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Edit: I just now get that you meant power collectors as in turbines and solar panels not the batteries, I still make the biggest ones I can most of the time except for a few smalls at the start since you have to ration out your starting resources.
I'm sure a small generator (like a diesel backup generator) would use FAR less parts and require much less maintenance than a big generator that can power half a city block?
In reality you likely wouldn't be using identical parts to maintain both solar and wind based energy convertors, or maybe you would...
Could be all the spare parts are is a few bits of wire and duck tape!
Duck Tape fixes everything!
Ice planet or moon: start small. Not much of a choice actually as you start with less resources and less colonists. My personal experience is many small ones as needed early on and once you grow enough, try going for bigger.
If you setup your mine(s) + biodome(s) + metal/bioplastic production + spares production well enough, you should be fine no matter what you actually use. As long as you don't expand too fast as to outpace your production (keeping in mind also stuff like bots, guns...) it'd be ok but in the end you want as big as possible.
As for power storage, much like the power collectors.
When you start small on power, how do you deal with spare part consumption? My biggest hurdle on the ice planet is generating enough power early before I get a good spare part supply chain going.
Recycle and rebuild it again, no spare part need. You will lose 1 metal everytime you do this since the game not refund the connection line that is connected to structure you recycling.
Always the biggest I can make. As you mentioned, spare parts are a huge factor, as is real estate. Building a lot of small ones not only puts massive stress on your ability to produce spare parts, but also hampers your long-term expansion potential.