed 5 bio workers. I was running 50% worker and 25% bio so with these 5 guys dead all plants started to need maintenance. I fixed this by replacing the high maintenance tomatos by something with regular maintenance and adjusting landing rights. This did deplete my 80 vegetable buffer in a single day though :P.

In other words: I had fun :).
Last edited by Magistar; Oct 25, 2015 @ 8:53pm
Magistar Oct 28, 2015 @ 10:33am 
Update I have also received the 250 in 60 day achievement on day 48 :). Feel free to ask for tips or just look at my layout:

http://steamcommunity.com/sharedfiles/filedetails/?id=543483527
Last edited by Magistar; Oct 28, 2015 @ 10:33am
Combat Wombat Oct 28, 2015 @ 10:48am 
Got the 100 in 30 days pretty easily on the first planet, but getting 250 in 60 is not something i'll be trying anytime soon.
Magistar Oct 28, 2015 @ 11:03am 
Originally posted by Combat Wombat:
Got the 100 in 30 days pretty easily on the first planet, but getting 250 in 60 is not something i'll be trying anytime soon.
According to your steam profile you didn't :P. I just continued from the 100 day achievement :).
Magistar Oct 28, 2015 @ 11:16am 
Very nice :). They should add leaderboards :P.
Gekkibi Oct 28, 2015 @ 11:18am 
Originally posted by Exchequer:
Very nice :). They should add leaderboards :P.
As you're well aware those can be manipulated very easily. Take a look at ANY game which has them. Mark of the Ninja for example. Or Hand of Fate.

Complete waste of development time if you ask me.
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Date Posted: Oct 23, 2015 @ 7:36am
Posts: 26